Any time anyone finds a cool way to display in 3D — is there an uncool way? — we’re on board. Instructables user [Gelstronic]’s method involves an array of spinning props to play the game Snake in 3D.
The helix display consists of twelve props, precisely spaced and angled using 3D-printed parts, each with twelve individually addressable LEDs. Four control groups of 36 LEDs are controlled by the P8XBlade2 propeller microcontroller, and the resultant 17280 voxels per rotation are plenty to produce an identifiable image.
In order to power the LEDs, [Gelstronic] used wireless charging coils normally used for cell phones, transferring 10 W of power to the helix array. A brushless motor keeps things spinning, while an Arduino controls speed and position via an encoder. All the links to the code used are found on the project page, but we have the video of the display in action is after the break.
Video game props require a dedicated maker with a repertoire of skills to create. When those props are pulled from the Mass-Effect universe, a little more technological mastery is needed. Bringing those talents to bear, [Optimistic Geometry] has built a motorized, folding M-3 Predator Pistol!
The gun was modeled in Fusion 360 and 3D printed on an Ultimaker 2 at the MAKLab Glasgow. [Optimistic Geometry] felt constrained by the laws of our reality, so opted for the smaller firearm thinking it would be an appropriate entry-level challenge. I’m sure you can guess how that went.
There wound up being three main build phases as well as a spring-loaded version to testing purposes. Throughout, [Optimistic Geometry] struggled with getting the parts to latch fully open or closed, as well as working with the small form factor. However, overhauling the motor design — and including some limiters lest it deconstruct itself — a custom latching circuit, and — obviously — a few LEDs for effect, produced a magnificent prop.
We love our props here at Hackaday, and whenever we come across a piece from the Back To The Future fandom, it’s hard to resist showcasing it. In this case, [Xyster101] is showing of his build of Doc Brown’s Flux Capacitor.
[Xyster101] opted for a plywood case — much more economical than the $125 it would have cost him for a proper electrical box. Inside, there’s some clever workarounds to make this look as close as possible to the original. Acrylic rods and spheres were shaped and glued together to replicate the trinity of glass tubes, 3/4″ plywood cut by a hole saw mimicked the solenoids, steel rods were sanded down for the trio of points in the centre of the device and the spark plug wires and banana connectors aren’t functional, but complete the look. Including paint, soldering and copious use of hot glue to hold everything in place, the build phase took about thirty hours.
The LEDs have multiple modes, controlled by DIP switches hidden under a pipe on the side of the box. There’s also motion sensor on the bottom of the case that triggers the LEDs to flicker when you walk by. And, if you want to take your time-travel to-go, there’s a nine volt plug to let you show it off wherever — or whenever — you’re traveling to. Check out the build video after the break.
It’s incredibly likely that, unless you own one of the original movie props, your Stargate Horus helmet is not as cool as [jeromekelty]’s. We say this with some confidence because [jerome] got access to the original molds and put in an incredible amount of time on the animatronics. (See his latest video embedded below.)
Surprisingly, a number of the parts for this amazing piece were bought off the shelf. The irises that open and close they eyes, for instance, were bought on eBay. This is not to downplay the amount of custom design, though. The mechanism that moves the feathers is a sight to see, and there’s a lot of hand-machined metal holding it all together. But the payoff is watching the thing move under remote control. The eye dimming and closing, combined with the head movements, make it look almost alive.
[John Fin] put a lot of work into his Ghostbuster’s proton pack prop with full-featured user control and effects. What appealed to us well beyond the exquisite build is the extra effort taken to write down the whole process in a PDF for anyone wishing to imitate him.
We all know that a lot of famous props are creatively rearranged household items. The famous Mr. Fusion from Back to The Future is actually a Krups coffee grinder with some logos adhered.
[John]’s prop is no different. The cyclotron is a five gallon bucket. A garlic powder container fills another function. As you look at it more and more items can be picked out. Is that a spark plug wire? The handles on that are suspiciously similar to a power tool case’s. It all comes together, and while it’s not screen accurate you’d have to be an extreme prop fanatic to tell.
Naturally, the core of [John]’s prop is an Arduino. It stores the sound files on a SD Card shield. It controls all the lights sounds and motors on the prop. This isn’t quite a point and shoot. You must toggle on the power, generator, and arming mechanisms before actually firing. If you do it out of order, the electronics will issue an alarm as warning, and each step in the process has its own unique audio and animated lighting.
Since the Proton Pack went so well, he also built a PKE meter and Ghost Trap to go along with his backpack. He’s ready to take on Vigo at anytime. You can see a video of his prop in action after the break.
There’s less than a month until the next Star Wars is released, and consequently a few weeks until amateur propmakers and cosplayers go insane fabricating their own lightsabers with lightsaber cross guards and rolling robots. Until then, Fallout is pretty cool and [Bill] is here to give us an introduction to prop making with one of the defining objects of this post-apocalyptic universe. He created a real life copy of a Nuka Cola bottle and created a great introduction to resin casting in the process.
As with all proper part making endeavours, this project began with getting reasonably accurate models of the object to be copied. In Fallout, we’re lucky enough to have a way to look at a specific object while zooming and spinning around it, giving [Bill] the basic shape. The size was rather easy as well: all bottlecaps are the same size, so [Bill] just scaled the model to that.
With the model created and the part printed out, assembled, and finished, it was time to create the mold. [Bill] used a two-part silicone mold for the basic shape. The actual casting was done by rolling around a little resin on the inside of the mold. There’s no need for a solid, bottle-shaped block of resin; bottles are hollow anyway.
There are a few neat tricks [Bill] has up his sleeve, including coating the inside of the mold with aluminum powder and using a vinyl cutter to get the labels and logos exactly right. The finished product turns out great, perfect for leaving in the Wasteland for 200 years until the Sole Survivor stumbles upon it.
Pip-Boy props are nothing new in the maker world, especially since the availability and prices of 3D printers have made the undertaking more straightforward. Something about bringing a piece of the Fallout universe into the real world is just incredibly appealing – so much so that Fallout 4 collector’s editions included a Pip-Boy phone case. However, because of practical limitations these props are usually just plastic shells that house a cell phone. [zapwizard] wasn’t satisfied with a purely aesthetic prop, so he has decided to design his own Pip-Boy 3000 Mk4 from scratch, while retaining as much of the functionality as possible.
For the few of you who are unfamiliar, the Pip-Boy is a wrist-mounted computer from the Fallout series of games. From a gameplay standpoint, it’s used to manage your character’s inventory, stats, quest data, and so on. Because of how often you interact with the Pip-Boy throughout the game, it has become very near and dear to the hearts of Fallout fans, which has driven it’s popularity for prop-making.
It’s no wonder, then, that we’ve featured a number of builds here on Hackaday in the past. All of these builds have been impressive, but [zapwizard] is taking it to a whole other level. As a product engineer, he certainly has the experience necessary to bring this to life, and he’s not skipping any details. He’s starting by modeling everything up in CAD, using Solid Edge. Every knob, button, dial, and latch has been reproduced in meticulous detail, and will be functional with completely custom electronics. [zipwizard] is still in the design phase, but he should be close to getting started on the actual build. He’s also considering offering a limited run of units for sale, so be sure to get in touch with him if that tickles your fancy!