[Art] has done some amazing work with character LCDs. He started with a classic character LCD. These LCDs are typically controlled by Hitachi HD447XXX compatible controllers. Hitachi’s controllers allow several custom characters to be defined. We’ve used those characters in the past for applications like spinners and bar graphs. [Art] took things to a whole new level. He created a double buffered LCD graphics library which allows these old LCDs to perform tricks usually reserved for graphical LCDs. Even more impressive is the fact the whole thing runs on a Microchip PIC16F628A programmed mostly in PICBASIC.
According to [Art’s] thread on the PICBASIC forum, he is using the custom character memory as a framebuffer. The LCD is set to display all 8 custom characters. Each frame is then in the PIC’s RAM. The completed frames are then pushed to the custom character memory of the Hitachi LCD controller. The result is a very smooth update rate on the LCD. [Art] wrapped the whole example up in a video reminiscent of the C64 demoscene.
Continue reading “Teach an Old LCD New Tricks”
Out of the depths of a junk drawer, [Alex]’s friend pulled out an old monochrome LCD display. This is an older low-resolution display from ancient electronics that unfortunately doesn’t have its own controller chip. No worries, though, because with the help of an FPGA [Alex] figured out how to drive this display.
On the back of this display are eight Hitachi LCD drivers, six column shifters and two row shifters, allowing the LCD to display a 256×128 pixel image. Without an LCD controller, though, [Alex] couldn’t just send a static image to the LCD. Instead, he had to continuously refresh the display just like a VGA monitor.
With the help of a 1500-page PDF titled Hitachi LCD Controller/Driver LSI Data Book, [Alex] was able to dump pixels into the ICs on the display with the help of a Papilio One FPGA board. A lot of work just to display the beautiful [Lena], but she wouldn’t have it any other way.
File this one under: “Wow, that’s even possible?” xbox-scene hacker [RDC] has been hard at work converting his Xbox 360 to slot loading. To start, He removed the slot loading drive from a blueberry iMac G3. The loading mechanism is the top half of the drive. He split this off and married it to the reading mechanism in the Xbox’s Hitachi drive. The difficult part came with getting the drive to properly signal when it had a disc. He put together a custom circuit to do the detection and has a thorough description of how he solved the problem.