This ESP8266 Dev Board Has A Surprising Story Behind It

If you’re looking to get started with the ESP8266, there’s no shortage of development boards out there to select from. But we don’t think you’ll find one with a more unique a backstory than the open source ME-ESP8266. That’s because Malouf, the company that makes the $20 USD board, is a home goods company better known for their pillows and bed frames.

So how do you go from mattress toppers to microcontrollers? Well, as unlikely as it might seem, the missing element is Toys R’ Us. Or more specifically, the liquidation of Toys R’ Us. A Texas distribution center Malouf purchased from the iconic toy retailer included an automated conveyor belt system to move product through the gargantuan building, but unfortunately, they couldn’t get it to work with their existing system. The company decided to use their in-house team of engineers to solve the problem, and the ME-ESP8266 was born.

It turns out that an ESP8266 board developed to move bedding around an old Toys R’ Us warehouse has a lot of useful features for hackers and makers. It’s got an integrated relay, 16 MB of flash storage, an IR receiver, beefy screw terminals, and a 2.54mm-pitch GPIO pin header. There’s even a MAX232 on the board so it can talk to RS-232 devices. The hardware is compatible with the standard Arduino IDE as a “Generic ESP8266 Module”,  so you’ll have no problem using existing libraries and example code.

Now under normal circumstances, the public would never know about this sort of behind the scenes engineering. But instead of keeping their new ESP board to themselves, the team at Malouf got the go ahead from the company’s Chief Technology Officer (CTO) to release it as an open source project. Even more impressive, they got the company to put the board into production so it could be sold to the public. So today we not only learned that bedding companies have CTOs, but that they can be exceptionally open-minded.

Our hats off to the engineers at Malouf and the forward thinking brass that green lit production of the ME-ESP8266. It’s not the first interesting development to come from the liquidation of Geoffrey’s kingdom, but it just might be the most useful.

Getting A Console And Quake II Running On A Raspberry Pi

Those Raspberry Pi boards are flying into the mailboxes of tinkerers all around the globe, so our tip line is currently awash in a deluge of Raspi hacks. Here’s two that came in over the weekend:

First up is [reefab]’s port of Quake II for the Raspberry Pi. The build is based of Yamagi Quake II and is mostly playable. The Quake III port for the Raspberry Pi is old hat, but we’re happy to relive the pulse-pounding action of Quake II any day.

Next up is [Joonas]’ take on getting a serial console up and running with the Raspi. The Raspberry Pi has a UART serial console on its 26-pin header, but you can’t just connect those pins to a serial port. To shift the +/- 12V down to the 3.3 Volts the Raspi can understand, [Joonas] used a MAX3232 – the 3.3 Volt version of everyone’s favorite RS-232 transceiver. With a breadboard and a couple of caps, it’s easy to connect your Raspi to a serial console. Neat.

USB Adapter Options

[Ladyada] takes some time out of her day to explain the common options available for connecting projects through USB. You may be thinking that you already do this with an Arduino. Well, yes and no. The Arduino uses one of these options, an FTDI chip that handles the USB on one side and spits out microcontroller-friendly voltage signals on the other. This chip can be used with your projects, a topic that [Phil Burgess] covered in great detail.

In the video after the break you’ll also hear about USB to serial converters which connect to the Universal Serial Bus and output the traditional 12-20V serial signals (with the exception of cheap knockoff cables like the one from last week). These need to be stepped down to 5 volts or less using a MAX232 chip to work with your project.

Finally there’s the option of using a microcontroller running the V-USB firmware package. This is how the USBtinyISP works and I’ve used it in my own projects to build a LIRC compatible IR receiver.

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