Blasting Off With GPS

Launching model rockets is a good time, but more often than not, it’s hard to tell how high the rocket went or how fast it moved – both essential facts when bragging about your latest flight. [Chris] recently built a GPS-based altimeter for the USC Rocket Propulsion Lab, so that they could track the performance of their latest project. The circuit is based off a Picaxe 18x and uses a GPS module to obtain NMEA altitude data. Once the data is obtained, it is stored on an external EEPROM to be read back after the rocket has been recovered.

[Chris] unfortunately does not have any pictures of the board he built, but he has made his circuit diagram and source code available. He reports that the logger worked perfectly aside from a small bit of time where the GPS module temporarily lost its satellite lock.

If you are interested in reading more about flight data recording and telemetry, be sure to check this out.

Stackable Macro Photography Rig

When taking macro photographs you lose a lot of clarity due to a reduced depth of field. One way to get sharp pictures is to take multiple shots at slightly different distances from the subject and then stack them into one image. There’s software to do this for you, but you still need a set pictures to start with. [Dsvilko] built this setup to easily capture a set of macro images.

He’s using the internals from an optical drive as a sled to carry the subject. A PICAXE drives the stepper motor that moves the carriage, which takes input from an IR remote control. This turns out to be a fantastic method as the sled can move in 0.2mm increments. After he’s got his set of images he uses Zerene to stack them together.

Bonus points to [Dsvilko] who used Linux command line tools to edit together the demonstration video embedded after the break.

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Flash Trigger With Programmable Delay

Here’s a flash trigger with a programmable delay. These triggers are often used to capture quick events like a balloon popping. The technique takes place in a dark room with the shutter open. When the event is triggered the flash illuminates the scene and an image is captured. Because these require precise timing it has typically been a chore to synchronize the event, hence solutions like using a pressure plate.

This build, which centers around a PICAXE 08M, allows the photographer to use any trigger they desire, but adds a delay. The box above shows the apparatus set up for a 42 millisecond delay. So if you’re using the sound of the balloon pop as a trigger, you can hold the flash off until the event really gets going.

[Thanks Two Part Epoxy]

SD Activity Indicator For Wii

[DeadlyFoez] wanted to know when the SD card in his Nintendo Wii was in use. He built and indicator LED using a PICAXE 08M and added it next to the SD slot. He uses one pin of the microcontroller to monitor the voltage on one pin of the SD card slot. That pin has a specific value when the card is idle, which rises when it’s in use. He didn’t share the details of which pin he’s sampling, or what the magic number from his source code actually represents. But the concept should be enough of a start if you want to do this one yourself. Watch it go blink-ity-blink in the clip after the break.

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Cheap Robotic Hand

[Mazvydas] shares with us, his cheap robot hand. He was inspired by this project, where someone used an Arduino and a glove with some flex sensors to control a pre-made hand. He wanted to go a little more DIY though. He chose a picaxe microcontroller and constructed the hand himself out of twine, some plexi-glass, and some rubber hose. He does ultimately plan on adding glove control as well.

Unfortunately there’s no schematic or source code. Maybe if we ask really nicely he’ll share.

 

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Keyboard Input For PlayStation

Anyone who has tried their hand at RPG Maker 1 (or any text input with a controller) knows how difficult it can be typing long paragraphs into the console. [Thutmose] is here to save the day with Kupid 1.0 (2.0 in production). A PICAXE takes ps/2 keyboard input and converts it to a series of d-pad button presses for PS1 and PS2 controllers, providing quick data entry compared to the previously monotonous task.

We’re happy to learn that the source code and hardware is released, meaning it has the potential to be easily adapted to any controller/console.

Force Feedback For The Nintendo DS

[youtube=http://www.youtube.com/watch?v=TBH6vQhKaiY]

This cool mod brings force feedback to the Nintendo DS. There’s a motor with an offset weight mounted inside the DS for vibration and some nice SMD LEDs plopped in there for good measure. The force feedback is being controlled via a picaxe mocrocontroller and triggered from the analog audio signal. While using the analog audio may not be the most precise method, he says that the results are pretty decent.

[Thanks Dan, via HacknMod]