Halo-style Paintball

paintball buggy

It seems as though [Nathan] has taken some serious inspiration from the Warthog. The iconic armored buggy from Halo video games has a turret mounted to the roof. Although [Nathan]‘s buggy only shoots paintballs from its turret.

Mounting paintball markers (guns) to various objects such as vehicles, robots, or other machines isn’t quite as straightforward as it seems. Vibrations from anything can transfer through a clamping system and cause paintballs to break. This, of course, inhibits the functionality of the marker and is a messy cleanup to boot. Then there has to be a way to fire the paintballs, which is usually handled by soldering to the electrical connections in the marker. And the entire rig has to stand up to the normal jostling and sudden turns from the buggy.

[Nathan] has solved these problems first by creating a custom fast-change mount that allows any malfunctioning markers to be changed rapidly. The electronic firing mechanism is handled by an ATtiny microcontroller and there is a custom electrical connection that is automatically made when the marker is bolted to the mount.

The new system allows markers to be changed in about 30 seconds, much better than any other system. Maybe in the future [Nathan] can upgrade the buggy’s turret to accommodate a paintball minigun.

Paintball Picasso Purposely Misses its Prey

waterlooPB

We’ve seen quite a few automated paintball marker systems over the years. Generally it’s the same story – a motion detection system used to target and fire upon the opposing team, prowlers, spouses, etc. [Waterloo Labs] decided to take a slightly different approach, and create a system that intentionally misses its target. Paintball Picasso uses a pair of Tippmann A-5 paintball markers to draw an outline around the person in its sights. This is a rather safe project for [Waterloo Labs], considering their previous adventures in car surfing.

The Paintball Picasso system uses a webcam to capture an image of a willing test subject. Picasso then processes the image. The human outline is plotted on a 50×50 grid of paintball pixels. Then the real fun begins. Paintball Picasso uses a National Instruments myRIO to command two paintball markers to simultaneously fire. The markers are fitted with high torque R/C style servos for pan and tilt. At 10 rounds per second the markers quickly draw the human outline. The test subject walks away slightly splattered, but otherwise unscathed. With a matrix of 2500 points, [Waterloo Labs] has enough resolution to draw some basic logos.

We liked the mounting system [Waterloo Labs] created for the markers. Using a mix of 3D printed parts, Lego Tetrix, 80/20 aluminum extrusion, and ball bearings, they fashioned a mount that moved smoothly enough for R/C servos to actuate, yet was strong enough to withstand the kick of firing. We’d love to see the servos swapped for stepper motors and belt drives. While open loop, stepper motors would afford more accuracy and a longer life than PWM driven R/C servos.

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SMAC Mag: Spider’s Minimal Analog Control Paintball Gun

paintballsmac

[Spider!]‘s contribution to the pantheon of paintball markers is the SMAC: a unique revision to one of Airgun Design’s ever-popular Automags. We needed our tipster, [Russell] to provide some context on the Automag’s evolution, because the brand has served as a popular hacking platform for nearly 20 years. The most frequent is a “Pneumag” modification, which converts the original, fully-mechanical trigger pull into a version where the trigger actuates a pneumatic cylinder to fire the gun.

According to [Russell], the Pneumag’s trigger must completely release between each shot to properly recharge the firing chamber. Without a full release, the gun can load extra balls into the barrel and lead to gloppy consequences. Electronic controls solve this problem, but [Spider!] favored an analog solution that captured a “less is more” mentality over a pre-fab microcontroller board. He built the circuit around a 556 timer used as a delayed re-trigger, but with a few modifications.

Swing by [Spider!]‘s forum post for additional details, a cluster of pictures and a bill of materials. Microcontroller alternatives? We’ve got you covered.

Going Mobile with your Air Tools

airtank

If you’ve ever worked with air tools outside of a shop setting, you know that lugging the air hose around can get more and more annoying the further away you are from the compressor. [headsplosive] posted a video (embedded after the break) showing how to go mobile with your air tools.

Air tanks made for paintball are high-pressure in a tiny space, and make a very convenient energy source. In this case, [headsplosive] used a 68 cubic inch, carbon fiber wrapped tank rated at 4500psi. The normal regulator only steps that pressure down to 800psi, so he added a second regulator to hit the 120-140psi that air tools need. He then attached a ‘remote line’, or a coiled high-pressure hose, and added a standard air tool coupler at the end.

