A huge collection of pinball machines in your basement is one of the crowing achievements of a geek, but what if you could have a huge library of physical pinball machines at you fingertips? [veriix] shared an imgur gallery in a reddit post documenting his wee little pinball machine he built from scratch.
Inside the pinball cabinet, there are two monitors. A 4:3 Samsung monitor serves as the backglass for the machine while a 23″ HDTV provides the playfield. On the software side of things, [veriix] used PINMAME and Visual Pinball 9 running on an old motherboard he had lying around. The result is impressive. The HD monitor playfield provides the right perspective to fool [veriix]’s brain into thinking he’s playing a real pinball machine.
We’ve seen PINMAME builds before, but those were encased in full-size pinball cabinets that took up far too much room. [veriix]’s machine is much smaller, and perfect for the garage, den, basement, or anywhere you’d like to set up an awesome game room.
You can check out [veriix] playing his mini pinball machine after the break. Thanks [Johnny] for sending this one in.
Continue reading “Mini Pinball MAME machine is small enough to fit in any game room”
This is the 2nd and final part of this project. If you haven’t seen part 1 yet, jump back and check it out.
Now that we have the controller box made and ready to go, we just have to build some simple stomp sensors. As I said before, I doubt this will hold anyones attention longer than a night or two. With that in mind, I wanted to make this as cheaply and simply as possible.
To make these, you need the following:
- Foam board or thick cardboard
- aluminum tape
- duct tape
That’s it… no really, that’s it. Check out the video after the break to see how it all went, and what the kids thought of it.
Continue reading “Pinball Stomp: Part 2″
On Saturday, we found a cool article where pinball machine display wheels were being used as a display. In that article, one of the listed inspirations was this giant Gottlieb wheel being used to display the water temperature of a pool. Before we go further, we’d like to mention that this project is hosted on a magazine’s website that requires you to register to get 1 free download. We did, and no financial information was required.
[Ludovic], they author of the project, was looking for an efficient and highly visible way to display the temperature in his pool. He wanted something he could see from 30 yards away, that had minimal power usage. These pinball reels were perfect, being easy to read and having virtually zero power draw when not updating.
Keep reading for a video and some more information.
Continue reading “Building giant temperature displays from Gottlieb display wheels”
[Scott] put together a system where he can use pinball score reels as a wireless display. As you can see in the video below, the result is really neat. The sound alone makes this shoot pretty high on our “things that are cool” radar. The display required 24V AC to operate the solenoids that actually let the display rotate, but he found that an 18V DC supply would allow him to fire a single solenoid. No problem, he just staggered their operation. This is barely perceptible due to how long it takes for the mechanical part of the spinning to occur.
You can download his Arduino sketch and see more on his site. He has big plans too, he just got 4 more of these to add once they are cleaned up.
Continue reading “Using pinball score reels as wireless displays”
Despite my atrociously short attention span, I’ve always loved pinball. Maybe it is something about all the flashing lights and clunking solenoids. Maybe it is just the simple physics at the center of it all. I’m not really sure. My kids, however, don’t share my enthusiasm. I suspect part of it is that they never wandered through a fog filled arcade in the middle of the night, hopped up on Reese’s Pieces with a shrinking pile of quarters in their pocket. The other part might be the fact that they have gotten used to the Nintendo Wii and the Xbox Kinect (we just got one last week).
Watching them jump up and down playing an extremely simple and repetitive game with the Kinect gave me an idea. I envisioned pinball projected on the side of my house, the kids jumping up and down in front of it to move the paddles. Keep reading to see how I plan to build it and what I’ve done so far. There’s a full video, but also text of the entire thing.
Continue reading “Pinball Stomp: part1″
Some of the pinball machines which [Jeri Ellsworth] has restored have ended up in the break room at her work. We’re sure her coworkers are thankful for this, but sometimes they forget to turn off the power to the machines, and letting them run constantly means more frequent servicing will be necessary. She set out to fix the situation by building a circuit that will automatically power the machines.
We think the solution adds some much needed functionality. Instead of hunting for the power switch, you can now power the machine up by hitting the left flipper, and it will automatically shut off after about five minutes of not having that flipper button pressed. For this she grabbed a 555 timer chip and built a circuit to control the relay switching the mains power.
She added a magnet and reed switch to the left flipper switch assembly to control her add-on circuit. It connects to the base of a PNP transistor which controls a resistor network and capacitor. This part of the circuit (seen to the left of the 555 in the schematic) allows the timer to be re-triggered. That is, every time you press the flipper the 555 will reset the timer. Don’t miss the demo she filmed after the break.
Continue reading “Auto power circuit for an arcade machine”
[John Zitterkopf] is in the middle of restoring a vintage Sega Star Trek Captain’s Chair arcade game for the upcoming 2012 Texas Pinball festival, though one prerequisite for the show is that the game supports some sort of free play mode. At this point he doesn’t have the option of tracking down a freeplay ROM for the device, so he had to come up with a solution of his own.
He did not want to alter the machine’s operation in any significant manner, and this meant preserving the functionality of the coin chutes. To do this, he put together a small circuit that uses a pair of cascaded 555 timers to provide the machine with the proper signaling to simulate coin insertion, while still accepting coins. You might initially think that this could be easily accomplished by shorting a pair of contacts in the coin chutes, but as [John] explains, the process is a tad more complex than that.
If you have some old arcade games kicking around and are looking for a non-invasive way to make them free to play, be sure to check out his site for schematics and a complete BoM.