Blending real objects with 3D prints

It’s very subtle, but if you saw [Greg]‘s 3D printed stone to Lego adapter while walking down the street, it might just cause you to stop mid-stride.

This modification to real objects begin with [Greg] taking dozens of pictures of the target object at many different angles. These pictures are then imported into Agisoft PhotoScan which takes all these photos and converts it into a very high-resolution, full-color point cloud.

After precisely measuring the real-world dimensions of the object to be modeled, [Greg] imported his point cloud into Blender and got started on the actual 3D modeling task. By reconstructing the original sandstone block in Blender, [Greg] was also able to model Lego parts.After subtracting the part of the model above the Lego parts, [Greg] had a bizarre-looking adapter that adapts Lego pieces to a real-life stone block.

It’s a very, very cool projet that demonstrates how good [Greg] is at making 3D models of real objects and modeling them inside a computer. After the break you can see a walkthrough of his work process, an impressive amount of expertise wrapped up in making the world just a little more strange.

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Visualizing water droplets and building a CT scanner

Since his nerves were wracked by presenting his project to an absurdly large crowd at this year’s SIGGRAPH, [James] is finally ready to share his method of mixing fluids via optical tomography with a much larger audience: the readership of Hackaday.

[James]‘ project focuses on the problem of modeling mixing liquids from a multi-camera setup. The hardware is fairly basic, just 16 consumer-level video cameras arranged in a semicircle around a glass beaker full of water.

When [James] injects a little dye into the water, the diffusing cloud is captured by a handful of Sony camcorders. The images from these camcorders are sent through an algorithm that selects one point in the cloud and performs a random walk to find every other point in the cloud of liquid dye.

The result of all this computation is a literal volumetric cloud, allowing [James] to render, slice, and cut the cloud of dye any way he chooses. You can see the videos produced from this very cool build after the break.

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