A lot of awesome stuff happened up in [Bruce Land]’s lab at Cornell this last semester. Three students – [Pat], [Ed], and [Hanna] put in hours of work to come up with a few algorithms that are able to simulate stereo audio with monophonic sound. It’s enough work for three semesters of [Dr. Land]’s ECE 5030 class, and while it’s impossible to truly appreciate this project with a YouTube video, we’re assuming it’s an awesome piece of work.
The first part of the team’s project was to gather data about how the human ear hears in 3D space. To do this, they mounted microphones in a team member’s ear, sat them down on a rotating stool, and played a series of clicks. Tons of MATLAB later, the team had an average of how their team member’s heads heard sound. Basically, they created an algorithm of how binarual recording works.
To prove their algorithm worked, the team took a piece of music, squashed it down to mono, and played it through an MSP430 microcontroller. With a good pair of headphones, they’re able to virtually place the music in a stereo space.
The video below covers the basics of their build but because of the limitations of [Bruce]’s camera and YouTube you won’t be able to experience the team’s virtual stereo for yourself. You can, however, put on a pair of headphones and listen to this, a good example of what can be done with this sort of setup.
Continue reading “Adding stereo to monophonic audio”
The Dubjoy project was stopped dead in its tracks when the newest version of the Google Chrome browser stopped using Adobe’s flash plugin and transitioned to their own called Pepper Flash. The aim of development was to produce a browser-based editor for translating the audio track of a video clip. After a bit of head scratching and a lot of research they decided to try ditching the use of Flash and implemented a way to record audio using HTML5.
There were quite a few issues along the way. The initial recording technique generated raw audio files, which are not playable by Chrome’s HTML5 audio player. This can be worked around by buffering the raw audio, then converting it to a different format once the recording is finished. The user also needs to monkey with the Chromes flags to enable HTML5 audio. So they did get it working, but it’s not yet a smooth process.
We love seeing the neat stuff you can do with HTML5. One of our favorites is the use of a tablet’s accelerometer as a browser game controller.
[Brattonwvu] wanted to lay down some tracks with as high an audio quality as possible. To help get rid of the noise pollution of the everyday world he built this isolation booth in his attic.
The project started off with a trip to the home store for some 2×4 stock and OSB to use as sheathing. The framing is as you would expect, but to help deaden the sound he went with a surprising material. He’s filled the cavities between each 2×4 with stuffed animals and old clothes. The same is done in the walls and the inside surfaces are all covered in fabric to prevent echoing. The door has a lip and we can just make out what looks like weather stripping to provide a seal. There is just one opening in the box, where a PVC pipe allows electrical and microphone cables to pass through. [Brattonwvu] reports that you can hear your heartbeat in your ears when standing inside the sealed booth.
[Dan Hemingson’s] been refining a design for building a tetrahedral ambisonic recording system. This is a set of four microphones used to record audio that can later be mixed down for a three-dimensional listening experience. His goal is an easy and inexpensive build while maintaining the highest fidelity standards possible. Lucky for us he’s made a set of extremely detailed build instructions you can use to make your own. In addition to the mounting bracket seen above he has also developed a pre-amp module that connects to the four mics; it’s part of the build instructions with schematic and board layout files available as well.
Fans of music made with obsolete technology are in for a treat: recordings of a Ferranti Mark 1 computer playing Baa Baa Black Sheep and In the Mood were recently released, and they are thought to be the oldest recordings of computer generated music in existence.
The Ferranti Mark 1 is a commercial version of Manchester University’s SSEM computer (aka Baby), which preceded several more well known computers like UNIVAC and EDVAC. It was one of the first computers that didn’t require a great deal of hardware rewiring to perform different tasks, making it ideal for this sort of purpose. It is not known whether the program was written to play these songs only or for more diverse composition and playback, but the author, [Chris Strachey] was known to be a friend of the legendary [Alan Turing]. The recording was released as part of the Manchester SSEM’s 60th anniversary celebration.
[Gloria] sent in Gottard. (English translation). This little box is designed to act as a stool – that happens to follow people around, record their conversations and play them back to other visitors as a form of interaction. A set of rotating casters provide seating support, while a pair of gutted cordless drills move things around. An Aurdino handles the robotic functions., and an iBook handles recording and playback. Ultrasonic sensors guide the movement, and a set of LEDs roughly show how full the recording drive is.