Hackers and Heroes: Rise of the CCC and Hackerspaces

From its roots in phone phreaking to the crackdowns and legal precedents that drove hacking mostly underground (or into business), hacker culture in the United States has seen a lot over the last three decades. Perhaps the biggest standout is the L0pht, a visible 1990s US hackerspace that engaged in open disclosure and was, arguably, the last of the publicly influential US hacker groups.

The details of the American hacker scene were well covered in my article yesterday. It ended on a bit of a down note. The L0pht is long gone, and no other groups that I know of have matched their mix of social responsibility and public visibility. This is a shame because a lot of hacker-relevant issues are getting decided in the USA right now, and largely without our input.

Chaos Computer Club

But let’s turn away from the USA and catch up with Germany. In the early 1980s, in Germany as in America, there were many local computer clubs that were not much more than a monthly evening in a cafeteria or a science museum or (as was the case with the CCC) a newspaper office. Early computer enthusiasts traded know-how, and software, for free. At least in America, nothing was more formally arranged than was necessary to secure a meeting space: we all knew when to show up, so what more needed to be done?

Things are a little different in the German soul. Peer inside and you’ll find the “Vereinsmentalität” — a “club-mentality”. Most any hobby or sport that you can do in Germany has an associated club that you can join. Winter biathlon, bee-keeping, watercolor painting, or hacking: when Germans do fun stuff, they like to get organized and do fun stuff together.

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Mustachioed Nintendo Virtual Boy Gone Augmented Reality

Some people just want to watch the world burn. Others want to spread peace, joy and mustaches. [Joe Grand] falls into the latter group this time around. His latest creation is Mustache Mayhem, a hack, video game, and art project all rolled into one. This is a bit of a change from deconstructing circuit boards or designing electronic badges, but not completely new for [Joe], who wrote SCSIcide and Ultra SCSIcide for the Atari 2600 back in the early 2000’s.

Mustache Mayhem is built into a Nintendo Virtual Boy housing. The Virtual Boy itself was broken, and unfortunately was beyond repair. [Joe] removed most of the stock electronics and added a BeagleBone Black, Logitech C920 webcam, an LCD screen and some custom electronics. He kept the original audio amplifier, speakers, and controller connector. Angstrom Linux boots into [Joe’s] software, which uses OpenCV to detect faces and overlay mustaches. Gameplay is simple: Point the console at one or more faces. If you see a mustache, press the A button on the controller! The more faces and mustaches on-screen at once, the more points, or “mojo” the player gets. The code is up on Github, and can be built with Xcode targeted to the Mac, or directly on the BeagleBone Black.

[Joe’s] goal for the project was to make a ridiculous game that looks like it could have come out in the 90’s. He also used Mustache Mayhem as a fun way to learn some new skills which will come in handy for more serious projects in the future.

We caught up with [Joe] for a quick interview about his new creation.

How did you come up with the idea for Mustache Mayhem?

blockI was selling a bunch of my video game collection at PRGE (Portland Retro Gaming Expo) a few years ago and had a broken Virtual Boy that no one bought. A friend of mine was at the table and said I had to do something with it. I thought “People wear cosplay and walk around at conventions, so what if I could do something with the Virtual Boy that you could walk around with?” That was the seed.

A few months later, Texas Instruments sent me the original production release of the BeagleBone Black (rev. A5A). Eighteen months after that I actually started the project. The catalyst was to do something for an upcoming Portland, OR art show (Byte Me 4.0), which is an annual event that shows off interactive technology-based artwork. I wrote up a little description and got accepted. I had less than 2 months to actually get things working and it ended up taking about a month of full-time work. It was much more work than I expected for such a silly project. I originally was going to do something along the lines of walking around in a Doom-like perspective and shooting people when their faces were detected.

That would be pretty darn cool. How did you get from Doom to Mustaches? 

I saw a TI BeagleBoard demo called “boothstache” which drew mustaches on faces and tweeted the pictures. I thought that doing something non-violent with mustaches would be more suitable (and funny) to actually show my kids. I also secretly wanted to use this project as a way to experiment with Linux, write some code, and learn about face detection and image processing with OpenCV, which I plan to use for some actual computer security research in the future. Mustache Mayhem turned out to be a super cool project and I’m really happy with it. I sort of feel guilty spending so much time on it, since it’s basically just a one-off prototype, but I just got so obsessed with making it exactly as I wanted.

You mentioned on your website that Mustache was “designed to challenge the paradigms of personal privacy and entertainment.” What exactly did you mean there?

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BSoDomizer blue-screens your enemies

In case you were wondering what industrious hacker [Joe Grand] was doing when he’s not building stuff for Prototype This!, designing Defcon badges, or testifying before congress, it’s this: The BSoDomizer is a VGA pass through device that displays an image of your choice on the victim’s screen. It can do this either periodically or via an IR trigger. The image of choice is a Windows style Blue Screen of Death. It’s powered by a watch battery. The project site has all the schematics you need plus ASCII goatse imagery; you’ve been warned. Embedded below is a demo of the device. We unfortunately didn’t get to see it when it was originally presented during Defcon 16. Continue reading “BSoDomizer blue-screens your enemies”