Universal Chip Analyzer: Test Old CPUs In Seconds

Collecting old CPUs and firing them up again is all the rage these days, but how do you know if they will work? For many of these ICs, which ceased production decades ago, sorting the good stuff from the defective and counterfeit is a minefield.

Testing old chips is a challenge in itself. Even if you can find the right motherboard, the slim chances of escaping the effect of time on the components (in particular, capacitor and EEPROM degradation) make a reliable test setup hard to come by.

Enter [Samuel], and the Universal Chip Analyzer (UCA). Using an FPGA to emulate the motherboard, it means the experience of testing an IC takes just a matter of seconds. Why an FPGA? Microcontrollers are simply too slow to get a full speed interface to the CPU, even one from the ’80s.

So, how does it actually test? Synthesized inside the FPGA is everything the CPU needs from the motherboard to make it tick, including ROM, RAM, bus controllers, clock generation and interrupt handling. Many testing frequencies are supported (which is helpful for spotting fakes), and if connected to a computer via USB, the UCA can check power consumption, and even benchmark the chip. We can’t begin to detail the amount of thought that’s gone into the design here, from auto-detecting data bus width to the sheer amount of models supported, but you can read more technical details here.

The Mojo v3 FPGA development board was chosen as the heart of the project, featuring an ATmega32U4 and Xilinx Spartan 6 FPGA. The wily among you will have already spotted a problem – the voltage levels used by early CPUs vary greatly (as high as 15V for an Intel 4004). [Samuel]’s ingenious solution to keep the cost down is a shield for each IC family – each with its own voltage converter.

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A Mini Stacker Arcade Cabinet

For [LumoW], what started as a school project turned into a passion project. He and his team made a hardware implementation of an arcade game called Stacker. Never heard of it? It’s pretty fun, kind of like an inverse Tetris. You can play the flash version here and see their mini arcade version after the break.

The game is based around the Mojo FPGA which the class required, and it’s programmed entirely in bitwise operators. It uses WS2812 RGB LEDs to represent the individual tower building blocks, and these are mounted on plywood in a matrix and separated into cells by a grid of foam board. After some trial and error, the team found the perfect shade of acrylic to diffuse the bright dots into glowing squares.

Since the game only needs one input, we don’t think [LumoW] should apologize at all for using the biggest, baddest button they could find. Besides, the game has that edge-of-your-seat action that can turn panic into heavy-handedness and cool DIY arcade games into shards of sadness.

Looking for something more advanced to do with an FPGA? Try your hand at vector games.

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Palm Pre Mojo SDK Leaked

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Pre Insiders has reported that the Pre’s Mojo SDK has been leaked to the internet. Palm was planning an early access program, eventually releasing the SDK by the end of the summer, but this leak has accelerated the process. They are posting several download links, including torrents, but they warn developers to use the tools wisely.

Related: Palm Pre teardown

[via techmeme]