For almost the last decade, desktop 3D printing has, at its heart, been centered around 8-bit microcontrollers. The ATmegas and other Atmel chips are good enough to move a few steppers and squirt some plastic. With faster processors, you get smoother acceleration, leading to better prints. Modern ARM devices have a lot of peripherals, allowing for onboard WiFi and Ethernet connectivity. The future is 32-bit print controllers.
Right now there are a few 32-bit controllers, from the very weird, out-of-nowhere controller for the Monoprice Mini 3D printer to the more traditional SmoothieBoard. Only one of these boards has the open hardware cred for a proper 3D printer controller, and a this year’s Maker Faire, Cohesion3D introduced a few machine control boards built on top of Smoothie that add a few interesting features and techniques.
Building a big 3D printer has its own challenges. The strength of materials does not scale linearly, of course, and long axes have a tendency to wobble. That said, building a bigbot isn’t hard – stepper motors and aluminum extrusion are made for industry, and you can always get a larger beam or a more powerful motor. [James] is going in the opposite direction. He’s building tiny, half-scale printers. They’re small, they’re adorable, and they have design challenges all their own.
At this year’s New York Maker Faire, [James] is showing off his continuing project of building baby 3D printers. He has a half-scale wooden Printrbot, a half-ish scale Mendel Max, a tiny Makerbot Replicator, and a baby delta and baby Ultimaker in the works.
Click past the break for a gallery, and more info on [James’s] tiny creations.
For the last two years, Arduino LLC (the arduino.cc, Massimo one) and Arduino SRL (the arduino.org, Musto one) have been locked in battle over the ownership of the Arduino trademark. That fight is finally over. Announced at the New York Maker Faire today, “Arduino” will now go to Arduino Holding, the single point of distribution for new products, and a non-profit Arduino Foundation, responsible for the community and Arduino IDE.
Since early 2015, Arduino — not the Arduino community, but the organization known as Arduino — has been split in half. Arduino LLC sued Arduino SRL for trademark infringement. The case began when Arduino SRL, formerly Smart Projects SRL and manufacturers of the Arduino boards with a tiny map of Italy on the silk screen, began selling under the Arduino name. Arduino LLC, on the other hand, wanted to internationalize the brand and license production to other manufacturers.
All of this is now behind us. The open source hardware community’s greatest source of drama is now over.
I spoke with Massimo after the announcement, and although the groundwork is laid out, the specifics aren’t ready to be disclosed yet. There’s still a lot to work out, like what to do with the Arduino.org Github repo, which TLD will be used (we’re rooting for .org), support for the multitude of slightly different products released from both camps over the years, and finer points that aren’t publicly visible. In a few months, probably before the end of the year, we’ll get all the answers to this. Now, though, the Arduino wars are over. Arduino is dead, long live Arduino.
This weekend at Maker Faire, Chipsetter showed off their pick and place machine. It is, in my opinion, the first pick and place machine designed for hackerspaces, design labs, engineering departments, and prototypers in mind. It’s not designed to do everything, but it is designed to everything these places would need, and is much more affordable than the standard, low-end Chinese pick and place machine.
Inexpensive and DIY pick and place machines are familiar territory for us. A few years ago, we saw the Carbide Labs pick and place machine, a machine that allows you to put a board anywhere, pull chips out of tape, and place them on pasted pads. The Retro Populator is a pick and place machine that retrofits onto a 3d printer. The Firepick Delta, another Hackaday Prize project, takes a mini-factory to its logical conclusion and is capable of 3D printing, populating boards, dispensing paste, and creating its own circuit boards. All of these machines have one peculiarity: they are entirely unlike normal, standard, industrial pick and place machines.
The idea of any startup is to build a minimum product, and the idea behind Chipsetter is to build a minimally viable tool. For their market, that means being able to place 0402 components (although it can do 0201, the team says the reliability of very small packages isn’t up to their standards), it means being able to shoot 1250 components per hour, and it must have inexpensive feeders to accept standard tape.
This is a complete departure from the spec sheet of a machine from Manncorp. For the ‘professional’ machines, a single feeder can cost hundreds of dollars. According to Chipsetter founder Alan Sawula, the feeders for this machine will hopefully, eventually cost about $50. That’s almost cheap enough to keep your parts on the feeder. A pro machine can handle 01005 components, but 0402 is good enough for most projects and products.