The yield is pretty impressive. With a half-charge of the tank, he managed to drive 100 two-inch nails. [headsplosive] has a scuba tank handy, and uses that to recharge the paintball tank. He estimates a scuba tank will last you about 2000 shots from a nailer, and only costs about $7.50 to recharge. Not bad at all. We can’t help but wonder how long you’d get out of an air-powered cutoff wheel, or even a hammer drill. While the parts aren’t terribly cheap unless you buy them used, it will still pay for itself in convenience if you have the need.

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Custom driver board for paintball gun

custom-driver-circuit-for-paintball

[Gabe's] been wanting to do some embedded development for years, and his other hobby of playing paintball recently provided him with a test project. He’s been working on a custom driver board for his paintball gun.  Don’t be confused by the name, GCode is a mash-up of his name and the fact that he wrote the code for the project. It has nothing to do with the G Code CNC language.

At first this might seem like a trivial hack, but this Viking paintball gun has some serious velocity and throughput so he needs a reliable control that won’t just start shooting randomly. Another thing that [Gabe] took into consideration was monitoring the loading process to make sure the paintball is full seated before firing. All of this is handled by that tiny little Femtoduino board. it interfaces with the guns hardware using the connector board mounted above it.

There are several videos sprinkled throughout the build log. But we found the officially sanctioned 12.5 balls per second mode and the ridiculously fast auto-fire clips the most interesting. It should come in handy when on the run from paintball shotgun wielding opponents.

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Hackaday Links: March 8, 2013

Cheap GPS modules

GPS

If you’re making a GPS-enabled project, you may have noticed the commonly available GPS modules are pretty expensive – usually around $50. Here’s one for $8. It’s a U-blox PCI-5S GPS receiver on a PCI Express card. There are test points for serial and USB data, though, so fitting this in your project is a breeze.

Grandfather clock makes a giraffe’s scarf

knit

Here’s a clock project from [Siren Elise Wilhelmsen]. Over the course of 365 days, the clock knits a giant, 2-meter tube of yarn that should be the perfect start for a half-dozen pairs of socks. No video for this, but if you find one, post a comment.

A huge hackerspace for Hotlanta

hotlanta

Atlanta is getting a new hackerspace. It’s called My Inventor Club and they’re starting to move into their space. Judging from [Scott]‘s pictures of the new space it’s huge. We can’t wait for the video tour once they’re done moving in.

Ardino and Windows 8

arduino Uno eega

Windows 8 is… weird… and you can’t install unsigned drivers without a lot of rigamarole. This means installing the Arduino IDE is a pain but [Dany] has a solution. Reboot into “test mode” and you can install unsigned drivers without your computer throwing a hissy fit.

Tweet for welts and bruises

IMG_3293

[Zach]‘s boss told him to come up with a Twitter-controlled paintball gun. Why he was asked to build this is beyond us, but the build is still cool. It’s powered by an Arduino and was built in just 12 hours. If only there was a video stream…

Hey guys, need some help here.

Alright, I’ve got a little problem with component sourcing. I’m making a ‘shield’ for the Raspberry Pi. Does anyone know where I can get really long female headers for the GPIO pins so the board will fit over the USB and Ethernet jacks? Here’s the project if you’re curious. I think the female part of the header needs to be 14mm high at least to fit over the USB port.

EDIT: Samtec ESQ-113-33-L-D. Here’s their site. This site is amazing. You can actually… find things. Completely unique experience here. Thank you, [Richard].

Sentry gun controller-board upgrade

This open source sentry gun controller board builds on a great concept by getting rid of the Arduino board. The previous version was an Arduino shield, but this upgrade keeps all of the cool features by rolling the necessary parts into one smaller footprint.

The image above doesn’t quite convey the scope of the project. Go take a look at the feature from last year which used the shield version of the controller. That build used a servo-mounted paintball gun in conjunction with a webcam. You can still build the same platform, but use the open-source files to include this board. It has outputs for three servo motors, and can also interface with airsoft or paintball guns which have their own electronic triggers and integrated batteries.

We always like to see the schematic for projects like this one. For your convenience we exported an image from the Eagle package. You can find it, along with the demo video, after the break.

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