Web sites have figured out that “gamifying” things increases participation. For example, you’ve probably boosted your postings on a forum just to get a senior contributor badge (that isn’t even really a badge, but a picture of one). Now [Yash Soni] has brought the same idea to physical therapy.
[Yash]’s father had to go through boring physical therapy to treat a slipped disk, and it prompted him into developing KinectoTherapy which aims to make therapy more like a video game. They claim it can be used to help many types of patients ranging from stroke victims to those with cerebral palsy.
Patients can see their onscreen avatar duplicate their motions and can provide audio and visual feedback when the player makes a move correctly or incorrectly. Statistical data is also available to the patient’s health care professionals.
Continue reading “Virtual Physical Rehab with Kinect”
Pinch-zoom is a godsend (and shouldn’t be patent-able) and although we mourn the loss of a physical keyboard on a lot of device we use a tablet nearly as often as we do a full computer. But the touch screen interface is not open to everyone. Those who lack full dexterity of their digits will find the interface frustrating at best or completely unusable at worst. A team of researchers from the Atlanta Pediatric Device Consortium came up with a way to control touch-screen tablets with a sensor array that mounts on your arm.
The project — called Access4Kids — looks not only to make tablet use possible, but to use it as a means of rehabilitation. The iPad seen above is running a custom app designed for use with the sensor sleeve. The interface is explained in the video after the break. Each sensor can serve as an individual button, but the hardware can also process sequential input from all three as a swipe in one direction or the other. If they can get the kids interested in the game it ends up being its own physical therapy coach by encouraging them to practice their upper body motor skills.
Continue reading “Sensor sleeve makes tablet use easier and benefitial for disabled children”
This 2-year-old girl has a condition called arthrogryposis which causes her not to be able to move her arms. But with a little help, her muscles can be strengthened to achieve more normal use of her limbs. This is not the first time that an exoskeleton has been used, but the advent of 3D printed parts makes the skeleton work much better.
Previous exoskeletons were made of metal and were quite heavy. When you’re talking about a 25 pound child every extra ounce counts. Moving to plastic parts lightened the load. Now the structure can be mounted on her torso, using rubber bands to aid her movement until her muscles are strong enough to do it on their own.
Of course to [Emma] this isn’t an exoskeleton. It’s her set of magic arms.
Continue reading “3D printed exoskeleton helps this little girl develop more normal body function”
[Jorge]’s son was born in 2004 after a troubling time in the womb. The son, [Ivo], wasn’t getting enough oxygen and unfortunately developed cerebral palsy. [Jorge] took it upon himself to improve his son’s life, so he got busy building some machinery for physical therapy. Today, [Ivo] is able to walk very well without the need for braces or other aids.
[Ivo] has a form of CP called Spastic quadriplegia. With [Ivo]’s disorder, his skeletal muscles are always tight meaning he’s nearly unable to walk. This can be treated with muscle relaxants such as Botox (yes, that Botox), but [Jorge] wanted to help out with his son’s physical therapy.
[Jorge] began preparing for [Ivo]’s physical therapy by building a “tripod” for him. This allows [Ivo] to stand while taking part in physical activities like ping-pong and golf. The second phase of the training was a modification to a cross-country skiing/elliptical trainer that allowed [Ivo] to practice walking. Today, [Ivo] is happily walking very well, a testament to his dad’s wishes that he has somewhat normal life. Some aluminum tubing helped, but we’re pinning this one on his dad.