Playing Pong with Construction Crane Controllers?

Here’s a project that will leave you scratching your head! Ever wonder what it would be like to play Pong using those big heavy duty shop crane controllers? No? We haven’t either, but that didn’t stop [hwhardsoft] from trying it anyway!

Now to be fair, they actually built it for the company that manufacturers them — guess it might be a fun game for in the lobby? The project has a Raspberry Pi 2 at the heart with a Pong game written in Python. The fun part was connecting the controllers.

Each controller is wireless with a separate control box, so they were able to modify the control box to avoid making any changes to the actual controller. But since they wanted to use the joysticks, they still had to use an additional ATMEG328 microcontroller to perform the analog to digital conversion for the Pi — it wasn’t exactly plug and play.

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Audience Pong and RC Trash bins: An intro to TEI

This past weekend, I had the chance to visit this year’s Tangible, Embedded, and Embodied Interaction Conference (TEI) and catch up with a number of designers in the human-computer-interaction space. The conference brings together a unique collection of artists, computer scientists, industrial designers, and grad students to discuss computer interactivity in today’s world. Over the span of five days (two for workshops, and three for paper presentations), not only did I witness a number of today’s current models for computer interactivity (haptics, physical computing with sensors), I also witnessed a number of excellent projects: some developed just to prove a concept, others, to present a well-refined system or workflow. It’s hard to believe, but our computer mouse has sat beneath our fingertips since 1963; this conference is the first place I would start looking to find new ways of “mousing” with tomorrow’s technology.

Over the next few days, I’ll be shedding more light on a few projects from TEI. (Some have already seen the light of day.) For this first post, though, I decided to highlight two projects tied directly to the conference culture itself.

Before each lunch break, the audience was invited to take part in an audience-driven interactive game of “Collective” Pong. With some image processing running in the background, players held up pink cards to increase the height of their respective paddle–albeit by a miniscule amount. The audience member’s corresponding paddle weight was mapped to their respective marker location on the screen (left or right). It turns out that this trick is a respectful nod back to its original performance by [Loren Carpenter] at Siggraph in 1991. With each audience member performing their own visual servoing to bring the paddle to the right height, we were able to give the ball a good whack for 15 minutes while lunch was being prepared.


Next off, the conference’s interactivity spread far beyond the main conference room. During our lunch breaks we had the pleasure of discarding our scraps in a remotely operated trash bin. Happily accepting our refuse, this bin did a quick jiggle when users placed items inside. Upon closer inspection, a Roomba and Logitech camera gave it’s master a way of navigating the environment from inside some remote secret lair.

Overall, the conference was an excellent opportunity to explore the design space of tinkerers constantly re-imagining the idea of how we interact with today’s computers and data. Stay tuned for more upcoming projects on their way. If you’re curious for more details on the papers presented or layout of the conference, have a look at this year’s website.

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Repairing and Reviewing a 1976 PONG Clone

Hackaday alum [Todd] has been searching for an old PONG clone for the last two years. This variant is called, “The Name of the Game”. [Todd] has fond memories of playing this game with his sister when they were young. Unfortunately, being the hacker that he is, [Todd] tore the game apart when he was just 14 to build his own Commodore 64 peripherals. He’s been wanting to make it up to his sister ever since, and he finally found a copy of this game to give to his sister last Christmas.

After opening up the box, [Todd] quickly noticed something strange with the power connector. It looked a bit charred and was wiggling inside of the enclosure. This is indicative of a bad solder joint. [Todd] decided he’d better open it up and have a look before applying power to the device.

It was a good thing he did, because the power connector was barely connected at all. A simple soldering job fixed the problem. While the case was still opened, [Todd] did some sleuthing and noticed that someone else had likely made repairs to several other solder joints. He also looked for any possible short circuits, but everything else looked fine. The system ended up working perfectly the first time it was started.

The end of the video shows that even after all this time, simple games like this can still capture our attention and be fun to play for hours at a time. [Todd] is working on part 2 of this series, where he’ll do a much more in-depth review of the system. You can watch part 1 below. Continue reading “Repairing and Reviewing a 1976 PONG Clone”

Crosswalk Pong Auf Deutschland

What is there to do in America while you’re waiting to cross the street at an intersection? Nothing; listen to that impatient clicking sound, and if you live in a busy city, pray you don’t get plowed into. In Germany however, pedestrians will now get to play Pong with the person on the other side.That’s right, as a means to encourage people to just hang in there and wait out the cycle instead of darting across against the light, design students [Sandro Engel] and [Holger Michel] came up with an entertaining incentive involving a potential conversation sparking duel with your impromptu counterpart across the street.

