The Google Daydream is a VR headset with a controller, and according to the folks at Google, “It’s not currently compatible with iOS and won’t be for several years probably.” OK.
This inspired [Matteo Pisani] to get to work on the protocol that it uses to speak with Android phones. Cutting to the chase, he got it working in several days.
There really wasn’t all that much to it. The controller sends data over Bluetooth, and [Matteo] noticed an “unknown” device on the network. Looking inside the data that it sent, it changed when he moved the controller. Not so unknown now! The rest of the work consisted of writing applications to test hypotheses, waving the controller around, and finding out if he was right. Read up if you’re interested in implementing this yourself.
We love protocol hacks here. From running quadcopters on your own remotes, to simply trying to turn on a lightbulb, it’s getting more and more important that we understand the various languages that our devices speak.
I’ll admit it. I can be a little cheap. I also find it hard to pass up a bargain. So when I saw a robot kit at the local store that had been originally $125 marked down to $20, I had to bite. There was only one problem. After I got the thing home, I found they expected you to supply your own radio control transmitter and receiver.
Normally, that wouldn’t be a problem but lately… let’s just say a lot of my stuff is in storage and I didn’t have anything handy. I certainly didn’t want to go buy something that would double the cost of this robot that I really didn’t need to begin with.
However, I did have a few ESP8266 modules handy. Good ones, too, from Adafruit with selected 5 V I/O compatibility and an onboard regulator. I started thinking about writing something for the ESP8266 to pick up data from, say, a UDP packet and converting it into RC servo commands.
Seemed like a fair amount of work and then I remembered that I wanted to try Blynk. If you haven’t heard of Blynk, it is a user interface for Android and Apple phones that can send commands to an embedded system over the Internet. You usually think of using Blynk with an Arduino, but you can also program the embedded part directly on an ESP8266. I quickly threw together a little prototype joystick.
Continue reading “The Joy of the ESP8266 and Blynk”
There’s something irresistible about throwing Pokeballs at unexpectedly appearing creatures. But wait. When did you actually, physically throw a Pokeball? Swiping over colored pixels wasn’t enough for [Trey Keown], so he built a real, throwable, Pokemon-catching Pokeball for Pokemon Go.
Continue reading “Pokemon Go Physical Pokeball Catches ‘Em All”
Pokemon Go inherits a certain vulnerability to GPS location spoofing from it’s predecessor Ingress, but also the progress that has been made in spoof detection. Since taking advantage of a game’s underlying mechanisms is part of the winner’s game, why not hook up your smartphone to Xcode and see if you can beat Niantic this time? [Dave Conroy] shows you how to play back waypoints and activate your Pokemon Go warp drive.
Continue reading “Pokemon Go GPS Cheat (If You Don’t Fear Getting Banned)”
The classic Commodore 64 has had its share of modernizing in the OS department. From its roots starting up a basic prompt, to full high resolution GUI packages like GEOS, to today where [Jim_64] added a tablet like launcher complete with a touch screen interface.
The GUI itself takes advantage of the high resolution graphics of the C-64 that looks similar to iOS, Icons are selected via cursor keys or joystick (what? no light pen?) and launch the various functions they represent. To add to the tablet-like feel of the OS, an off the shelf 3m touch screen panel and its corresponding RS232 interface board were obtained from digikey.
With the panel securely attached to the monitor, XY data from the various finger pokes are sent via serial at a blazing 1200 bps where the program interprets the position. Using the available demo (download sideA and sideB) and off the shelf parts, this should be easy for anyone with a classic C-64 to set up in their own home and have some fun.
Join us after the break for a few demo videos!
Continue reading “Ditch the iPad; Build a Commodore 64 Tablet”
A few months ago, we heard about a random guy finding injection molds for old Commodore computers. He did what the best of us would do and started a Kickstarter to remanufacture these cool old cases. It’s the best story on retrocomputing this year, and someone else figured out they could remanufacture Commodore 64 keycaps. If you got one of these remanufactured cases, give the keycaps a look.
Remember this Android app that will tell you the value of resistors by reading their color code. Another option for the iOS crowd was presented at Maker Faire last weekend. It’s called ResistorVision, and it’s perfect for the colorblind people out there. An Android version of ResistorVision will be released sometime in the near future.
A few folks at Langly Research Center have a very cool job. They built a hybrid electric tilt wing plane with eight motors on the wing and two on the tail. It’s ultimately powered by two 8 hp diesel engines that charge Liion batteries. When it comes to hydrocarbon-powered hovering behemoths, our heart is with Goliath.
A bottom-of-the-line avionics panel for a small private plane costs about $10,000. How do you reduce the cost? Getting rid of FAA certification? Yeah. And by putting a Raspberry Pi in it. It was expoed last month at the Sun ‘N Fun in Florida, and it’s exactly what the pilots out there would expect: a flight system running on a Raspberry Pi. It was installed in a Zenith 750, a 2-seat LSA, registered as an experimental. You can put just about anything in the cabin of one of these, and the FAA is okay with it. If it’ll ever be certified is anyone’s guess.
Like many mobile gamers, [Daniel] has found himself caught up by the addictive “White Tiles” game. Rather than play the game himself though, [Daniel] decided to write his own automatic White Tiles player. While this hack has been pulled off before, it’s never been well documented. [Daniel] used knowledge he gleaned on Hackaday and Hackaday.io to achieve his hack.
The basic problem is sensing white vs black tiles and activating the iPad’s capacitive touch screen. On the sensing end, [Daniel] could have used phototransistors, but it turned out that simple CdS cells, or photoresistors, were fast enough in this application. Activating the screen proved to be a bit harder. [Daniel] initially tried copper tape tied to transistors, but found they wouldn’t reliably trigger the screen. He switched over to relays, and that worked perfectly. We’re guessing that changing the wire length causes enough of a capacitance change to cause the screen to detect a touch.
The final result is a huge success, as [Daniel’s] Arduino-based player tears through the classic game in only 3.9 seconds! Nice work [Daniel]!
Click past the break to see [Daniel’s] device at work, and to see a video of him explaining his creation.
Continue reading “Arduino Plays White Tiles On Your Mobile Touchscreen”