Open Agriculture Initiative Shuttered Amid Scandal

The MIT Media Lab’s Open Agriculture Initiative (OpenAg) promised to revolutionize urban farming with their Food Computers: essentially miniature automated gardens that could be installed in racks to maximize growing space. Each unit would be provided with a “Recipe” that allowed it to maintain the ideal environmental conditions for the species it contained, which meant that even the novice gardener to produce a bumper crop no whether they lived in the Arctic Circle or the Sahara.

With such lofty goals, success certainly wasn’t assured. But we still didn’t expect to hear that the program had to be permanently closed after a string of startling accusations came to light. From engaging in scientific dishonesty to setting off a minor ecological disaster, the story just gets worse and worse. Who could have imagined that one day we’d have to report on an open source project having direct ties to Jeffrey Epstein?

Food Computer v3.0

According to reports, MIT Media Lab Director Joichi Ito and OpenAg principal researcher Caleb Harper attempted to secure $1.5 million in funding for the program during a 2017 meeting with the disgraced financier. Epstein apparently wasn’t impressed by what he saw, and no money ever changed hands. Given the information we now have about the project, this might actually be the least surprising part of the story.

It has since come to light that the Food Computers never worked consistently, and indeed never made it past the prototype stage. This despite the fact that Harper claimed that functional units had already been deployed to refugee camps during presentation to potential investors. A scientist working with the project has even come forward with claims that staff were instructed to place plants brought from local garden centers into the prototype Food Computers prior to tours of the lab so visitors would think they had been grown in the devices.

A former researcher working on the OpenAg program, Babak Babakinejad, also went public with his concerns over the environmental impact of dumping waste water from the Food Computers. The lab had a permit to pump nitrogen-infused water into an underground disposal well, but according to Babakinejad, internal testing showed the nitrogen levels in the water would occasionally top 20 times the stated limit. After his concerns were ignored by Harper and other MIT staff, he eventually took his concerns directly to the Massachusetts Department of Environmental Protection which led to an investigation and ultimately a fine of $25K.

We first covered the Open Agriculture Initiative back in 2016, and readers expressed doubts about the concept even then. While we certainly don’t relish making an update like this about a project we’ve featured, it’s an important reminder that honesty and integrity can’t take a backseat to technical achievement.

How To Grow (Almost) Anything

An off-shoot of the infamous “How to Make (Almost) Anything” course at the Massachusetts Institute of Technology, “How to Grow (Almost) Anything” tackles the core concepts behind designing with biology – prototyping biomolecules, engineering biological computers, and 3D printing biomaterials. The material touches elements of synthetic biology, ethics of biotechnology, protein design, microfluidic fabrication, microbiome sequencing, CRISPR, and gene cloning.

In a similar fashion to the original HTMAA course, HTGAA works by introducing a new concept each week that builds up to a final project. Students learn about designing DNA experiments, using synthesized oligonucleotide primers to amplify a PCR product, testing the impact of genes on the production of lycopene in E coli., protein analysis and folding, isolating a microbiome colony from human skin and confining bacteria to image, printing 3D structures that contain living engineered bacteria, and using expansion microscopy (ExM) to visualize a mouse brain slice. The final projects run the gamut from creating a biocomputer in a cream to isolating yeast from bees.

Growing out from an initiative to create large communities around biotechnology research, the course requires minimal prior exposure to biology. By working directly with hands-on applications to biodesign concepts, students are able to direct apply their knowledge of theoretical biology concepts to real-world applications, making it an ideal springboard for bio-inspired DIY projects. Even though the syllabus isn’t fully available online, there’s a treasure trove of past projects to browse through for your next big inspiration.

Kipp Bradford On The Importance Of Boring Projects, Medical Tech, And Sci Fi Novels

If someone suggests you spend time working on boring projects, would you take that advice? In this case, I think Kipp Bradford is spot on. We sat down together at the Hackaday Superconference last fall and talked about medical device engineering, the infrastructure in your home, applying Sci-Fi to engineering, and yes, we spoke about boring projects.

Kipp presented a talk on Devices for Controlling Climates at Supercon last year. It could be argued that this is one of those boring topics, but very quickly you begin to grasp how vitally important it is. Think about how many buildings on your street have a heating or cooling system in them. Now zoom out in your mind several times to neighborhood, city, state, and country level. How much impact will a small leap forward have when multiplied up?

The next Hackaday Superconference is just around the corner. Before you join us below for the interview with Kipp, make sure you grab your 2018 Hackaday Superconference ticket to be there for great talks like Kipp’s!

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Skin Bling: Wearable Electronics From Golden Temporary Tattoos

MIT Media Lab and Microsoft have teamed up to take wearable devices one step further — they’ve glued the devices directly to the user’s skin. DuoSkin is a temporary tattoo created with gold leaf. Metallic “Flash” temporary fashion tattoos have become quite popular recently, so this builds on the trend. What the team has done is to use them to create user interfaces for wearable electronic devices.

weeding-gold-leaf-temporary-tattooGenerally speaking, gold leaf is incredibly fragile. In this process to yield the cleanest looking leaf the gold is not actually cut. Instead, the temporary tattoo film and backer are cut on a standard desktop vinyl cutter. The gold leaf is then applied to the entire film surface. The cut film/leaf can then be “weeded” — removing the unwanted portions of film which were isolated from the rest by the cutting process — to complete the temporary tattoo. The team tested this method and found that traces 4.5 mm or more thick were resilient enough to last the entire day on your skin.

