73 years ago WWII was in full swing, the world’s first computer had not yet crunched atomic bomb physics and department store cash registers had to add up your purchases mechanically. Back then, each pull caused the device to whirl and kerchunk like a slot machine. [David] & [Scott] kidnapped one of those clunkers and forced it to sing a new tune. Thus the Registroid was born, a self-described “mutant vintage cash register that is a playable, interactive electro-house looping machine.” Why did no one else think of this yet?
Inside, the adding gears and tumbling counters were gutted to make room for the electronics, amp and speaker. Keys were converted to Arduino inputs that then feed to MAX/MSP which serves as a basic midi controller. On top, five “antennae” lamps with LEDs serve as a color organ where they pulse with the audio as split up by an MSGEQ7 equalizer chip. Each row of latching keys corresponds to a different instrument: drum beats, baselines, synths, and one-shots.
We have seen similar things done to a Game Boy and typewriter before, but a cash machine is new to us. Perhaps someday someone will flip the trend and type their twitter messages from an antique harpsichord.
The Registroid appears quite popular when on display at local events, including some wonder when a secret code opens the cash drawer.
Continue reading “Meet Registroid – Mutant Cash Register Music Sequencer”
[Trent] is one of those guys who can make things happen. A friend of his gifted him a mannequin derriere simply because he knew [Trent] would do something fun with it. “Something fun” turned out to be sound reactive LED butt. At first blush, this sounds like just another light organ. This butt has a few tricks up its …. sleeve which warrant a closer look. The light comes from some off the shelf 5050 style RGB LED strip. The controller is [Trent’s] own design. He started with the ever popular MSGEQ7 7 Band Graphic Equalizer Display Filter, a chip we’ve seen before. The MSGEQ7 performs all the band filtering and outputs 7 analog levels corresponding to the amplitude of the input signal in that band. The outputs are fed into an ATTiny84, which drives the RGB strip through transistors.
The ATTiny84 isn’t just running a PWM loop. At startup, it takes 10 samples from each frequency band. The 10 samples are then averaged, and used to create a noise filter. The noise filter helps to remove any ambient sound or distortions created by the microphone. Each band is then averaged and peak detected. The difference between the peak and the noise is the dynamic range for that band. The ATTiny84 remaps each analog sample to be an 8 bit value fitting within that dynamic range. The last step is to translate the remapped signal values through a gamma lookup table. The gamma table was created to make the bright and dark colors stand out even more. [Trent] says the net result is that snare and kick drum sounds really pop compared to the rest of the music.
Without making this lamp the butt of too many jokes, we’d like to say we love what [Trent] has done. It’s definitely the last word in sound reactive lamps. Click through to see [Trent’s] PCB, and the Butt Lamp in action.
Continue reading “The Butt Lamp: Light From Where the Sun Don’t Shine”
Meet soundball, a hobby electronics project when replaces a disco ball with one made of LEDs (translated) going every which way. This image shows the device before being injected into an enclosure. The final offering is a white project box with a hole in the top through which the diffuser covered blinky ball is supported.
The main board hosts a collection of the usual suspects: an ATmega328, an MSGEQ7 equalizer, a couple of TLC5940 LED drivers, and a footprint for a Bluetooth Shield. The equalizer chip provides [Cornelius] the audio analysis used to generate light patterns that go along with the music. But he can still control the lights manually with a button on the case or by connecting to it via Bluetooth.
Swap out the LED drivers for some solid state relays and you can blink your Christmas lights to the music.
Continue reading “Soundball bumps to your tunes”
Even if your band hasn’t made it big yet it’s still a lot of fun to put on a great show. This hack will help you add lighting effects to performances without having to shell out for a lighting technician. [Phil] put together a hack that lets you trigger the lights by setting a volume threshold with a pedal switch.
