[The Longhorn Engineer] wanted to record some of his virtual shredding sessions so he built this camera mount for a Guitar Hero controller. It holds the camera about a foot below the bottom of the controller, pointing up at the guitar and its player. Since the camera is held tightly to the guitar this produces an interesting effect of movement in the background while the foreground is completely stationary. He set out to complete the build using just one piece of acrylic and some fasteners but added an aluminum support piece because the prototype had a bit too much flex to it. The video after the break walks you through the design, the build process, and finishes with a test run.
Continue reading “Guitar-mounted camera documents your Guitar Hero-ness”
[Chris Marion] knew he wanted to play with fire, or more accurately with fireball spewing valves, but he need a good project in which he could use them. Inspiration finally struck and he built this controller that matches fireballs to the fret buttons on a Guitar Hero controller. There’s quite a lot that goes into this but we think that he hit a home run. The basic components are a manifold with electronically actuated valves, another manifold for the pilot lights, and a modified Guitar Hero controller.
To interface the controller he used an Arduino along with [Bill Porter’s] PS2 library to read signals from the buttons. But the real labor intensive part of the build came with the manifold. There’s a hardware store’s worth of fittings and flexible copper pipe that go into that assembly. In the end this all came together in just one week.
[Johnny Chung Lee] put together a system that is perfect at playing Guitar Hero. He’s using the PlayStation 2 version and, as you can see above he’s combined a controller connector and a Teensy microcontroller board to communicate with the console using its native SPI protocol. This custom guitar controller receives its signals via USB from a computer that is monitoring the video from the console and calculating the controller signals necessary for perfect gameplay. [Johnny] wrote an OpenCV program that monitors the video, removes the perspective from the virtual fretboard, and analyzes color and speed of the notes coming down the screen.
As you can see after the break it works like a charm. It’s fun from a programming standpoint, but if you want a hack you can actually play maybe you should build your own Banjo Hero.
Continue reading “Teensy can school you at Guitar Hero”
Remember those Ebay auctions of air guitars going for several thousands of dollars? We don’t either, but Theremin Hero (more info in the YouTube description) is about as legit as you can get to actually rocking on nothing but air.
Much like using a theremin to control Mario, the vertical antenna acts as the fret board while the horizontal one detects strumming. Combine the output of the theremin with some custom software (yet to be released) and Guitar Hero and you have Theremin Hero Air Guitar.
[via Bob’s House of Video Games]
[Robert] wrote a program using Max/MSP that lets him make music with his guitar hero controller. There’s another video after the break where he walks through the various features but here’s the gist of it. This works on Mac and Windows and allows a sort of ‘live play’ or midi mapping mode. In the midi mode each key can be configured to do your bidding. His example uses the pick bar to scroll through different samples and the green button the play them or the red button to stop.
The live mode us much more involved. In the software you choose the type of scale and the key you’d like to play in. This makes up for the controller’s lack of enough frets to make it a chromatic instrument and these settings can be adjust from the controller. There is an up-pick offset that makes the upward movement of the pick bar a different note than the downward movement. The motion control can also be used as an input. He demonstrates pitch bending and cutoff using that method.
This looks like a lot of fun. He needs to team up with [Joran] to add drums to the mix, forming a much more creative rock band than you can buy in the store.
Continue reading “Guitar Hero as an instrument or midi controller”
It’s a Guitar Hero Christmas
Nope, we’re not adding Christmas songs to the game, but instead making the game part of the decor. [kumbaric] hung strings of lights on his garage door in the shape of this familiar gaming interface. The best thing is, you can actually play the game based on these lights. [Thanks Yuppicide]
Smallest… Snowman… Ever.
You can make one of these if you have an electron microscope and an ion beam on hand. This is the product of some clever folks at the National Physical Laboratory near London. This is a pretty fat snowman, 1/5 of a human hair across. By the way, you should have read the subtitle with the voice of Comic Book Guy (like we do when reading the tolls’ comments). [Thanks Matthias]
A little help please
[Andy] outdid himself with this creative decoration. Hanging a dummy from the gutter and placing a tipped over ladder beside it had some folks alarmed. The police asked him to remove the prop after they almost ran off the road while driving by. This was real enough that somebody actually came to the rescue, climbing to the top of the ladder before discovering the ruse. [Thanks Rob]
Lights that blow your mind
This video is from a 2007 display and features over 45,000 lights running on 176 channels. Individually controlled colors, fading effects, and music synchronization put on a show that will get you kicked out of your gated community. Admittedly this guy runs a business dealing in Christmas lighting displays, but that doesn’t diminish the sheer awesome of what he’s done. [Thanks Patrick]
Have a safe and happy Christmas. We’ll keep our fingers crossed that you get that new Weller you’ve been hoping for.
Here’s a pair of diametrically opposed hacks. One makes use of a real instrument to play Rock Band, the other makes use of a game controller to play real music.
[Tim] lets us know that his friend figured out how to play Rock Band 2 on expert level by playing flute instead of singing. Of course this works because the game is just looking for the correct frequency for scoring. It makes sense that the vocal lines can be offset by an octave and still register correctly. We wouldn’t have thought of this ourselves but now that we’ve seen her success, we will try it (our instrumental skills far out pace our singing talents).
Seeing this sparks a correlation with Phone Phreaking, which started with a blind kid singing a tone into the receiver to make the remainder of his long distance call free. This was followed by Blue Boxes that allowed people without perfect pitch to play the tones electronically. It would be interesting to see what could have been done with a talented flute player (like the beat-boxing flutist) and one of those old phone networks.
On the other side of the coin, we have [Jordan’s] project in which she creates midi controllers using Wii drums from Guitar Hero World Tour and Rock Band. The Guitar Hero drums are velocity sensitive, a feature she’s using in her setup. The MIDI data takes into account how hard the drums are struck and the resulting sound reflects that. This particular writeup outlines her use of Osculator for the velocity sensitive system, but you can also check out the tutorial she wrote covering the use of JunXion with the Rock Band controller that we covered in the past.
Video for both of these control schemes is included after the page break. We love to see people break the guise of “I’m creating music by playing a video game” and actually use their musical talents in a new and interesting way.
Continue reading “Instruments as games – games as instruments”