The first of these interactive cross-walk indicators was installed recently in Hildesheim, Germany, two years after the duo first designed them back in 2012. There was a little friction about installing the touch screen equipped modules initially, but after a proper redesign for functionality taking traffic science into account, the city authorities caved and allowed them to test the wings of their progressive idea on one city intersection so far. The mindset behind the invention of these indicators is part of a larger movement to make public spaces safer through means of fun and entertainment. Instead of threatening to punish those partaking in unsafe activity with fines, the notion is to positively enforce following rules by adding a level of play. While pedestrians have the right to walk, the screen shows how much time is left to make their away across, and for the duration that traffic is rolling through, the score will be kept for an individual game of pong for those on either side of the light.

Since the idea is generating some interest, the group of developers involved with the project have moved to promote their work (now branded as Actiwait) with an Indiegogo campaign. They hope to turn their invention into a full fledged product that will potentially be seen all over the world. Admittedly, it’d be charming to see this sort of technology transform our urban or residential environments with a touch of something that promotes friendly social interaction. Hopefully my faith in our worthiness to have nice things is warranted and we start seeing these here in America too. Nice work!

Check out this encounter with the street indicator here. The guy introducing the invention loses to the girl on the other side, but they share a high-five as they pass in the street:

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HammerPong Game Takes Pong to New Heights

large scoreboard with lots of flashy lights

[Jason] is back at it again with another new twist on the technically sophisticated and advanced game of Pong. Fashioned in a ‘Chuck E. Cheese’ style platform, the two players stand side by side each other with large foam hammers. A wack sends the 32 bit ARM powered dot skyward and then back down to the other player, where another wack will send the dot back whence it came. A brightly lit scoreboard keeps track of how many dots slip by.

[Jason] is a veteran of pong inspired games, but putting the HammerPong game together brought with it some new challenges. After being unable to squeeze a few MDF panels into his car, and fighting off flies, yard debris and pet dander that were trying to attach themselves to his freshly painted artwork, [Jason] managed to get his project completed.

The HammerPong is powered by an Arduino Due that controls six WS2812 LED strips and runs the background code. Various latches, shift registers and power transistors control the lights and scoreboard. Be sure to check out the linked project for more detail, and take a look at the video demonstration after the break.

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Hackaday Links: May 18, 2014


Think the original Pong is cool? How about point to point Pong? [v8ltd] did it in three months, soldering all the leads directly to the chip pins. No sockets required. It’s insane, awesome, a masterpiece of craftsmanship, and surprising it works.

[Jeremy Cook] is building a servo-powered light graffiti thing and needed a laser diode. How do you control a laser pointer with a microcontroller? Here’s how. They’re finicky little buggers, but if you get the three-pack from Amazon like [Jeremy] did, you get three chances to get it right.

NFC tags in everything! [Becky] at Adafruit is putting them in everything. Inside 3D printed rings, glued onto rings, and something really clever: glued to your thumbnail with nail polish. Now you can unlock your phone with your thumb instead of your index finger.

Photographs capture still frames, but wouldn’t it be great if a camera could capture moving images? No, we’re not talking about video because this is the Internet where every possible emotion, reaction, and situation can be expressed with an animated GIF. Meet OTTO, the camera that captures animated GIFs! It’s powered by the Raspberry Pi compute module, so that’s interesting.

[Nate] was getting tired of end mills rolling around his bench. That’s a bad thing. He came up with a solution, though: Mill a piece of plywood into a tray to hold end mills.

The Da Vinci printer, a printer that only costs $500 because they’re banking on the Gillette model, has been cracked wide open by resetting the DRM, getting rid of the proprietary host software, and unbricking the device. Now there’s a concerted effort to develop custom firmware for the Da Vinci printer. It’s extraordinarily bare bones right now, but the pins on the microcontroller are mapped, and RepRap firmwares are extremely modular.

Fubarino Contest: FPGA Pong


For [Eric]’s entry for our Fubarino Contest, he went down to very low-level hardware and created Pong on an FPGA.

[Eric] used a Basys 2 FPGA board to create this virtual, logic gate version of Pong. Output is via the VGA port, multiplayer and an AI player is implemented, and all the required mechanics for Pong – collision detection, button and switch input, and score keeping are also in this project.

The Fubarino contest requires an easter egg, of course, so when the score for the left player reaches 13 and the score for the right player reaches 37 (get it? 1337?), the previously square ball turns into an extremely pixeley version of the Hackaday logo. The Hackaday URL is also displayed, thanks to [Eric]’s FP(V)GA module for displaying text on his FPGA board.

The improved Pong ball and URL only appears when the scores are 13-37, making this an extremely well-hidden easter egg. Video of [Eric] demoing his Pong below.

This is an entry in the Fubarino Contest for a chance at one of the 20 Fubarino SD boards which Microchip has put up as prizes!

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