g-speak spatial operating environment

posted Nov 17th 2008 7:41pm by Eliot Phillips
filed under: misc hacks, multitouch hacks, peripherals hacks

Our fascination with multitouch is fairly well known, but it expands even further to cover all sorts of man machine interaction. Embedded above is a tech demo of g-speak, a spatial operating environment. The user combines gestures and spatial location to interact with on screen objects. If it seems familiar, it’s because one of the company’s founders advised on Minority Report. We doubt all this hand waving is going to catch on very quickly though. Our bet is on someone developing a multitouch Cintiq style device for people to use as a secondary monitor. It would bridge the gap between between our standard 2D interactions and gestures without making a full leap to 3D metaphors.

[via Create Digital Motion]

Interactive touch capable mirror

posted Oct 24th 2008 11:27am by Kimberly Lau
filed under: home entertainment hacks

[Alpay Kasal] of Lit Studios and [Sam Ewen] created this patent-pending interactive mirror after being inspired by dielectric glass mirrors with built-in LCD panels, and wanting to add a human touch. The end results look like a lot of fun. You can draw on the mirror and play games. According to [Kasal], mouse emulation is essential. The installation features proximity sensors and gesturing. Any game can be set up on it, which makes the possibilities endless… except these are the same people that built LaserGames so expect no further documentation about how it works.

[via NOTCOT.ORG]




Creepy robot eye follows you and winks in response

posted Aug 14th 2008 7:40pm by rossfairgrieve
filed under: robots hacks


Opto-Isolator is an interesting art installation that was on display at the Bitforms Gallery in NYC. This single movement-tracking eye creates a statement about how we view art and is a response to the question “what if art could view us?”. The somewhat creepy display not only follows the person viewing it, but mimics blinks a second later and averts its gaze if eye contact is kept up for too long. Its creators [Golan Levin] and [Greg Baltus] have done a great job mimicking human behavior with such a simple element and the social implications of it are truly fascinating.

If they wanted to, [Levin] and [Baltus] could possibly crank up the spook factor by adding facial recognition and programming it to remember how certain people interact with it, then tailor its behavior to wink at different rates or become more shy or bold, depending on the personality of the person watching it. Of course, that would require that someone goes back to it more than once…

[via Glass Tumbler]

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