Whether you call them individually controllable RGB LEDs, WS2812, or NeoPixels, there’s no denying they are extremely popular and a staple of every glowey and blinkey project. Fresh off the reel, they’re nearly useless – you need a controller, and that has led to many people coming up with many different solutions to the same problem. Here’s another solution, notable because it’s the most minimal WS2812 driver we’ve ever seen.
The critical component in this build is NXP’s LPC810, an ARM Cortex M0+ in an 8-pin DIP package. Yes, it’s the only ARM in a DIP-8, but still able to run at 30MHz, and hold a 4kB program.
JeeLabs is using the SPI bus on the LPC810 to clock out data at the rate required by the LEDs. The only hardware required is a small LED to drop the voltage from 5V to 3.3V and a decoupling capacitor. Yes, you could easily get away with this as a one-component build.
The build consists of a ring of sixty WS2812b RGB LEDs, and the chip dutifully clocking out bits at the correct rate. It’s the perfect start to an LED clock project, an Iron Man arc reactor (are we still doing those?), or just random blinkey LEDs stuffed into a wearable.
Thanks [Martyn] for sending this one in.
It’s happened. It’s finally happened. In a move that has hipsters donning their good flannel and breaking out that case of Genesee they were saving for a special occasion, the rotary cell phone is now a reality.
[Jaromir] created this astonishingly retro future device as an entry for the NXP LPC810 challenge, a contest to do the most with an ARM Cortex M0+ microcontroller in an 8-pin package. Having only six I/O pins for controlling a GSM module, display a few buttons, and the fancy rotary dial meant [Jaromir] needed to expand his I/O some way. He chose a shift register to handle the buttons and display in a somewhat impressive demonstration of using a shift register as both an input and output expander at the same time.
From the videos [Jaromir] uploaded, the rotary cell phone isn’t ready for Think Geek to do a production run quite yet. He needs to enter the PIN for the SIM card, AT commands for the GSM module, and is, of course, a horrible method of user input for the younglings who have only seen rotary phones in old movies. That being said, it’s a rotary cell phone running on an 8-pin microcontroller. What more do you want?
Videos of this awesome this truly awesome phone in action below. If you’d like to build your own – and why wouldn’t you – all the files are available on [Jaromir]’s git
Continue reading “The Rotary Cell Phone”
There has been a recent trend in miniaturizing embedded platforms. [Jan] wrote in to tell us about his very tiny ARM based embedded platform, the Catweazle Mini. Who knew that an ARM based system could be so simple and so small?!?
With the success of the Trinket and Femtoduino (miniature Arduino compatible boards) and many other KickStarter campaigns, it is only natural for there to be a mini platform based on the ARM architecture. Built around the NXP LPC810 ARM Cortex M0+ MCU at 30MHz (which only costs slightly more than $1, by the way), this small embedded platform packs some pretty impressive processing power. The board contains a simple linear regulator, and can be programmed via UART. [Jan’s] development environment of choice is the mbed compiler, which is free and requires no installation. If you need some help getting started Adafruit has a nice guide for the LPC810.
Do you need some more processing power for your next wearable project? Be sure to use the Catweazle Mini.
This breadboard version of a Simon Says game is a great way to try your skills on a new microcontroller platform. The eight-pin chip seen in the center of the board is an LPC810 microcontroller which [Hartmut Wendt] is just getting started with. It’s a rare example of a low-pin count DIP package for an ARM device (Cortext M0). The breadboard friendly footprint makes it easy to work with, but you could pull off the same build with a dev board like one of the STM discovery offerings or the Stellaris Launchpad boards.
Why is this a good way to learn? It involves input, output, and generating waveforms which we’d assume means timers (we didn’t dig through the source code which is available form the page linked above). Each colored button has a matching LED which blinks out the pattern which you must replicate to keep the game going; you know how Simon Says works, right?. At the same time a different pitch is played by the speaker on the right.
Another good exercise would be to take [Hartmut’s] code and port it for a different chip, be it ARM or otherwise.
Continue reading “Simon Says learn how to program ARM chips”