Recreating The Quadrophonic Sound Of The 70s

For plenty of media center PCs, home theaters, and people with a simple TV and a decent audio system, the standard speaker setup now is 5.1 surround sound. Left and right speakers in the front and back, with a center speaker and a subwoofer. But the 5.1 setup wasn’t always the standard (and still isn’t the only standard); after stereo was adopted mid-century, audio engineers wanted more than just two channels and briefly attempted a four-channel system called quadrophonic sound. There’s still some media from the 70s that can be found that is built for this system, such as [Alan]’s collection of 8-track tapes. These tapes are getting along in years, so he built a quadrophonic 8-track replica to keep the experience alive.

The first thing needed for a replica system like this is digital quadrophonic audio files themselves. Since the format died in the late 70s, there’s not a lot available in modern times so [Alan] has a dedicated 8-track player connected to a four-channel audio-to-USB device to digitize his own collection of quadrophonic 8-track tapes. This process is destructive for the decades-old tapes so it is very much necessary.

With the audio files captured, he now needs something to play them back with. A Raspberry Pi is put to the task, but it needs a special sound card in order to play back the four channels simultaneously. To preserve the feel of an antique 8-track player he’s cannibalized parts from three broken players to keep the cassette loading mechanism and track indicator display along with four VU meters for each of the channels. A QR code reader inside the device reads a QR code on the replica 8-track cassettes when they are inserted which prompts the Pi to play the correct audio file, and a series of buttons along with a screen on the front can be used to fast forward, rewind and pause. A solenoid inside the device preserves the “clunk” sound typical of real 8-track players.

As a replica, this player goes to great lengths to preserve the essence of not only the 8-track era, but the brief quadrophonic frenzy of the early and mid 70s. There’s not a lot of activity around quadrophonic sound anymore, but 8-tracks are popular targets for builds and restorations, and a few that go beyond audio including this project that uses one for computer memory instead.

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Hackaday Links: January 21, 2024

Have you noticed any apps missing from your Android phone lately? We haven’t but then again, we try to keep the number of apps on our phone to a minimum, just because it seems like the prudent thing to do. But apparently, Google is summarily removing apps from the Play Store, often taking the extra step of silently removing the apps from phones. The article, which seems to focus mainly on games, and has a particular bone to pick about the removal of RPG Wayward Souls, isn’t clear about how widespread the deletions are, or what exactly the reason behind the removals could be. But they sure are exercised about it, and rightly so since in some cases the deleted games have actually been paid for by the users, and Google pretty much says that if you think you’re getting a refund, think again. They make some interesting points, such as this being the very definition of larceny, while also acknowledging that in all likelihood Google has a get-out-of-jail-free card buried in some EULA somewhere permitting them to do exactly what they’re doing. Google’s gonna Google, right?

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Saving PIC Microcontrollers With DIY Programmer

When working on a project, plenty of us will reach for an Atmel microcontroller because of the widespread prevalence of the Arduino platform. A few hackers would opt for a bit more modern part like an ESP32. But these Arduino-compatible platforms are far from the only microcontrollers available. The flash-based PIC family of microcontrollers is another popular choice. Since they aren’t quite as beginner or user-friendly, setting up a programmer for them is not as straightforward. [Tahmid] needed to program some old PIC microcontrollers and found the Pi Pico to be an ideal programmer.

The reason for reaching for the Pico in the first place was that [Tahmid] had rediscovered these decade-old microcontrollers in a parts bin but couldn’t find the original programmer. Thanks to advances in technology in the last ten years, including the advent of micropython, the Pico turned out to be the ideal programmer. Micropython also enables a fairly simple drag-and-drop way of sending the .hex file to the PIC, so the only thing the software has to do is detect the PIC, erase it, and flash the .hex file. The only physical limitation is that the voltages needed for the PIC are much higher than the Pico can offer, but this problem is easily solved with a boost converter (controlled by the Pico) and a level shifter.

[Tahmid] notes that there’s plenty of room for speed and performance optimization, since this project optimized development time instead. He also notes that since the software side is relatively simple, it could be used for other microcontrollers as well. To this end, he made the code available on his GitHub page. Even if you’re more familiar with the Arduino platform, though, there’s more than one way to program a microcontroller like this project which uses the Scratch language to program an ESP32.

Linux Fu: Name That Tune

If you aren’t old enough to remember, the title of this post refers to an old game show where contestants would try to name a tune using the fewest possible notes. What can we say? Entertainment options were sparse before the Internet. However, using audio fingerprinting, computers are very good at pulling this off. The real problem is having a substantial library of fingerprints to compare with. You can probably already do this with your phone, and now you can do it with your Linux computer.