This is the closest I’ve seen to a pick and place machine designed to bridge the gap between contract manufacturers and hackerspaces. Most of the audience of Hackaday – at least as far as we’re aware – doesn’t have the funds to outsource all their manufacturing to a contract manufacturer. Most of the audience of Hackaday, though, or any hackerspace, could conceivably buy a Chipsetter. The Chipsetter isn’t designed to be the best, but when it comes to placing parts on paste, the best is overkill by a large margin.
The Chipsetter has a Kickstarter going right now. They’re about halfway funded, with a little more than three weeks to go. Right now, if you’re looking at pick and place machines, I’d highly suggest checking out the Chipsetter. It works, and with forty feeders it’s cheaper and more capable than the lowest priced ‘pro’ machines.
Although these meetups are highly informal (and bringing some of the cool stuff you’ve built is encouraged), we do have a few speakers lined up. Holly Cohen and John Schimmel of DIYAbility are speaking about using homebrew devices for making everyone’s life easier. Johnny Falla of the Enable Community Foundation will give a talk about using 3D printing technology to make hyper-affordable prosthetic devices for underserved populations. Chad Leaman will be representing the Neil Squire Society and will speak about using technology to empower people with disabilities.
As always, snacks and drinks will be provided, and like all Hackaday meetups, bring some cool gear or whatever project you’re working on along with you. This bring-a-hack isn’t a competition, but if it was, we know who would win. Nisan Larea will be attending the meetup, demoing the Wazer desktop waterjet cutter. We caught a glimpse of this machine in San Francisco, and it’s amazing. If you want to see the Wazer waterjet before Maker Faire, this is your chance.
This month’s Hackaday NYC meetup will be at Pivotal Labs, 625 Avenue of the Americas, on Thursday, September 29. It would be really, really cool if you could RSVP beforehand.
This is Hackaday’s pre-game for the World Maker Faire. We’ll be attending, scoping out all the coolest projects and products from this year’s NYC Maker Faire. Find one of the Hackaday crew at the faire, and we’ll hook you up with some swag.
Part performance art and part social experiment, [mocymo]’s Smilemachine V6 helmet is as delightful as it is expressive. The helmet is made primarily from laser-cut MDF assembled around parts from a safety helmet. The display is an Android tablet with fine operation controlled by a Bluetooth mini keyboard, and the helmet cleverly makes use of the tablet’s ability to adjust the display to compensate for head tilt angle. It recently made an appearance at Maker Faire Tokyo, where the creator says the reception (especially by children) exceeded expectations.
There are several interesting things done with this device. One is the handheld controller, which is essentially a mini Bluetooth keyboard. To help allow fine control without needing to look down at the controller, the keyboard sits in a frame with some nuts and bolts used as highly tactile button extensions. By allowing the user to change the physical button layout (and setting up keyboard shortcuts on the device to match) the arrangement can be made more intuitive for the user. Some photos of this assembly are in the gallery after the break.
Another interesting bit is that despite a tablet being right in front of your eyes, it is possible to see out the front of the helmet while wearing it. The solution is completely low-tech: two mirrors form a periscope whose angle can be adjusted by turning a knob on the side of the helmet.
Version 1 of the helmet was started back in 2012; this is version 6 and [mocymo] is already filling out a to-do list for refinements. The nose area is uncomfortable, the angle of periscope is slightly off and the gearing needs to be reworked, among other things. We can’t wait to see Version 7. Video and gallery are embedded below.
I had a great time at Denver’s 3rd annual Mini Maker Faire, which was held inside the Denver Museum of Nature and Science. The official theme this year was “Building the Future” and looking back, I can tell you that they pulled the theme off well. There was a strong turnout in two categories that are crucial to building the future: the growth that comes from education at all ages and the physical places where learning becomes immersive.
The Really Fun Stuff
[Casey] from Caustic Creations were showing off Poison Arrow just in time for season 2 of the BattleBots reboot. Poison Arrow is 250-lb. drum spinner that destroys things at 9,000 RPM. Here’s a nice introductory video shot by their sponsor, Arrow Electronics. [Casey] told me that Poison Arrow will be on the June 30th episode, so set your DVR.
Who knew that Colorado had so many maker- and hackerspaces? Colorado Makerhub, that’s who. They provide a portal to everything maker-related in Colorado, and they were in attendance along with most of the ‘spaces within a 50-mile radius of the city. Denver’s own Denhac brought a huge multiplayer rig that they had built for Comic Con last year. It runs Artemis, a spaceship bridge simulator game that divides up the tasks necessary for successful intergalactic travel. Here’s a video of Denhac member [Radio Shack] describing the game and giving a tour of one of the consoles. The group landed a space in one of the darker areas of the museum, which made the blinkenlights irresistible, especially to boys of a certain age range.