After reading about the hack that adds an EQ display for a pedal board he got the idea to convert the concept as control hardware instead of just for feedback. Just like the visualization project he uses an MSGEQ7 chip which takes care of the audio analysis. He’s using this for electric guitar so he only monitors three or four of the outputs using an Arduino. He built the hardware into a foot pedal by mounting a momentary push button on the lid of the enclosure. Stepping on the button causes the Arduino to save the the current audio level. Whenever it reaches that threshold again it will switch on a mains relay to drive an outlet. In this case a strobe light turns on when he starts to rock out, which explains the bizarre image above. You can get a better feel for the theatrics by watching the clip after the break.
Continue reading “Guitar EQ levels trigger the stage lights”
About half a year ago [John] over at Frank’s Kitchens came to me with an idea for a giant lighting project. He had this 6ft diameter aluminum frame globe rescued from the Philadelphia Theater Company and wanted it to be an interactive display of sorts. After a few discussions we got together and somehow managed to order 800 3 watt LEDs in red, green, blue, and white. We had a system that worked great on paper, and managed to get it built by Valentines day for a big show. It failed miserably and hardly even illuminated the LEDs. I, naturally, took this far too personally and set out for a complete redesign, looking in the direction of digitally addressable LED strips.
In addition to building a crazy turbo charged LED array I also spent a lot (a whole lot) of time coding a nice clean fully functioning RGB LED strip controller using an Arduino Pro Mini (5V 16 MHz), the MSGEQ7 audio frequency multiplexer (PDF) , and an IR remote. I plan on using this for other projects so the code can be easily reconfigured to use many different LED strips and a whole slew of IR remotes.
The schematic of the globe is here. The top half of that schematic be catered to other projects using a variety of pre-built LED strips. The pastebin with code is here, fastSPI_LED and IRRemote here and here. Some code jockeying was required to get IRRemote.h and FastSPI_LED to play nicely together, so check the code comments.
Continue reading “Disco Planet, a massive RGBW LED array in a 6′ globe”
[Rob] has been hard at work designing and building this LED suit which he can wear to parties. He’s got it working, although right now it’s just a pair of pants. It reacts to sound, and has the potential to be controlled from a smartphone via Bluetooth. You’ll find a video description of the build embedded after the break.
The planning started off by selecting driver hardware for the LEDs. [Rob] wanted the suit to pulse to the music in the room so he grabbed an MSGEQ7 chip. When connected to a microphone and opamp this chip will output a signal which can be used as a VU meter. He built the hardware into an Arduino shield, then got to work on the LED driver board. He’s using LED strips, but they’re not individually addressable. Instead he cut loops which wrap around the wearer’s legs. Each loop connects the pins of a TLC5947 LED driver chip which sinks a constant current and offers PWM abilities. He’s using PNP transistors on the high side.
For anyone that’s ever worked in a Tyvek suit before you’ll know they don’t breathe. Sweat will literally be pouring off of you. And we’d bet that’s what cause the short that burned the back of [Rob’s] leg at a recent party. Then again, your light-up pimp coats are going to be hot to wear too.
Continue reading “Building an LED suit”
If you’ve never been to a chiptune show – yes, they exist – you’ve noticed the awesome visuals behind the performers that are usually displayed with a glitching NES. If it’s a really good show, that 8-bit visualization will be in sync with the music and may actually serve as a lo-fi spectrum analyzer. [Andy] came up with his own visualization system for a Sega Genesis or Megadrive. With 16 bits behind his build, we’ll say if far surpasses the lowly NES.
For his visualization, [Andy] feeds audio into an ATMega328 and the ever-popular MSGEQ7 seven-band graphic equalizer IC. The output from the EQ goes straight to the second controller input of a Sega Nomad [Andy] had lying around that is running a custom ROM for his show. The ROM is programmed in tandem with the microcontroller project to serve as a spectrum analyzer for his shows.
You can check out [Andy]’s visualization with the chiptunes of Danimal Cannon after the break. We would prefer a demo featuring An0vA and the code for the microcontroller, but it’s still a very nice demo indeed.
Continue reading “Adding visuals to chiptune performances”