[Thomas] promised nearly a year ago he would give the community code and schematics of how he made his LED Multi-touch panel, but we would have to wait for his next version first. Well its finally here, bigger and better then we could ever have imagined. His new version is organized as a 48 by 32 matrix of 1536 LEDs, but he’s gone further by placing it behind a stripped LCD to make a multi-touch display. It doesn’t seem nearly as fast or accurate as the original, but potentially could be more portable than ones we’ve seen before. And yes, this time around he included how his LED matrix is made.
The Applied Sciences group in Microsoft Hardware have come up with an interesting tool. This is a pressure sensitive keyboard. Our minds went strait to gaming, as theirs did too apparently. They show how this could give you more control in your games based on how hard you push the button. Remember the first time you got to use an analog stick, it sure is hard to go back to a D-pad. We want to know when we’ll get to play with these cool toys made by Microsoft.
As you watch that video, you’ll probably find yourself wondering several things about the tangible hologram project. Why haven’t we seen these simple hologram setups used more often? Where did that cool air puff system come from and why haven’t we seen more on that? When will this be integrated into the latest Xbox/PS3/Wii? We don’t know the answers to those questions, but we would really love to play with this in person to see how convincing it is.
With the availability of webcams and projectors, multitouch and interactive demos have become increasingly popular because they’re so easy. Students at the University of Tokyo took a new approach that uses lasers instead. They created Sticky Light, which uses mirrors, a laser, and a single photodetector. Unlike camera-tracking setups, this system requires no visual processing. The laser moves around and bumps into dark objects, sticking to them. It can follow drawings on the table or objects in space, such as shirt designs. They also created a few basic games and a demo that makes sounds based on the movement of the spots. Video of the project after the break.
[HyPe] over at the Natural User Interface Group developed this concept as part of his Master’s Degree in Industrial Design. This suitcase sized projector and computer allows people to have a 60″ multitouch screen available wherever there is a large enough surface. The current software is designed for ad-hoc meetings about large-scale construction plans. The rolling case includes a short-throw projector and webcam. Just set it on top of your work surface, lift the lid, and it’s ready to go.
Embedded above is an interesting multitouch demo by [Lahiru]. The goal of the project was to find an easy way to retrofit current LCDs for multitouch. Instead of using infrared or capacitive recognition, it uses a standard webcam mounted overhead. To calibrate, you draw polygon around the desktop screen as the webcam sees it. The camera can identify the location of markers placed on the screen and their color. iDisplay can also recognize hands making the pinch motion and sends these as touch events via TUIO, so it works with existing touch software. It’s written in C++ using OpenCV for image processing with openFrameworks as the application framework.
[via NUI Group]
[Jacob] wrote us to show off his latest project. He built his multitouch interface out of an LCD monitor. We’ve seen plenty of multitouch projects here, but usually they are projection style. This project uses the panel out of an LCD, with the diffusers and backlighting removed. The panel itself is fairly transparent, so a webcam with IR filter can see the light pens right through it. It does seem a bit dim in the video, we’re wondering if it is better in real life.