The Hackaday Prize party wasn’t just about the five finalists; actually, there were more THP entries in attendance – All Yarns Are Beautiful, OpenExposer, M.A.R.S., a 3D scanner, and a few more that I’m forgetting – than actual finalists. In addition, a number of people brought projects that had never seen the light of day, like [Ralf] and [Pamungkas]’ Phoenard.
Phoenard is a Kickstarter project the guys launched at the prize party, something they could attend as a little side trip after manning the ‘maker’ part of the Atmel booth at Electronica. They’ve come up with a tiny handheld device that can only be described as a ‘gadget’. It has a touchscreen, a battery, an MegaAVR, a few connectors, and not much else. What makes this project cool is how they’re running their applications. A bootloader sits on the AVR, but all the applications – everything from a GSM phone to an MP3 player – lives on a microSD card.
The Phoenard guys have come up with a few expansion modules for Bluetooth LE, GSM, GPS, and all the usual cool modules. Plugging one of these modules into the back of the device adds capability, and if that isn’t enough, there’s an old 30-pin iPhone connector on the bottom ready to accept a prototyping board.
Video of these guys below.
Continue reading “Phoenard, A Prototyping Gadget”
[Rodot] wrote in to tell us about the Gamebuino, a very nicely designed and easily reproducible version of his handheld Arduino gaming console. We originally featured [Rodot’s] Arduino based gaming console over a year ago.
With the Gamebuino, you too can build your own games and gaming hardware around the Arduino. While there is a lot of information currently missing from the site’s Wiki, such as the layout and game code, [Rodot] plans on making everything open source. The console includes a rechargeable lithium battery, a micro SD card, and I2C expansion connectors. This is one project to keep an eye (and two hands) on, especially since a full game library is going to be provided, letting you easily create your own games. See what the console can do in the demo video after the break.
It would be amazing so see some old Game Boy games ported to run on the Arduino, or maybe one of our readers can make an Game Boy emulator for the Arduino!
Continue reading “Gamebuino: A Handheld Arduino Gaming Console Ready for Prime Time”
Over at TI, the 2013 Intern Design Challenge is underway, an opportunity for the interns of TI to flex their engineering muscle for a few prizes and a chance to have their designs turned into actual products. We’re thinking [Max] might just pull this one out with his BeagleBone Gaming Cape, an add-on to the BeagleBone Black that turns this ARM-powered Linux board into a retro gaming system.
The build was inspired by [Max]’s earlier MSP430 Launchpad GamingPack, an add-on board for the Launchpad that put two NES controllers, a VGA out, and an FPGA to create a custom gaming console that’s up there with the brightest and best consoles of the 16-bit era. For the new BeagleBone-based build, [Max] eschewed off-board processing, but did manage to include a magnetometer/accelerometer and an audio codec IC to provide the best gaming experience for all those NES, Game Gear. Gameboy, GBA and Doom .wad games.
In addition to a fabulous piece of hardware, [Max] also has the case design down to a tee. He first printed out a dozen or so layers of his case, sandwiching the BeagleBone, his cape, battery holders, and LCD display. Once he knew the dimensions would work, he sent his files off to be laser cut out of a matte black delrin. The finished piece is a work of art, and considering how well everything goes together, we wouldn’t mind giving this new retro-gaming console a spin ourselves.
That banner image may seem a little bit theatric, but it’s a good representation of what this 3W handheld laser can really do. Turn the thing on in a slightly smoky room and it looks exactly like a thin beam Lightsaber.
What kind of tricks would you expect this thing to perform? Perhaps it’ll pop some black balloons? Prepare to be shocked because it’s orders of magnitude more powerful than that. The video below shows it burning and igniting a collection of items almost instantly. [Styropyro] tested his creation by igniting paper, cardboard, flash paper, flash powder, burning through a stick of wood, and igniting an undisclosed substance at the end of the video. But one of our favorites is when he drives a solar powered toy car with the intense beam.
He pulled the diode from a DLP projector, and drives it with a pair of 18650 Lithium Ion batteries which are commonly found in laptops. He made the enclosure himself. It looks great but we can’t help but wonder if the components would fit in a painstakingly made replica.
Continue reading “3W handheld laser raises hope for a real Lightsaber someday”
The hardware that went into this Arduino gaming console is just fine. But the coding that produced this game called Twisted SNAKE is beyond compare. [Rodot] has programmed several games for the hardware, which uses an Arduino, 160×168 TFT screen, a 3 axis accelerometer, and two input buttons. If you’re interested, there is a forum thread in which he talks a bit more about the hardware design. But you’re not going to want to pass up either of the two videos embedded after the break.
The first clip shows off a bouncing-ball platforming game. The accelerometer moves the ball back and forth, and the top scrolling level brings more ledges into play. This in itself is a great game. But the Twisted SNAKE game shown off in the second video makes our own ARM-based Snake game look like a 3-year-old programmed it. [Rodot] filled up all of the program memory of the ATmega328 chip to make this happen. There’s a menu system which allows for color themes and difficulty selection. The game play itself lets the snake travel anywhere it wishes with the tail following behind in graceful curves. Wow!
Continue reading “Fantastic programming makes this Arduino gaming device something special”
[Jerzmacow] got his hands on this Verifone Vx570 handheld payment terminal at a flea market. It’s got a thermal printer, a magnetic card reader, and then there’s the big LCD screen and buttons. In other words, lots of parts for his hacking amusement. But first, he decided to take a look at the parts that went into the design. He carefully disassembled the device, documenting what he found along the way. He mentions that there’s a switch pressing against the underside of the LCD which disables the hardware when disassembled. So it sounds like he won’t be able to get it to work again (there’s a Lithium battery inside which we’d guess powers some type of hardware kill switch circuit).
He posted an HD video of the tear down which we’ve embedded after the break. We find some of the design to be quite peculiar. Normally we have [Dave Jones] to walk us through design choices in his EEVblog hardware reviews. Since [Jerzmacow] wasn’t able to provide that level of insight, we’d love to hear what you think each piece of hardware is for. Leave your comments, along with time-stamps from the video. Specifically, what’s up with that strange board shown at 1:51? Continue reading “Name these parts: Verifone payment module tear down”
[Luke] wanted an arcade-style controller that he could use for some gaming at home. He decided to use a portable game emulator as a base and then added his own joystick and buttons along with a custom case.
The donor hardware is a Dingo A320. It’s a nice little handheld with a 2.8″ screen, and plenty of potential to emulate games like Donkey Kong seen above, or to play homebrew. It’s even been the target of some RAM upgrades we looked in on in the past. The best part for [Luke’s] project is that it includes a video out port.
In the clip after the break you can see that [Luke] now has a compact controller with a huge arcade joystick, four buttons on the top surface, and the rest of the controls all around the edges of the enclosure. The video out option is selected in the menu system, so he preserved the original LCD for use during configuration.
Continue reading “Portable gets a proper home in an arcade controller”