[Joe Grand’s] Toothbrush Plays Music That Doesn’t Suck

It’s not too exciting that [Joe Grand] has a toothbrush that plays music inside your head. That’s actually a trick that the manufacturer pulled off. It’s that [Joe] gave his toothbrush an SD card slot for music that doesn’t suck.

The victim donor hardware for this project is a toothbrush meant for kids called Tooth Tunes. They’ve been around for years, but unless you’re a kid (or a parent of one) you’ve never heard of them. That’s because they generally play the saccharine sounds of Hannah Montana and the Jonas Brothers which make adults choose cavities over dental health. However, we’re inclined to brush the enamel right off of our teeth if we can listen to The Amp Hour, Embedded FM, or the Spark Gap while doing so. Yes, we’re advocating for a bone-conducting, podcasting toothbrush.

[Joe’s] hack starts by cracking open the neck of the brush to cut the wires going to a transducer behind the brushes (his first attempt is ugly but the final process is clean and minimal). This allows him to pull out the guts from the sealed battery compartment in the handle. In true [Grand] fashion he rolled a replacement PCB that fits in the original footprint, adding an SD card and replacing the original microcontroller with an ATtiny85. He goes the extra mile of making this hack a polished work by also designing in an On/Off controller (MAX16054) which delivers the tiny standby current needed to prevent the batteries from going flat in the medicine cabinet.

Check out his video showcasing the hack below. You don’t get an audio demo because you have to press the thing against the bones in your skull to hear it. The OEM meant for this to press against your teeth, but now we want to play with them for our own hacks. Baseball cap headphones via bone conduction? Maybe.

Update: [Joe] wrote in to tell us he published a demonstration of the audio. It uses a metal box as a sounding chamber in place of the bones in our head.

Continue reading “[Joe Grand’s] Toothbrush Plays Music That Doesn’t Suck”

Mustachioed Nintendo Virtual Boy Gone Augmented Reality

Some people just want to watch the world burn. Others want to spread peace, joy and mustaches. [Joe Grand] falls into the latter group this time around. His latest creation is Mustache Mayhem, a hack, video game, and art project all rolled into one. This is a bit of a change from deconstructing circuit boards or designing electronic badges, but not completely new for [Joe], who wrote SCSIcide and Ultra SCSIcide for the Atari 2600 back in the early 2000’s.

Mustache Mayhem is built into a Nintendo Virtual Boy housing. The Virtual Boy itself was broken, and unfortunately was beyond repair. [Joe] removed most of the stock electronics and added a BeagleBone Black, Logitech C920 webcam, an LCD screen and some custom electronics. He kept the original audio amplifier, speakers, and controller connector. Angstrom Linux boots into [Joe’s] software, which uses OpenCV to detect faces and overlay mustaches. Gameplay is simple: Point the console at one or more faces. If you see a mustache, press the A button on the controller! The more faces and mustaches on-screen at once, the more points, or “mojo” the player gets. The code is up on Github, and can be built with Xcode targeted to the Mac, or directly on the BeagleBone Black.

[Joe’s] goal for the project was to make a ridiculous game that looks like it could have come out in the 90’s. He also used Mustache Mayhem as a fun way to learn some new skills which will come in handy for more serious projects in the future.

We caught up with [Joe] for a quick interview about his new creation.

How did you come up with the idea for Mustache Mayhem?

blockI was selling a bunch of my video game collection at PRGE (Portland Retro Gaming Expo) a few years ago and had a broken Virtual Boy that no one bought. A friend of mine was at the table and said I had to do something with it. I thought “People wear cosplay and walk around at conventions, so what if I could do something with the Virtual Boy that you could walk around with?” That was the seed.

A few months later, Texas Instruments sent me the original production release of the BeagleBone Black (rev. A5A). Eighteen months after that I actually started the project. The catalyst was to do something for an upcoming Portland, OR art show (Byte Me 4.0), which is an annual event that shows off interactive technology-based artwork. I wrote up a little description and got accepted. I had less than 2 months to actually get things working and it ended up taking about a month of full-time work. It was much more work than I expected for such a silly project. I originally was going to do something along the lines of walking around in a Doom-like perspective and shooting people when their faces were detected.

That would be pretty darn cool. How did you get from Doom to Mustaches? 

I saw a TI BeagleBoard demo called “boothstache” which drew mustaches on faces and tweeted the pictures. I thought that doing something non-violent with mustaches would be more suitable (and funny) to actually show my kids. I also secretly wanted to use this project as a way to experiment with Linux, write some code, and learn about face detection and image processing with OpenCV, which I plan to use for some actual computer security research in the future. Mustache Mayhem turned out to be a super cool project and I’m really happy with it. I sort of feel guilty spending so much time on it, since it’s basically just a one-off prototype, but I just got so obsessed with making it exactly as I wanted.

You mentioned on your website that Mustache was “designed to challenge the paradigms of personal privacy and entertainment.” What exactly did you mean there?

Continue reading “Mustachioed Nintendo Virtual Boy Gone Augmented Reality”