Almost by definition, the coolest technology and bleeding-edge research is locked away in universities. While this is great for post-docs and their grant-writing abilities, it’s not the best system for people who want to use this technology. A few years ago, and many times since then, we’ve seen a bit of research that turned a Kinect into a 3D mapping camera for extremely large areas. This is the future of VR, but a proper distribution has been held up by licenses and a general IP rights rigamarole. Now, the source for this technology, Kintinuous and ElasticFusion, are available on Github, free for everyone to (non-commercially) use.
We’ve seen Kintinuous a few times before – first in 2012 where the possibilities for mapping large areas with a Kinect were shown off, then an improvement that mapped a 300 meter long path though a building. With the introduction of the Oculus Rift, inhabiting these virtual scanned spaces became even cooler. If there’s a future in virtual reality, we’re need a way to capture real life and make it digital. So far, this is the only software stack that does it on a large scale
If you’re thinking about using a Raspberry Pi to take Kintinuous on the road, you might want to look at the hardware requirements. A very fast Nvidia GPU and a fast CPU are required for good results. You also won’t be able to use it with robots running ROS; these bits of software simply don’t work together. Still, we now have the source for Kintinuous and ElasticFusion, and I’m sure more than a few people are interested in improving the code and bringing it to other systems.
You can check out a few videos of ElasticFusion and Kintinuous below.
Continue reading “3D Scanning Entire Rooms with a Kinect”
The Makerbot Digitizer was announced this week, giving anyone with $1400 the ability to scan small objects and print out a copy on any 3D printer.
Given the vitriol spewed against Makerbot in the Hackaday comments and other forums on the Internet, it should be very obvious the sets of Hackaday readers and the target demographic Makerbot is developing and marketing towards do not intersect. We’re thinking anyone reading this would rather roll up their sleeves and build a 3D scanner, but where to start? Below are a few options out there for those of you who want a 3D scanner but are none too keen on Makerbot’s offering.
Continue reading “3D Printering: Scanning 3D models”
Last year we saw what may be the coolest application of a Kinect ever. It was called Kintinuous, and it’s back again, this time as Kintinuous 2.0, with new and improved features.
When we first learned of Kintinuous, we were blown away. The ability for a computer with a Kinect to map large-scale areas has applications as diverse as Google Street View, creating custom Counter-Strike maps, to archeological excavations. There was one problem with the Kintinuous 1.0, though: scanning a loop would create a disjointed map, where the beginning and end of a loop would be in a different place.
In the video for Kintinuous 2.0, you can see a huge scan over 300 meters in length with two loops automatically stitched back into a continuous scan. An amazing feat, especially considering the computer is processing seven million vertices in just a few seconds.
Unfortunately, it doesn’t look like there will be an official distribution of Kintinuous 2.0 anytime soon. The paper for this Kintinuous is still under review, and there are ‘issues’ surrounding the software that don’t allow an answer to the if and when question of release. Once the paper is out, though, anyone is free to reimplement it, and we’ll gladly leave that as an open challenge to our readers.
Continue reading “3D mapping of rooms, again”
The picture you see above isn’t a doll house, nocliped video game, or any other artificially created virtual environment. That bathroom exists in real life, but was digitized into a 3D object with a Kinect and Kintinuous, an awesome piece of software that allows for the creation of huge 3D environments in real time.
Kintinuous is an extension of the Kinect Fusion and ReconstructMe projects. Where Fusion and ReconstructMe were limited to mapping small areas in 3D – a tabletop, for example, Kintinuous allows a Kinect to me moved from room to room, mapping an entire environment in 3D.
The paper for Kintinuous is available going over how the authors are able to capture point cloud data and overlay the color video to create textured 3D meshes. After the break are two videos showing off what Kintinuous can do. It’s jaw dropping, and the implications are amazing. We can’t find the binaries or source for Kintinuous, but if anyone finds a link, drop us a line and we’ll update this post.
Continue reading “3D mapping of huge areas with a Kinect”