In all fairness, your computer isn’t doing the actual work. In fact, SongRec — the program in question — is just a client for Shazam, a service that can identify many songs. While this is mildly interesting if you use a Linux desktop, we could also see using the same technique with a Raspberry Pi to get some interesting projects. For example, imagine identifying a song playing and adjusting mood lighting to match. A robot that could display song information could be the hit of a nerdy party.

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Pico-Sized Ham Radio

There are plenty of hobbies around with huge price tags, and ham radio can certainly be one of them. Experienced hams might have radios that cost thousands of dollars, with huge, steerable antennas on masts that can be similarly priced. But there’s also a side to the hobby that throws all of this out of the window in favor of the simplest, lowest-cost radios and antennas that still can get the job done. Software-defined radio (SDR) turned this practice up to 11 as well, and this radio module uses almost nothing more than a microcontroller to get on the air.

The design uses the capabilities of the Raspberry Pi Pico to handle almost all of the radio’s capabilities. The RF oscillator is driven by one of the Pico’s programmable I/O (PIO) pins, which takes some load off of the processor. For AM and SSB, where amplitude needs to be controlled as well, a PWM signal is generated on another PIO which is then mixed with the RF oscillator using an analog multiplexer. The design also includes a microphone with a preamplifier which can be fed into a third PIO; alternatively it can receive audio from a computer via the USB interface. More processor resources are needed when generating phase-modulated signals like RF, but the Pico is still quite capable of doing all of these tasks without jitter larger than a clock cycle.

Of course this only outputs a signal with a few milliwatts of power, so for making any useful radio contacts with this circuit an amplifier is almost certainly needed. With the heavy lifting done by the Pico, though, the amplifier doesn’t need to be complicated or expensive. While the design is simple and low-cost, it’s not the simplest radio possible. This transmitter sends out radio waves using only a single transistor but you will be limited to Morse code only.

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2023: As The Hardware World Turns

We’ve made it through another trip around the sun, and for the first time in what feels like far too long, it seems like things went pretty well for the hackers and makers of the world. Like so many, our community suffered through a rough couple of years: from the part shortages that made building even the simplest of devices more expensive and difficult than it should have been, to the COVID-mandated social distancing that robbed us of our favorite meetups. But when looking back on the last twelve months, most of the news was refreshingly positive.

Pepperoni costs ten bucks, but they can’t activate Windows on their registers…

Oh sure, a trip to to the grocery store can lead to a minor existential crisis at the register, but there’s not much we at Hackaday can do about that other than recommend you some good hydroponics projects to help get your own home farm up and running.

As has become our New Year tradition, we like to take this time to go over some of the biggest stories and trends that we picked up on from our unique vantage point. Some will be obvious, but there’s always a few that sneak up on us. These posts tend to make for interesting reading in the future, and if you’ve got the time, we’d recommend going back and reading the previous entries in this series and reminiscing a bit.

It’s also a good time to reflect on Hackaday itself — how we’ve grown, the things that have changed, and perhaps what we can do better going forward. Believe it or not we do read all of the feedback from the community, whether it’s in the comments of individual posts or sent into us directly. We couldn’t do this without readers like you, so please drop us a line and let us know what you’re thinking.

So before we get any farther into 2024, let’s wind back the clock and revisit some of the highlights from the previous year.

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Air Hockey Table Embraces DOOM, Retro Gaming

[Chris Downing] recently finished up a major project that spanned some two years and used nearly every skill he possessed. The result? A smart air hockey table with retro-gaming roots. Does it play DOOM? It sure (kind of) does!

Two of the most striking features are the score board (with LCD screen and sound) and the play surface which is densely-populated with RGB LED lighting and capable of some pretty neat tricks. Together, they combine to deliver a few different modes of play, including a DOOM mode.

The first play mode is straight air hockey with automated score tracking and the usual horns and buzzers celebrating goals. The LED array within the table lights up to create the appearance and patterns of a typical hockey rink.

DOOM hockey mode casts one player as Demons and the other as the Doom Slayer, and the LED array comes to life to create a play surface of flickering flames. Screams indicate goals (either Demon screams or Slayer screams, depending on who scores!)

In retrogaming emulation mode, the tabletop mirrors the screen.

Since the whole thing is driven by a Raspberry Pi, the table is given a bit of gaming flexibility with Emulation Mode. This mode allows playing emulated retro games on the scoreboard screen, and as a super neat feature, the screen display is mirrored on the tabletop’s LED array. [Chris] asserts that the effect is imperfect, but to us it looks at least as legible as DOOM on 7-segment displays.

This project is a great example of how complex things can get when one combines so many different types of materials and fabrication methods into a single whole. The blog post has a lot of great photos and details, but check out the video (embedded below) for a demonstration of everything in action. Continue reading “Air Hockey Table Embraces DOOM, Retro Gaming”