Look Inside This “Meditation Headband” And Integrate It Into Your Own Projects

Muse makes a variety of wearable devices aimed at measuring brain and body activity, and [Becky Stern] did a detailed teardown of the Muse S model, revealing what goes on inside the device.

The Muse S is a soft, sleep-friendly biofeedback wearable mounted on silver-plated fabric. Not only does [Becky] tear it down, but she provides loads of magnified images and even has it CT scanned. The headband has conductive fabric embedded into it, and the core of the device is stuffed with three separate PCBs that get pretty thoroughly scrutinized.

While the Muse S is sold mainly as a meditation aid and works with a companion app, there is, fortunately, no need to go digging around with a screwdriver and soldering iron to integrate it into other projects. The Muse S is supported by the Brainflow project which opens it up to different applications. Brainflow is a library intended to obtain, parse, and analyze EEG, EMG, ECG, and other kinds of data from biosensors.

If you think Muse and Brainflow sound familiar, that might be because of another project we featured that integrated a Muse 2 and Brainflow with Skyrim VR, creating a magic system whose effectiveness depends on the player’s state of mind. Good things happen when hardware and software are accessible to users, after all.

You can watch a video tour of the teardown in the video, embedded just under the page break.

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Magic In VR That Depends On Your Actual State Of Mind

[Cangar]’s excitement is palpable in his release of a working brain-computer interface (BCI) mod for Skyrim VR, in which the magic system in the game is modified so that spell effectiveness is significantly boosted when the player is in a focused mental state. [Cangar] isn’t just messing around, either. He’s a neuroscientist whose research focuses on assessing mental states during task performance. Luckily for us, he’s also an enthusiastic VR gamer, and this project of his has several interesting aspects that he’s happy to show off in a couple of videos.

User wearing VR headset
The Muse 2 fits under the VR headset easily.

It all starts with the player wearing a Muse 2 meditation device; a type of passive, off-the-shelf electroencephalography (EEG) unit aimed primarily at guiding a user towards better relaxation and focus. [Cangar] reads data using the Brainflow library and processes it into a final value on a scale between “not focused” and “focused”. [Cangar] makes a point of explaining that his system ultimately has the goal of modeling the player’s state of mind, which is different from modeling just the brain activity. As such, motion data is considered as well, and holding still confers a small bonus to the process.

How is this data actually used in the game? In VR, this “focus” value is shown as a small bar on the player’s wrist, and spell effectiveness (for example, damage for attack spells) scales along with the size of the bar. When the bar is full a player would be very powerful, with spells doing double damage. If the bar is empty, spells will do little to no damage.

[Cangar] demonstrates the mod in two videos (both embedded below), but you won’t see him blasting enemies with fireballs. Presumably, VR gamers already know what that looks like, so what he does instead is explain how the system looks and works (first video, cued to 4:12), and in the second, he video demonstrates how the focus meter changes depending on his activity and mental state.

The results look exciting, and the potential uses of a system like this are pretty interesting to think about. Taking a few deep breaths and calming one’s body and mind before launching a magical attack will have a tangible effect in the world, and because things rarely go according to plan, there is also a clear survival benefit to learning to focus while under pressure. But if a brain monitor isn’t your cup of tea, maybe consider a leisurely bike ride through Skyrim, instead.

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Brain Waves Can Answer Spock’s (and VR’s) Toughest Question

In Star Trek IV: The Voyage Home, the usually unflappable Spock found himself stumped by one question: How do you feel? If researchers at the University of Memphis and IBM are correct, computers by Spock’s era might not have to ask. They’d know.

[Pouya Bashivan] and his colleagues used a relatively inexpensive EEG headset and machine learning techniques to determine if, with limited hardware, the computer could derive a subject’s mental state. This has several potential applications including adapting virtual reality avatars to match the user’s mood. A more practical application might be an alarm that alerts a drowsy driver.

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Muse Headset Teardown

Muse EEG Headset Teardown

[Lady Ada] over at Adafruit just did a delightful tear down of the Muse EEG headset.

The Muse headset is a rather expensive consumer-grade EEG headset that promises better meditation with the ability to track your brainwaves in order to go into a deeper trance. We’re not much for meditating here at Hackaday, but the EEG sensors really do work. It’s pretty cool to see the insides of this without forking out $300 ourselves for one we might break.

Like most EEG headsets, they weren’t really designed to be worn while sleeping. Two bulky pods over the ears hold the battery and charging circuit on one side, and the brains on the other. The neat part about it is a little adjustable metal piece which allows for adjustment on the strap while maintaining all the electrical connections. A flexible circuit houses forehead electrodes which go along the length of the band.

In the past we’ve seen work done on the Lucid Scribe project, using a modified Neurosky Mindwave EEG (at $99 it’s much cheaper to hack). The idea is to be able to monitor your sleep cycles accordingly, and then give audible cues to the dreamer in order to “wake up” inside the dream. Think of the Inception music.

Unfortunately it doesn’t look like the Muse will be any better for lucid dreaming. If you were able to decouple the electrodes from the rest of the headset,  then it might just work.

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