Smartphone controlled Labyrinth

smartphone-controlled-labyrinth

This entire project could have been done as an app, drawing the maze and ball virtually on the screen. But that wouldn’t have been nearly as fun as what [Matt] accomplished. He built a little Labyrinth which responds to the accelerometer in his phone.

Take a close look at that handset. It’s not an Android, an iPhone, or a Blackberry. That thing is a Windows phone…. no, really! The phone doubles as a timer, which we think is a nice touch. It communicates with a Netduino which is both driving and monitoring the Labyrinth.

You may have noticed that the maze is hand-built rather than a modified commercial version of the toy. He mounted some hardboard on a pair of servo motors, then built up the maze on that surface. There is also sensing hardware that detects when the metal ball bridges two contacts. This gives us fond memories of our Minotaur’s Revenge build.

We’ve embedded the demo video after the break.

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Voting is open for the Red Bull Creation contest. Go Team Hackaday!

Go Vote Now!  update: looks like the vote button opens a popup to a Facebook app. this is required to vote :(

For the full writeup on our entry, go here!

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Android controlled labyrinth

[Pcdevltd] pulled an all-nighter to get his first Android Developer Kit project up and running. Basing the project off of the example that Google used when unveiling the new accessory development hardware, he set to work controlling a marble labyrinth game using his smart phone. What began at 7pm was wrapped up by 5am to produce the results seen in the video after the break.

These ball mazes use two knobs to pivot the playing surface, changing gravity’s pull on the ball to get it to go where you want. [Pcdevltd] pulled off the bottom on his labyrinth and installed two small servo motors. These connect to the Android Open Accessory Development Kit via a small cable. Connect that to the phone and you can then use the internal accelerometer to play the game. If you have an Android phone and an Arduino this should be pretty easy to replicate since we know you can already use the ADK with Arduino. Get to work on your own projects and don’t forget to send us a link to your project log.

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