Punching accelerometers

Shortly after finishing his Makiwara punching bag, [Abieneman] wired and programmed an Arduino to an accelerometer to find out just how much acceleration (and with some math, force) is behind his punches. The project is simple and would be quick to reproduce for your own measuring and experiments: all that he used included an Arduino, accelerometer (with A/D converter), LED displays (and shift register). We were a little disappointed to learn of how much static the accelerometer produced, so measuring things such as impulse, energy, and pretty much anything not kinematic is nullified. But it makes us wonder, how much static would be in say, a Wii Remote punching bag?

Punchy Punchout, improved

[Sam] submitted this fun project, a Punchout interface that you actually punch. If you recall, we’ve done a Punchout interface that you punch, but this one takes it a step further. Instead of being a blob on a desk that you’re mashing around, the new one is a Slam Man boxing dummy. They’ve mounted the buttons on different areas of the dummy so you can punch him to completely control the game. As you can see in the video, it seems to work ok, though we doubt the buttons will hold up very long under those conditions. They do say that this is just to hold them over till the Wii version, so maybe those buttons will last just long enough.

Punchy punchout controller

punchy_mcpunchpunch

We love alternative inputs. They can revitalize an old classic or add a twist to most any mundane task. Here, we see a perfect example where the game Punch Out for the NES is being controlled by a punching bag type thing. The impact sensors were made by hand, and wired to a PC game pad. They were mounted on some foam, allowing for a nice mushy punching surface.  There’s some feedback too, when your character is hit, a custom script detects the change in the sprites color and sends a signal to an Arduino. Right now, it just lights an LED, but the goal is to signal a strobe to make you flinch. This looks like it would be fun to play with, especially if you were to make it a little more high impact.  You can see a video of them lightly assaulting it after the break.

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