In the last installment of our tutorial series we built a simple circuit on a breadboard and programmed an ATmega168 to make it run. That proves that you know how to follow directions, but the eureka moments of doing everything yourself are on the way. This time around you will get down and dirty with the datasheet, learning where each line of the sample code came from, and give your recently installed compiler a test drive. We will:
- Talk about bitwise operators and how they work when coding for microcontrollers
- Discuss C code shorthand
- Review the sample code from Part 2 and talk about what each line of code does
- Learn to compile code
If this is the first you’ve heard about our AVR Programming series, head back to Part 1 and start from the beginning. Otherwise, take a deep breath and we’ll being after the break.
Continue reading “AVR Programming 03: Reading and compiling code”
You may be able to write the most eloquent code in the history of embedded systems but without a way to run it on the hardware it will be worthless. In this installment of the tutorial series we will:
- Look at some of the available AVR programmer options
- Place the microcontroller on a breadboard and connect it to a power supply and a programmer.
- Use programming software to send some example code to the microcontroller
If you missed Part 1 take a few minutes to review that portion of the tutorial and then join us after the break.
Continue reading “AVR Programming 02: The Hardware”
We love looking at hardcore electronics projects with a beefy microcontroller and hundreds, if not thousands, of lines of code at its center. But everyone needs to get there somehow.
This tutorial series aims to make you comfortable programming the Atmel AVR line of microcontrollers. Whether you’ve never touched a microcontroller before, or you’ve cut your teeth with dozens of Arduino projects, this will help you get right down to the hardware and give you the confidence to build anything.
Continue reading “AVR Programming 01: Introduction”
In this tutorial we are going to get up close with the Visual Studio 2010 environment. We will learn how to make a console application as well as a form to display our hello world applications. This will give us an opportunity to view 2 types of solutions of the many available in Visual Studio. We will start making the console application first then progress to the forms application.
First we must understand the development environment we are going to use. On the far left side is the toolbox panel. This panel gives us access to a lot of controls that can be used by the Windows Forms. Next is the Solution Explorer that will allow us to navigate the projects and files we are going to create in this Solution. The Properties panel is directly under my Solution Explorer and will allow us to change properties of controls and of the form we will create later on. If any of these are not being displayed they can be retrieved from the View menu at the top under Other Windows. For more information on the Visual Studio IDE visit MSDN and search for the specific questions you are having.
Continue reading “C Sharp Development 101 – Part 1: Hello World”
In this tutorial series we are going to look at C# Development using the Visual Studio 2010 Express editions. This will take you from the basics of installing Visual Studio 2010 Express, to the Object Oriented Programming style associated with C# and other languages, dabble in some database access (Access & SQL Server Express) and finally, design a project that will pull all of our knowledge together into a final solution.
Have you heard the latest track by gzip? Maybe it’ll end up on a “Greatest Hits” album alongside Philip Glass.
Visualization techniques such as animated algorithms can help programmers better grasp the abstract theories that make software work. Could auralization, the sound equivalent of visualization, provide similar insights? Postgrad student (and J. S. Bach fan) [Cessu] developed a program to do just that. By carefully mapping registers to notes, and slowing the tempo to a human timescale, the result is a cacophonous machine that offers a glimpse into the operation of various programs. You might find the resulting minimalist “music” insightful, entertaining…or maybe just incredibly grating.
When [Jespersaur] purchased a Luxeed LED keyboard, he was disappointed to find that the drivers were not open source and didn’t support all the features he wanted. His solution? Hack the drivers that come with it, and implement his own. In his article, he gives a basic rundown of beginning reverse engineering by multiple methods and a brief introduction to libusb. For the Linux drivers, check out [Kurt Stephens]’s site, where he supplies a link to the source code, instructions on building it, and a tutorial on sending commands to the keyboard.