Here’s an interesting tool for making simple 3D games. It’s called 3DPL, the 3D programming language, and it’s a real-time interpreted language that allows you to create cubes and other primitives that respond to user input and internal logic. Not only that, but you can build 3D versions of breakout and asteroids very simply with only a few lines of code.
It’s still a very early build, but looks to be pretty interesting for an ‘introduction to 3D graphics programming’ perspective. You can grab a copy of 3DPL to try out over on [amigojapan]‘s github. Hopefully we’ll see a gravity method soon for a proper 3DPL Tetris implementation.