[Chris] thinks that using your brain to control your trigger finger is a passé way of operating a toy firearm. Instead, he’s using his mind to fire foam bullets at whatever he thinks needs to pretend-die. To read his will, he’s chosen the Neurosky MindWave, a device that we just looked at for servo control. That hack shows how to patch into the USB dongle that comes with the device, but [Chris] opted to use a BlueSMiRF module from Sparkfun to connect the headset to an Arduino via Bluetooth.
The rest of the hack involves modifying the gun for automatic firing. It’s a Nerf Stampede, which takes six D-cells to power the electrical firing system. [Chris] didn’t want to carry that weight around in the body of the weapon itself so he installed a port for external power and added a firing mechanism at the same time. It uses relays to complete the circuit normally operated by the trigger. Now logic-level signals have no problem dispensing justice from the brightly-colored device.
[Vik Olliver] adds a bit more power to what has traditionally been a store-bought toy by designing this printable dart gun. His design prints the follower in the track where it belongs, which means it’s not going to come loose unless the material itself fails. After printing you’ll need to clean up that track just a bit, and ream out the pivot holes for the trigger parts. Two pieces of filament are used as the axles for pivot points and can be melted in place after assembly. A third length of filament acts as a spring, making this a completely plastic gun. Well, not completely; a couple of strong rubber bands deliver the stored energy which sends the Nerf dart on its way. The design is parametric so you can adjust it for the dart dimensions of your choosing before printing begins.
If you still haven’t managed to boot-strap your own 3D printer don’t fret. You can always give this Nerf dart sniper rifle a try.
[Tony Blanch] built his own motion controller for playing House of the Dead. It should work with any shooter that follows the ‘rail’ type of game play (your character is not free walking, but moves along a set path beyond your control).
Two parts come together to make this happen. The first is the Nerf dart gun that you see above. The circuit board fitted into the top portion of the plastic housing is from a five-button wireless mouse. The buttons are used to sense trigger pulls from the player. The second portion of the controller is a Kinect. It has been set up to work with a Windows 7 machine. [Tony] used the Flexible Action and Articulated Skeleton Toolkit (FAAST) to bind and track the gun controller, moving the mouse cursor on the screen to match the movements of the weapon. Check out the video after the break to see how responsive this system is.
This is a very interesting departure from the gun controllers we’ve seen before.
Continue reading “Kinect, mouse, and nerf gun combine for House of the Dead”
[Ben Kokes] threw together a hardware package to capture data from a football. In the center of a Nerf football he made room for an accelerometer, gyroscope, and an electronic compass. All three can capture 3-axis data and, along with the LEDs ringing the circumference, they’ve controlled by an XMEGA192 microcontroller.
This makes us think back to a time when baseballs with a built-in speed sensor first hit the market… does this hack have mass marketing potential? Perhaps, but only if the $225 sensor price tag were greatly reduced. When we first started reading the description we hoped that [Ben] had coded an interpreter that would render 3D playback video from the data. He hasn’t done that, but from the data graphs he did assemble we don’t think that functionality is out of the question. We’ll keep our fingers crossed.
[Philysteak527] modified a Nerf rifle, making it semi-automatic thanks to the powers of compressed air. This is not a simple change to make, and rests on his ability to design and manufacture a bolt-action that fits in the gun, works with the Nerf ammo, and uses a CO2 canister and solenoid valve for the firing action. Knowing that, it’s not surprising to find that he’s an engineering student at Stony Brook University. He started with some POM, or polyoxymethylene plastic sold under the brand name Delrin, and used a CNC lathe to machine the parts for the bolt. Add in some brass fittings, a solenoid, tubing, and the electronics and you’re in business.
We’ve embedded the test footage after the break. Looks like the new internals allow a rather fast firing rate (maybe 2-3 shots per second?) and achieve a distance between seventy and one hundred feet.
Continue reading “Nerf gun converted to CO2 powered semi-automatic”
With exams behind him [Adam Greig] had time to make a Nerf sentry gun. It’s actually quite easy to pull everything together. He’s got a netbook running Motion, an open source motion sensing program for use with a webcam. When movement is detected an Arduino, connected via a USB cable, actuates a servo to pull the trigger of the gun. The turret itself has seen a battery upgrade that increases the firing speed. It’s fun to see hardware prototyping done with a few pencils and a fist full of cable ties. Check it out after the break.
This particular toy, the Nerf N-Strike Vulcan, has become quite a popular starting point for turrent projects. We’ve seen one that uses a motorized base, and another that was part of a final project at Cornell.
Continue reading “Nerf sentry turret”
[John Park] is documenting his build of a Nerf Sentry gun. So far, he’s rigged the trigger and set up the motorized base. He’s documenting the process in fantastic detail with great photos along the way. If you want to see what it will be like when it is finished, check out these other Nerf sentry guns that we’ve featured in the past.