[Luke] wanted an arcade-style controller that he could use for some gaming at home. He decided to use a portable game emulator as a base and then added his own joystick and buttons along with a custom case.
The donor hardware is a Dingo A320. It’s a nice little handheld with a 2.8″ screen, and plenty of potential to emulate games like Donkey Kong seen above, or to play homebrew. It’s even been the target of some RAM upgrades we looked in on in the past. The best part for [Luke’s] project is that it includes a video out port.
In the clip after the break you can see that [Luke] now has a compact controller with a huge arcade joystick, four buttons on the top surface, and the rest of the controls all around the edges of the enclosure. The video out option is selected in the menu system, so he preserved the original LCD for use during configuration.
Continue reading “Portable gets a proper home in an arcade controller”
[Stealth] put together a post explaining how he writes drivers for input peripherals. He’s using Python which makes the process fairly painless (we’ll get to that in a minute) but the value of his post is in the explanation surrounding how to interpret the data. Once you know how the communications are coming in from a device you can write the driver using any language you want. [Stealth] wrote in to let us know about this post after reading the PlayStation 3 Sixaxis controller sniffing hack. He’s pretty much doing the same thing but the background information is much more bountiful.
There are a couple of prerequisites to the process. First, [Stealth] is working in a Linux environment. That’s not to say you couldn’t do this on another OS, but you’re going to need to do some research to find out how to tap into the data stream from the device. Secondly, the input you are working with must already be set up and working on the machine. That means if there isn’t any support at all for the peripheral (in this case a USB joystick) you’re not going to be able to sniff the commands. That being said, a short Python snippet is all you need to dump the raw data coming in from the device. With data in hand it’s time to do some pattern hunting. As you start to figure out the size and scope of the incoming packets you can try out your own code to make sure you’ve got it right. Check out the demo video after the break which features a joystick button mapper written in Python.
Continue reading “Writing Python drivers for input devices”
[Ben Krasnow] is working on a force-feedback joystick. It centers around the concept of an air muscle which transfers pressure into linear motion. He cites another air muscle project as part of the inspiration in his build, but where he’s gone with it is one of the better uses for these blow-up components that we’ve seen.
Basically you have a bladder, in this case rubber tubing. A mesh surrounds it to reinforce the material and cause inflation to shorten the length of the package. In the image above there are four black air muscles that connect the base of a joystick with the outer frame that houses it. How and when each muscle is pressurized determines the type of motion the user will feel on the joystick. This is where his pressure controller comes into play. It uses a voltage-to-pressure transducer to feed a manifold, the combination of which not only makes each muscle addressable but allows him to dial in the force sent to the muscles. Check out the video after the break for his start-to-finish walk through.
Continue reading “Haptic feedback joystick uses air muscles”
Gather your friends round the living room for a head-to-head quiz game. This one’s not quite as nice as you might think. Get an answer wrong and you’re going to get the Venkman treatment thanks to the stored electricity in a disposable camera flash circuit. [Israel] runs the game questions from a Windows machine, and uses a set of four USB joystick buzzers that let each contestant ring in. They all wear a cuff that houses electrodes for negative-reinforcement upon an incorrect answer. Since every contestant answers each question it won’t be long before you hear the uncomfortable yelp of failure from your guests. This seems a little bit more fair than shocking people for not calming their minds, but the video from that hack is still one of our all-time favorites.
Instructibles user [Shadowwynd] shows us a great way to build a joystick/mouse device for people with special accessibility needs. When faced with a case that involved a man with very limited mobility as well as a limited budget, [shadowwynd] set out to find a cost effective solution to computer navigation. They found that his client could use a commercial joystick mouse, but the cost was quite high at over $400. So instead of just purchasing that, they bought a USB game pad and built their own version. They managed to reduce the cost to roughly $45. While extending the buttons and joystick from a gamepad might not be groundbreaking, we feel that this project is the epitome of hacking. Great job [Shadowwynd] keep up the good work.
As gaming consoles age the controllers will inevitably show some wear, and sadly may give out all together. [Kyle] couldn’t bear to watch his Nintendo 64 controller bite the dust so he replaced the thumb stick with one from a PlayStation. This is a bigger job than you might imagine because the two parts are fundamentally different. The original N64 stick uses a rotary encoder to output data to the control chip, while the PlayStation stick is an analog device. [Kyle’s] solution was to read the analog values using a PIC, but lower in the thread you can read about another user who pulled off a similar hack using an AVR. Both convert the signals into the rotary encoder format that the N64 chip is listening for. From the looks of the clip embedded after the break, this couldn’t work any better!
Continue reading “Replace an N64’s worn out joystick”
Here’s a mounting system that adds mechanical tilt control to the iPhone. It uses two servo motors to rotate along the X and Y axes. An analog joystick is used along with an Arduino to control the movement of the apparatus. As you can see in the video after the break, this works quite well when playing accelerometer-based games. But adding a joystick isn’t the end-goal of the project. [Shane] plans to point a camera at the iPhone and use image recognition to play games automatically. That sounds like a big bite the chew but we’ve seen this work with Guitar Hero so we’re optimistic.
Continue reading “iPhone tilt motion controller”