Voyager 1 In Trouble As Engineers Scramble To Debug Issue With Flight Data System

Recently the team at JPL responsible for communication with the Voyager 1 spacecraft noticed an issue with the data it was returning from the Flight Data System (FDS). Although normally the FDS is supposed to communicate with the other subsystems via the telecommunications unit (TMU), this process seems to have broken down, resulting in no payloads from the scientific instruments or engineering sensors being returned any more, just repeating binary patterns. So far the cause of this breakdown is unknown, and JPL engineers are working through potential causes and fixes.

This situation is not unlike a similar situation on Voyager 2 back in 2010 when the returned data showed a data pattern shift. Here resetting the memory of the FDS resolved the garbled data issue and the engineers could breathe a sigh of relief. This time the fix does not appear so straightforward, as a reset of the FDS on Voyager 1 did not resolve the issue with, forcing the team to consider other causes. What massively complicates the debugging is that each transmission to and from the spacecraft takes approximately 22.5 hours each way, making for an agonizing 45 hour wait to receive the outcome of a command.

We wish the JPL engineers involved all the luck in the world and keep our collective appendages crossed for Voyager 1.

Open Source Rover Gets An Update For Easier Building

Once upon a time, NASA-JPL put out a design for an open-source rocker-bogie rover. It was an impressive and capable thing, albeit a little expensive and difficult to build. Now, the open source community has dived in and refreshed the design, making it cheaper and more accessible than ever before.

Many parts of the original design have either become prohibitively expensive, gone out of stock, or been discontinued entirely. The new version, developed by the community that formed around the project, focuses on using off-the-shelf parts to bring costs down. Where the original design could cost as much as $3000 to build, the new model slashes that bill almost in half. It also eliminates any need for anything custom fabricated, with no machined or 3D printed parts required.

Other optimizations include cutting the rover’s head out from the basic model, as it’s not necessary for a great deal of applications. There is also better fluid and dust ingress protection, and improved serviceability. The entire rover model can also be loaded in OnShape for those desiring to inspect it or make their own modifications.

Parts lists are on GitHub for those desiring to build their own. Alternatively, check out the original design to learn more. Video after the break.

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Hackaday Links: November 13, 2022

Talk about playing on hard mode! The news this week was rife with stories about Palmer Luckey’s murder-modified VR headset, which ostensibly kills the wearer if their character dies in-game. The headset appears to have three shaped charges in the visor pointing right at the wearer’s frontal lobe, and would certainly do a dandy job of executing someone. In a blog post that we suspect was written with tongue planted firmly in cheek, Luckey, the co-founder of Oculus, describes that the interface from the helmet to the game is via optical sensors that watch the proceeding on the screen, and fire when a certain frequency of flashing red light is detected. He’s also talking about ways to prevent the removal of the headset once donned, in case someone wants to tickle the dragon’s tail and try to quickly rip off the headset as in-game death approaches. We’re pretty sure this isn’t serious, as Luckey himself suggested that it was more of an office art thing, but you never know what extremes a “three commas” net worth can push someone to.

There’s light at the end of the Raspberry Pi supply chain tunnel, as CEO Eben Upton announced that he foresees the Pi problems resolving completely by this time next year. Upton explains his position in the video embedded in the linked article, which is basically that the lingering effects of the pandemic should resolve themselves over the next few months, leading to normalization of inventory across all Pi models. That obviously has to be viewed with some skepticism; after all, nobody saw the supply chain issues coming in the first place, and there certainly could be another black swan event waiting for us that might cause a repeat performance. But it’s good to hear his optimism, as well as his vision for the future now that we’re at the ten-year anniversary of the first Pi’s release.

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The Apollo Digital Ranging System: More Than Meets The Eye

If you haven’t seen [Ken Shirriff]’s teardowns and reverse engineering expeditions, then you’re in for a treat. His explanation and demonstration of the Apollo digital ranging system is a fascinating read, even if vintage computing and engineering aren’t part of your normal fare.

The average Hackaday reader should be familiar with the concept of determining the distance of a faraway object by measuring how long it takes a sound or radio wave to be reflected, such as in sonar and radar. Going another step and measuring Doppler Shift – the difference in the returned signal’s frequency – will tell us the velocity of the object relative to our position. It’s so simple that an Arduino can do it. But in the days of Apollo, there was no Arduino. In fact, there were no Integrated Circuits. And Apollo missions went all the way to the moon- far too distant for relatively simple Radar measurements. Continue reading “The Apollo Digital Ranging System: More Than Meets The Eye”

Keep Tabs On Asteroids With Asteroid Atlas

Keeping tabs on the night sky is an enjoyable way to stay connected to the stars, and astronomy can be accessible to most people with a low entry point for DIY telescopes. For those who live in areas with too much light pollution, though, cost is not the only issue facing amateur astronomers. Luckily there are more ways to observe the night sky, like with this open source software package from [elanorlutz] which keeps tabs on all known asteroids.

The software is largely based on Python and uses a number of databases from NASA to allow anyone with a computer to explore various maps of the solar system and the planetary and non-planetary bodies within it. Various trajectories can be calculated, and paths of other solar system bodies can be shown with respect to an observer in various locations. Once the calculations are made in Python it is able to export the images for use in whichever image manipulation software you prefer.

The code that [elanorlutz] has created is quite extensive and ready to use for anyone interested in tracking comets, trans-Neptunian objects, or even planets and moons from their own computer. We would imagine a tool like this would be handy for anyone with a telescope as well as it could predict locations of objects in the night sky with accuracy and then track them with the right hardware.

Classic Chat: Arko Takes Us Inside NASA’s Legendary JPL

Started by graduate students from the California Institute of Technology in the late 1930s, the Jet Propulsion Laboratory (JPL) was instrumental in the development of early rocket technology in the United States. After being tasked by the Army to analyze the German V2 in 1943, the JPL team expanded from focusing purely on propulsion systems to study and improve upon the myriad of technologies required for spaceflight. Officially part of NASA since December of 1958, JPL’s cutting edge research continues to be integral to the human and robotic exploration of space.

For longtime friend of Hackaday Ara “Arko” Kourchians, getting a job JPL as a Robotics Electrical Engineer was a dream come true. Which probably explains why he applied more than a dozen times before finally getting the call to join the team. He stopped by the Hack Chat back in August of 2019 to talk about what it’s like to be part of such an iconic organization, reminisce about some of his favorite projects, and reflect on the lessons he’s learned along the way.

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The Wright Stuff: First Powered Flight On Mars Is A Success

When you stop to think about the history of flight, it really is amazing that the first successful flight the Wright brothers made on a North Carolina beach to Neil Armstrong’s first steps on the Moon spanned a mere 66 years. That we were able to understand and apply the principles of aerodynamics well enough to advance from delicate wood and canvas structures to rockets powerful enough to escape from the gravity well that had trapped us for eons is a powerful testament to human ingenuity and the drive to explore.

Ingenuity has again won the day in the history of flight, this time literally as the namesake helicopter that tagged along on the Mars 2020 mission has successfully flown over the Red Planet. The flight lasted a mere 40 seconds, but proved that controlled, powered flight is possible on Mars, a planet with an atmosphere that’s as thin as the air is at 100,000 feet (30 km) above sea level on Earth. It’s an historic accomplishment, and the engineering behind it is worth a deeper look.

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