Anyone who has worked with a microcontroller is familiar with using
printf as a makeshift debugger. This method is called tracing and it comes with the limitation that it uses up a UART peripheral. Believe it or not, there are 8051 variants out there that come with only one serial block and you are out of luck if your application needs it to communicate with another device.
[Jay Carlson] has a method by which he can piggyback these trace messages over an on-chip debugger. Though the newer ARM Cortex-M software debugger already has this facility but [Jay Carlson]’s hack is designed to work with the SiLabs EFM8 controllers. The idea is to write these debug messages to a predefined location in the RAM which the debugger can access anyway. His application polls a certain area of the memory and when it finds valid information, it reads the data and spits it out into a dedicated window. It’s using the debugger as a makeshift
[Jay Carlson] used slab8051.dll interface and put together a C# program and GUI that works alongside the SiLab’s IDE. The code is available on GitHub for you to check out if you are working the EFM8 and need a helping hand. The idea is quite simple and can be ported to other controllers in a multitude of ways like the MSP430 perhaps. For those of you who like the Teensy, you might want to take a look at adding debugger support to the Teensy 3.5/3.6.
[Brandon] is taking us further down the rabbit hole by demonstrating how to use newlib with the TI Stellaris Launchpad. This is a nice continuation of the framework he built with his post about using GCC with ARM hardware. But it is most certainly one level of complexity deeper than that initial article.
Using newlib instead of glibc offers the option of compiling C code that includes system calls common when coding for computers but which are rare in embedded systems. Using something like printf is generally avoided because of the overhead associated with it. But these processors are getting so fast and have so much RAM that it may be useful in certain cases. We briefly thought about implementing malloc for creating a linked list when working on our STM32 snake game. [Brandon’s] work here makes the use of that command possible.
The process starts by adding labels for the beginning and end of the stack/heap. This makes it possible for functions to allocate memory. After taking care of the linker script changes you must implement a few system call functions like _sbrk.
First off, if you’re looking at that title and thinking it’s flame-bait, please hold off. What [Ihsan Kehribar] is working with is another way to get some feedback for what’s going on with your Arduino project. Or really any AVR project that uses an ISP connection. He’s added text output for AVR programs similar to the printf function used for a lot of non-embedded C development.
So, we’d bet you’re asking yourself why he’s not just using outright debugging? The AVR line supports many different types of it. But that can be complicated, and usually requires a proper programmer. If you just want to watch to see what values are changing, and when functions are being executed, this isn’t a bad solution. He uses the computer to continually poll the chip. Whenever the sketch calls the his print library it answers back with the payload to be displayed in the terminal. The overhead shouldn’t be too high, and if you’re smart about it this can be flagged as a debug option at the top of the program file.