Jump scares are a lot of fun, but if you want to hold the attention of all those trick-or-treaters we’d suggest a creepy prop. One of the best choices in that category is a ghoulishly lifelike hand. You can draw some inspiration from this roundup of robot hands which Adafruit put together.
We’ve chosen four examples for the image above but there are more to be had than just these. In the upper left there is a laser-cut acrylic hand that actually features some force sensitive resistors on the fingertips to help implement some haptic feedback. This project was inspired by the hand seen in the lower right which uses flex sensors on a glove to control the bot’s movement. If you’re looking for something more realistic the 3D printed parts on the lower left are the best bet. But if you’re looking to put something together by Halloween night the offering in the upper right is the way to go. It’s hacked together using cardboard templates to cut out plastic parts and using polymorph to form joints and brackets.
Get your Terminator clichés ready, this robot hand reeks of Skynet. It is designed to function like the human hand, but the main goal is one of robustness. A lot of effort went into making sure this won’t break in the field. Instead of rigid gears, a system of tendons actuates each digit. The pulleys that control these are located in the forearm and each has a spring mechanism that helps to cushion shocks to the apparatus which might damage other grippers. It has bone-crushing power behind the 19 degrees of movement and, as you’ve already guessed, this comes at a pretty steep price tag; topping out around 100,000 Euros. It’s more complicated, and more expensive that jamming grippers, but it’s also far scarier. See for yourself in the silent movie after the break.
Continue reading “Robot hand has no problem giving you the finger”
Here at Hackaday, we love it when people make home brew versions of elaborate, expensive, and technical equipment. By gathering up some coffee grounds, a balloon, some plastic tubing, and his lungs, [Carlos] has provided a good how-to on making your own coffee grounds robotic hand. Inspired by the U. Chicago, Cornell, and iRobot Collaboration we previously covered, he is one robot and a vacuum pump away from having their setup. Check out his blog for a list of components as well as a couple hints to help the build go smoothly. Be sure to check out the video after the break.
Continue reading “DIY Coffee Gripper”
Inspired by the control system for the AMP suits in the movie Avatar, [Feelpavan] built this gesture controlled robotic hand. So far there is functionality for the wrists to rotate and bend, as well as for the fingers to flex (but not individually). This is accomplished by three servo motors on the hand assembly. The instructions for the hand are gathered from your own hand, through the use of an accelerometer and an Arduino that he built himself. Check it out after the break.
Continue reading “Gesture controlled robotic hand”
[Mazvydas] shares with us, his cheap robot hand. He was inspired by this project, where someone used an Arduino and a glove with some flex sensors to control a pre-made hand. He wanted to go a little more DIY though. He chose a picaxe microcontroller and constructed the hand himself out of twine, some plexi-glass, and some rubber hose. He does ultimately plan on adding glove control as well.
Unfortunately there’s no schematic or source code. Maybe if we ask really nicely he’ll share.
Continue reading “Cheap robotic hand”
Like the Grand Theft Auto RC missions come to life, this helicopter can grasp objects for transport. They don’t have to be a special size or shape, and it can lift them even if they are not centered. This is thanks to a load-balancing hand (originally developed as a prosthesis) that relies on flexible joints and a tendon-like closing mechanism. As you can see in the video, the light-weight chopper has an on-board camera so that the operator can see what is being picked up. This little guy has no problem lifting objects that are over one kilogram while remaining stable in the air.
[Hasse] built a one-handed video game controller for his brother. He fit everything he needed into the body of an existing controller and came up with a very usable system. The controller will be right-hand only, so the left shoulder button was moved underneath the right side where your middle finger can get at it. This leaves the d-pad and the left analog stick to account for. By combining an ATtiny44A, an accelerometer, and a digital to analog converter the controller can sense motion. The microcontroller reads in the accelerometer data, gives user feedback via four added LEDs on the d-pad, and the DAC feeds the appropriate signals back into the controller as if you were using the stick. There is even a switch to select whether the motion data is mapped to the analog stick or to the d-pad. We’ve included a demo video after the break.
Find that you also need some one-armed typing assistance? Check out this half-qwerty keyboard hack. Continue reading “One-handed GameCube controller”