Homemade Superhero: [James'] DIY Exoskeleton


Exoskeleton Lift

We’re not just a bunch of monkeys with typewriters here at Hackaday; we don our hacker hat whenever our schedules allow. Or, in the case of Hackaday’s own [James Hobson]—aka [The Hacksmith]—he dons this slick exoskeleton prototype instead,turning himself into a superhero. Inspired by the exoskeleton from the film Elysium, this project puts [James] one step closer to the greater goal of creating an Iron Man-style suit.

For now, though, the exoskeleton is impressive enough on its own. The build is a combination of custom-cut perforated steel tubing and pneumatic cylinders, attached to a back braces of sorts. In the demonstration video, [James] stares down 170 pounds of cinder block affixed to a barbell, and although he’s no lightweight, you can tell immediately from his reaction how much assistance the exoskeleton provides as [James] curls the makeshift weights over and over. And that’s only at half pressure. [James] thinks he could break the 300 pound mark of lifting if he didn’t break his legs first.

There’s plenty of behind-the-scenes footage of the build process to be had, so make sure you stick around after the jump for a sizable helping of videos, and check out [The Hacksmith's] website for more of his projects.

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Pneumatic Powered Flight Simulator


Remember that feature a few days ago about the Cessna 172 flight simulator? It was pretty awesome. But do you know what it was missing? It was missing this. A fully motion-controlled, pneumatically driven, flight simulator cockpit.

[Dominick Lee] is a high school senior, and he was able to whip together this awesome flight simulator made out of PVC pipe, pneumatic cylinders, an Arduino, a projector, and a gaming PC — in just a few months time! He calls it the LifeBeam Flight Simulator, and he’s released all the information required to make one yourself.

It’s most similar to a Stewart platform simulator, which features 2 degrees of freedom, but instead of 6 actuators, this one runs on only two pneumatic cylinders. It works by exporting the roll and pitch (X and Y) data from the game, and then parsing it to an Arduino which controls the pneumatic valve amplifier, powering the cylinders.

It’s an amazing project, and it sounds like [Dominick] had an awesome physics professor, [Dr. Bert Pinsky], to help mentor him. Don’t forget to check out the demonstration video!

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Accurate-ish Pneumatic Cylinder Positioning

pneumatic flow positioning

Pneumatic cylinder positioning? If you have a technical background you should be scratching your head right now. Pneumatic cylinder positioning? That’s not really suppose to work! Well, [arduinoversusevil] has hacked together a system, that… kind of does work.

First a little background on [arduinoversusevil]. He’s building a hydraulic/pneumatic, bartending robot. Awesome.

Anyway, he recently picked up old hydraulic cylinder for next to nothing, and decided to try messing around with it. He purged the oil out of it and is now using it as a pneumatic cylinder. He also picked up a cheap $10 plastic Adafruit flow meter, and decided to try to make a positional pneumatic cylinder. Using a Launchpad development board, he controls the solenoid valves using a Dangerous Prototypes ATX breakout board. Surprisingly the cheap Adafruit flow meter was sufficiently accurate enough to measure the amount of air in the cylinder, which, depending on the load, can be used to position the cylinder, somewhat accurately.

He ran a test of about 360 cycles before the flow meter broke, and was able to achieve an accuracy of about 5mm! Not bad at all. Stick around after the break to see it in action — and to hear his colorful commentary.

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