posted Oct 15th 2009 10:00am by
Mike Szczys
filed under:
robots hacks

A morphing robot was demonstrated at the IROS conference this week. This orb has no rigid structure but uses some type of “inflation” system for locomotion. This robot concept is offered up by the iRobot company as part of a DARPA initiative they’re working on. The “inflation” is really a substance in the skin that can be converted from a liquid-like state to a solid-like one. They call this “The Jamming Concept” and give a layman’s explanation in the video we’ve embedded after the break.
When moving, this white ball is a churning, turning, bulging mass of terror. The just-about-to-hatch pods from Alien, or perhaps something from Doom 3 come to mind. The hexapod from IROS that we covered yesterday was amazing, but this really creeps us out. What’s more, this is footage from the iRobot prototypes of a year ago. The newer stuff can do much more, like having several of these things glob together into one unit.
We’re glad that [DarwinSurvior] sent us the tip on this one, but now we’re not going to be able to sleep at night.
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posted May 9th 2009 9:12am by
Caleb Kraft
filed under:
robots hacks
posted Jun 4th 2008 8:00pm by
Sean Percival
filed under:
robots hacks

Yesterday we looked at the Pac-Man Roomba casemod. In the video, creator [Ron Tajima] expressed interest in seeing Roombas participate in real life games. So we did some digging around and found some used in an interesting augmented reality game. From Brown University, these modified Roomba Create units play various games, like tag, with an underlying goal of developing smarter robots.
The setup consists of a Java powered client/server arrangement. The game server coordinates the Small Universal Robot Vehicles (SmURVs) and builds a database of events for future use. Players can also control the robots through a Java telepresence client.
The units themselves are made up of the iRobot Create with a Mini-ITX computer strapped to the top. They run Linux and communicate over WiFi with the server and players. They also have an IR emitter used in the games to “shoot” other units.
Gameplay has the server acting as the referee and humans only acting as instructors. The humans come into play when the robots are unable to respond based on their existing database of decision making policies. Through the client, players are able to see exactly what the robot sees with the addition of 3D overlays. Future plans for the game include removing the camera view and replacing with nothing but these overlays. One of the final goals of the project was to create a 24/7/365 gaming experience similar to what is found in MMOs and Xbox Live applications today.
posted May 13th 2008 7:00pm by
chriskiick
filed under:
robots hacks

Uber-geek [James McLurkin] was in Austin recently demoing his robot swarm. He’s on tour with EDA Tech Forum. [McLurkin] has multiple degrees from the MIT AI lab and worked at iRobot for a couple of years. Lately, he has been working on distributed robot computing: robot swarms.
[McLurkin] was an entertaining speaker and had an interesting view of robotics. He is optimistic that robot parts will become more modular, so it will be easier to build them, and more importantly, faster to design them.
Some quotes:
- “There’s more sensors in a cockroach’s butt than any robot”
- “12 engineer years to design, 45 minutes to build”
- “If it can break your ankle, it’s a real [rc] car.”
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