[Travis] wanted us to take a look at his N64 portable to see if it could be featured on Hackaday. By the looks of it, we’re going to say hell yeah. Everything on this portable N64, down to the buttons, is milled from aluminum. It’s an amazing build that raises the bar of what a portabalized game system can be.
Inside this anodized enclosure is the circuit board from an original N64. To cut down on the size, [Travis] milled a new heat sink for the CPU and GPU. All the games – quite possibly all the games ever released for the N64 – are stored on an SD card and accessed through an EverDrive 64. Two 5000 mAh Lipo batteries provide three hours of play time on a beautiful high-res screen.
What’s even more amazing is that [Travis] machined all the parts on an exceedingly small, manual mini-mill. Truly a portabalized console for the ages.
You can check out a gallery of pics [Travis] sent in and his demo video below.
Continue reading “Aluminum Unibody Nintendo 64”
Although it’s still a prototype, [Russell] tipped us off to his battery-powered device for storing your contacts list: ContactKey. (Warning: Loud sound @ beginning). Sure, paper can back up your contact information, but paper isn’t nearly as cool to show off, nor can it receive updates directly from your Android. The ContactKey displays a contact’s information on an OLED screen, which you can pluck through by pressing a few buttons: either ‘Up,’ ‘Down,’ or ‘Reset’. Although the up/down button can advance one contact at a time, holding one down will fly through the list at lightning speed. A few seconds of inactivity causes a timeout and puts the ContactKey to sleep to conserve battery life.
This build uses an ATMega328 microcontroller and an external EEPROM to store the actual list. [Russell] wrote an Android app that will sync your contact list to the ContactKey over USB via an FTDI chip. The microcontroller uses I2C to talk to the EEPROM, while an OLED display interfaces to the ATMega through SPI. We’re looking forward to seeing how compact [Russell] can make the ContactKey once it’s off the breadboard; the battery life for most smartphones isn’t particularly stellar. Phones of the future will eventually live longer, but we bet it won’t be this one.
Continue reading “ContactKey: A portable, battery-powered phonebook”
Grab your favorite cartridge and violently blow into the end, because [Dave Nunez] is sending us on a nostalgia trip with his 3D printed portable NES. He takes the typical route of chopping up a Nintendo on a chip (NOAC) retro machine rather than sacrifice a real NES, and opts for a NiMH battery over lithium (which isn’t a bad idea; they can burst into flames if you charge them incorrectly). The battery life is, however, tolerable: 2.5 to 3 hours.
All the components are packed into a custom-made 3D printed PLA enclosure, which [Dave] kindly shares on thingiverse. He also decided to 3D print each of the buttons and their bezels/housings, which he then topped off by cutting acrylic sheets that seal up the front and back. As a final touch, [Dave] slips in some custom art under the acrylic and mounts a printed LED nameplate in the corner.
We’ve seen [Dave’s] work at Hackaday before, when he built a one-size-fits-all-consoles arcade controller.
Take the machine shop with you; that’s the mantra which drove [Ryan] to build this CNC mill in a briefcase. That album will give you a taste of the final product. But you’ll want to dig through two pages of his forum thread starting with this post in order to behold the build process.
The image above is only part way through the fabrication, but we thought it gave the best overall view of his work. It’s missing the cables which connect to the control circuitry in the lid. The bed has also not been installed and this was before he fabricated the protective case for the PCBs.
Getting everything to fit inside of a folding case was quite a trick. Of course he used CAD to make sure it was possible. There are several places where the clearance when closed is about 2mm. We’re shocked by the build quality of the mill itself. It’s a novel idea to make it portable, but the accuracy and reliability of the machine didn’t suffer for the concept.
If you need a desktop mill that’s not quite as portable here’s a project which will dish out some inspiration.
Seriously, the drawer pull on this Atari 2600 is not stock. Don’t they know this voids the warranty? The thing is, you won’t actually find any of the original internals anyway. When building this portable emulator housed in a 2600 case [Linear Nova] was careful to ensure that everything could be restored to its original condition (except for two hinges mounted on the back) sometime down the road. That’s a good goal to set for yourself. We think the build is the fun part of most projects and often wonder what to do with them when they’re done and our interest has waned.
A seven-inch LCD screen was attached to the underside of the lid using Velcro. When tilted up it’s at a nice viewing angle for the player. [Linear] prefers to use a Wii remote as the control this portable video game emulator. It connects to the Raspberry Pi over Bluetooth using a USB dongle. The advantage of this is that you just throw the remote inside the case too. For now there are two power cords, one for the RPi and the other for the LCD screen but he plans to add a power hub in the future to narrow this down to one. We wonder it that would also be a good time to add his own rechargeable battery pack option? There should be enough room for an RC style pack.
This is [Wpqrek’s] Commodore 64 modified to go on the road with him. The elderly machine has a special place in his heart as it was what he learned to code on. He performed a series of hacks which house everything necessary to use the machine inside the original case.
Obviously the hack that has the most effect when it comes to portability was swapping a display for the small LCD mounted above the number keys. This was a pretty simple process because the screen, originally intended for a rear view camera in a vehicle, already had a composite video input. To emulate the floppy disc drive he’s using an SD card via an sd2iec board which he laid out himself. Rounding up the alterations is a stereo SID. The second channel uses the pre-amp circuit cut from a second C64. This audio hardware will let him do cool things like playing some classic Zeppelin.
You can get a video tour of these alterations after the break.
Continue reading “Making a Commodore 64 portable”
[Samir] dabbles in hobby electronics and decided to put his skills to the test by building this portable gaming console (Note: this site uses an HTTPS address which cannot be used through Google Tranlator. It does work for the Chrome browser translator). The image above is a screenshot from his Breakout-style game. The paddle at the bottom is controlled with the touchscreen. You move it back and forth to keep the ball from traveling past the bottom edge (it bounces off of the red borders on the sides and top).
The main PCB is larger than the 3.2″ LCD footprint, but [Samir] made sure to include a lot of peripherals to make up for it. The board sports a Parallax Propeller chip to run the games. It interfaces with the SSD1289 screen (this is a cheap and popular choice) but that really eats up a lot of the IO pins. To control the game the touchscreen can be used as we’ve already mentioned. But there are two other options as well. There is an expansion port which uses a shift register (74HC165) to serialize the input. For prototyping this allowed [Samir] to use an Atari joystick. He also rolled a Bluetooth adapter into the project which we would love to see working with a Wii remote. Rounding out the peripherals are an SD card slot, audio jack for sound, and an RTC chip for keeping time.
There are several videos included in the post linked above. After the break we’ve embedded the game-play demo from which this screenshot was taken.
Continue reading “Portable gaming console uses SSD1289 and Propeller”