The gold leaf tattoos make excellent capacitive touch sensors. The team was able to create sliders, buttons, and even 2 dimensional diamond grids. These controls were used to move a cursor on a computer or phone screen. They were even able to create a wearable NFC tag. The gold leaf is the antenna, and the NFC chip itself is mounted on the temporary tattoo backer.

These devices all look great, but with the exception of the NFC chip, we’re not seeing the electronics driving them. Capacitive touch sensors used as a UI for a phone will have to have a Bluetooth radio and a battery somewhere. We’re that’s all hidden under the arm of the user. You can see what we’re taking about in the video after the break. That said, the tools and materials are ubiquitous and easy to work with. Take a quick read through the white paper (PDF) and you can be making your own version of this today.

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SensorTape Unrolls New Sensor Deployment Possibilities

An embedded MEMS sensor might be lots of fun to play with on your first foray into the embedded world–why not deploy a whole network of them? Alas, the problem with communicating with a series of identical sensors becomes increasingly complicated as we start needing to handle the details of signal integrity and the communication protocols to handle all that data. Fortunately, [Artem], [Hsin-Liu], and [Joseph] at MIT Media Labs have made sensor deployment as easy as unraveling a strip of tape from your toolkit. They’ve developed SensorTape, an unrollable, deployable network of interconnected IMU and proximity sensors packaged in a familiar form factor of a roll of masking tape.

Possibly the most interesting technical challenge in a string of connected sensor nodes is picking a protocol that will deliver appreciable data rates with low latency. For that task the folks at MIT Media labs picked a combination of I²C and peer-to-peer serial. I²C accomodates the majority of transmissions from master to tape-node slave, but addresses are assigned dynamically over serial via inter-microcontroller communication. The net effect is a fast transfer rate of 100 KHz via I²C with a protocol initialization sequence that accommodates chains of various lengths–up to 128 units long! The full details behind the protocol are in their paper [PDF].

With a system as reconfigurable as SensorTape, new possibilities unfold with a solid framework for deploying sensors and aggregating the data. Have a look at their video after the break to get a sense of some of the use-cases that they’ve uncovered. Beyond their discoveries, there are certainly plenty others. What happens when we spin them up in the dryer, lay them under our car or on the ceiling? These were questions we may never have dreamed up because the tools just didn’t exist! Our props are out to SensorTape for giving us a tool to explore a world of sensor arrays without having to trip over ourselves in the implementation details.

via [CreativeApplications]

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Augmented Reality Becomes Useful, Real

The state of augmented reality is terrible. Despite everyone having handheld, portable computers with high-resolution cameras, no one has yet built ‘Minecraft with digital blocks in real life’, and the most exciting upcoming use for augmented reality is 3D Dungeons and Dragons. There are plenty of interesting things that can be done with augmented reality, the problem is someone needs to figure out what those things are. Lucky for us, the MIT Media Lab knocked it out of the park with the ability to program anything through augmented reality.

The Reality Editor is a simple idea, but one that is extraordinarily interesting. Objects all around you are marked with a design that can be easily read by a smartphone running a computer vision application. In augmented reality, these objects have buttons and dials that can be used to turn on a lamp, open a car’s window, or any other function that can be controlled over the Internet. It’s augmented reality buttons for everything.

This basic idea is simple, but by combining it by another oft-forgotten technology from the 90s, we get something really, really cool. The buttons on each of the objects can be connected together with a sort of graphical programming language. Scan a button, connect the button to a lamp, and you’re able to program the lamp with augmented reality.

The Reality Editor is already available on the Apple app store, and there are a number of examples available for people to start tinkering with this weird yet interesting means of interacting with the world. If you’ve ever wondered how we’re going to interact with the Internet of Things, there you have it. Video below.

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Deployable By Design With Bunnie Huang, Nadya Peek, And Joi Ito

We follow [bunnie]’s blog as he posts interesting and usable information quite regularly. [bunnie] posted about a video of a recent talk he did at MIT Media Lab with Nadya Peek and Joi Ito. This was in lieu of his monthly “name that ware” competition, which is worth looking into as well.

The talk is focused on small volume manufacturing and the experiences that the speakers have under their collective belt is large enough that the conversation takes a turn from how to do things in practice, to the theory and technique of manufacturing on a philosophical level.

[bunnie] prefaces the conversation with an explanation of some of the design and manufacturing processes involved when working on the circuit stickers project. He talks about the importance of testing the product and the complex test jig that is required to quality check a simple (in comparison to the test jig) product. [bunnie] shares an overview of the project timeline and where some extended design stages might be found in unexpected places.

The design and manufacturing process is discussed on many levels throughout the talk. Among the points that are insightful, we certainly found ourselves a little jelly of all the time [bunnie] gets to spend in Shenzhen.

If you’re not familiar with [bunnie]’s blog you can check it out at www.bunniestudios.com. Pro Tip: you can spend the better part of your workday browsing topics in the sidebar on the right.

We have covered the MIT Media Lab before, including a trip to Shenzhen that is discussed in the Media Lab talk by [Joi] and [bunnie]. Another interesting interview at SXSW earlier this year by [Sophi Kravitz] who spoke with [Sunanda Sharma] about mediated matter.