[Igor Stolarsky] plays in a band called 3’s & Sevens. We’d say he is the Guitarist but since he’s playing this hacked axe we probably should call him the band’s Guitarduinist. Scroll down and listen to the quick demo clip of what he can do with the hardware add-ons, then check out his video explanation of the hardware.
There are several added inputs attached to the guitar itself. The most obvious is the set of colored buttons which are a shield riding on the Arduino board itself. This attaches to his computer via a USB cable where it is controlling his MaxMSP patches. They’re out of the way and act as something of a sample looper which he can then play along with. But look at the guitar body under his strumming hand and you’ll also see a few grey patches. These, along with one long strip on the back of the neck, are pressure sensors which he actuates while playing. The result is a level of seamless integration we don’t remember seeing before. Now he just needs to move the prototype to a wireless system and he’ll be set.
If you don’t have the skills to shred like [Igor] perhaps an automatic chording device will give you a leg up.
Continue reading “Guitarduino show and tell”
[Rob Morris] has been hard at working improving his guitar augmentation techniques. Here he’s demonstrating the use of an iPhone to control the effects while he plays. This builds on the work he shared a few years ago where he strapped a Wii remote to the body of his ax.
Just like the Wii remote, the iPhone includes an accelerometer. As you would expect the best parts of the older hack made it into this one, but the inclusion of the touch screen adds a lot more. In the clip after the break he starts by showing off the screen controlling a whammy bar functionality. But we really love the octave offset feature that comes next. This kind of sound manipulation simply can’t be done using a purely physical method (like the whammy bar can). But he’s not done yet. The demo finishes with a Theremin feature. You’ll notice he plucks a string but no sound comes out until he starts touching the screen. This turns it into an entirely different type of instrument.
The only info we have about putting this together is the list of packages he’s using: TouchOSC, Max/Msp, and GuitarRig
Continue reading “iPhone wielding guitar adds tip of your finger or tip the instrument control”
[Sam] is working on his Interactive Technology Degree and he made some alterations to this guitar as a class project. It doesn’t look much different, but closer inspection will reveal a handful of extra buttons, and a camera module. He actually added a Wii remote to the guitar which is used to control Max/MSP.
His pinky is pointing at one of the buttons. That one is red and triggers the Bluetooth sync function for the Wii remote. The other four buttons are wired to the up, down, A, and B buttons. In the video after the break [Sam] talks about the Max/MSP front-end which is used to connect the remote to the computer. Once communications are established the accelerometer sensor data is continuously streamed to the software, and the other four buttons are used for controlling the patches.
The camera module that is mounted in the guitar can be used to stream video but it appears to have no effect on the sound. In fact, the live video feed can be mixed with a waveform generation. Sound characteristics like volume affect the cross-fade between the two video signals. [Sam] talks about this feature, but when the playing demo starts about 6:10 into the clip we don’t seen any of the live video on the projection screen.
Continue reading “Inconspicuous guitar hack adds a lot of control to Max/MSP”
Open Sound Control (OSC) is a communications protocol that can be seen as a modern alternative to MIDI. It’s specifically designed to play nicely with network communication systems. The problem with using it along with Arduino-based gadgets is that you then need to use something like an Ethernet shield to provide the network connection. [Liam Lacey] decided to use Processing as a go-between for OSC and the Arduino in lieu of the Ethernet Shield. One of the major benefits of this method is that it gives you some flexibility when it comes to how the Arduino communicates. Since a USB connected Arduino can be addressed by the Processing sketch in the same way as an AVR chip connected via an RS232 serial port, [Liam’s] method will allow you to prototype on an Arduino board, but transition to your own non-USB hardware for the finished project. The one big drawback to this method is the need to have a computer connected to your controller, but we’d bet you’d need one to run MAXmsp anyway.
This is an interesting take on a music box. [Blair Neal] is using an overhead projector with a roll of transparency to make a synthesized music box. A camera watches the projected image and feeds data to Max/MSP to produce the sounds. Customization merely requires creative image analysis. In this case, different colored pens or different tracks can be assigned to a sound with the speed of the track based on how fast you wind the transparency spool.
[Sebastian Tomczak] was borrowing a homeade muon detector from his friend, and managed to hook it up to his computer through an Arduino. The detector itself uses 3 fluorescent tubes to detect radiation. Three separate tubes are used in order to filter out terrestrial radiation; cosmic radiation will fall in-line with the tubes and pass through at least two of them, whereas terrestrial radiation will only hit one. There is some basic circuitry to amplify the signal and then perform the OR operation.
[Tomczak] used an Arduino to take the raw data and feed it into his computer. He then used Max/MSP to analyze the data and filter out background noise, leaving only the cosmic ray data. He didn’t mention what he was going to use the data for, though. Maybe he’ll hook it up to a synthesizer.
Related: Digital Geiger counter
Create Digital Music has a great post on [Luca De Rosso]’s OTTO. Built as part of his masters’ thesis, it’s a unique tangible music interface. You load a sample into the software which displays it on the instrument surface. The user can then manipulate the sample using various hardware inputs while watching the LED representation. The device uses just one Arduino for the display and inputs. It works with Max/MSP and is designed to give the performer only the information they truly need. You can find more pictures of the device on Flickr and a picture of the guts on CDM. Embedded below is the ‘Getting Started’ video that shows it in use.
Continue reading “OTTO, beat slicing interface”