posted Sep 10th 2010 8:00am by
Mike Szczys
filed under:
video hacks

Controlling a long-range unmanned aerial vehicle is much easier if you have an augmented reality system like [Fabien Blanc-Paques] built. On board the aircraft you’ll find a sensor suite and camera, both transmitting data back to the operator. As the title of this post indicates, the display the operator sees is augmented with this data, including altitude, speed, and a variety of super-handy information. For instance, if you get disoriented during a flight there’s an arrow that points back to home. There’s also critical information like how many milliamp-hours have been used so that you can avoid running out of juice, and GPS data that can be used to locate a downed aircraft. Check out some flight video after the break.
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posted Feb 2nd 2009 1:20pm by
Caleb Kraft
filed under:
classic hacks,
wearable hacks

[Xenonjon] wanted to make a Heads Up Display that he could use while maintaining the ability to see. The most logical choice was a monocular set up. He had an old Eye-Trek laying around and decided to sacrifice it to make his Heads Up Display. Combining a screen from his TV glasses and a wireless security camera setup, he was able to achieve an untethered monocular HUD. This has a multitude of uses, from displaying vital information, to home made night vision, or just watching TV while you work.
There’s plenty of good pictures and information there. The final result is a pair of safety glasses with the display and a pack that you have to put on your belt that holds batteries and the wireless receiver. It seems as though it isn’t horribly cumbersome, but we’d have to try it for a while to say if it would be ergonomically sound.
posted Nov 30th 2006 11:23am by
Will O'Brien
filed under:
peripherals hacks,
portable video hacks

[Ozan] sent in his first attempt at making his own heads up display. The optics are very simple in design, and he gutted a commercial heads up display (ICUITI) for the LCD panel and interface electronics. I haven’t played with many head mounted displays since the Nintendo virtual boy. I’m not up on my field of view calculations, so it’s difficult to equate this to a commercial headset.