Over the pond here in the UK we used to have a TV show called Tomorrow’s World, It was on once a week showing all the tech we would have been using in 10 years time (or so they said). In 1982 they ran with a story about a touch screen computer. Perhaps not what you would recognize today as a touchscreen but given the date and limited technology someone had come up with a novel idea for a touchscreen that worked sort of.
It was a normal CRT screen but around the edges where photodiodes pointing inwards as if to make an invisible infrared touch interface just half an inch in front of the screen. Quite impressive technology giving the times. As they go through the video showing us how it works a more sinister use of this new-fangled touch screen computer rears its ugly head, They turned it into a pretty cool remote-controlled gun turret complete with a motorized horizontal and vertical axis upon which an air pistol was placed along with a camera. You could see an image back from the camera on the screen, move the gun around to aim the weapon, then with a single finger press on the screen, your target has been hit.
Continue reading “A Touchscreen From 1982, That Could Kill With A Single Finger Press”
Emulators are a great way to reminisce about games and software from yesteryear. [Jorj Bauer] found himself doing just that back in 2002, when they decided to boot up Three Mile Island for the Apple II. It played well enough, but for some reason, crashed instantly if you happened to press the ‘7’ key. This was a problem — the game takes hours to play, and ‘7’ is the key for saving and restoring your progress. In 2002, [Jorj] was content to put up with this. But finally, enough was enough – [Jorj] set out to fix the bug in Three Mile Island once and for all.
The project is written up in three parts — the history of how [Jorj] came to play Three Mile Island and learn about Apple IIs in the first place, the problem with the game, and finally the approach to finding a solution. After first discovering the problem, [Jorj] searched online to see if it was just a bad disk image causing the problem. But every copy they found was the same. There was nothing left for it to be but problem in the binary.
Continue reading “Fixing Bugs In A 37 Year Old Apple II Game”
If you are interested in how a computer works at the hardware grass-roots level, past all the hardware and software abstractions intended to make them easier to use, you can sometimes find yourself frustrated in your investigations. Desktop and laptop computers are black boxes both physically and figuratively, and microcontrollers have retreated into their packages behind all the built-in peripherals that make them into systems-on-chips.
Continue reading “The BASIC Issue With Retro Computers”
If it were sixty years ago, and you were trying to keep a secret, you’d be justifiably glad that [Ben North] hadn’t traveled back in time with his Raspberry-Pi-and-FPGA code-breaking machine.
We’ve seen a lot of Enigma builds here at Hackaday — the World War II era encryption machine captured our readers’ imaginations. But perhaps the more important machines to come out of cryptanalysis during that era were Turing’s electromechanical Bombe, because it cracked Enigma, and the vacuum-tube-based Colossus, because it is one of the first programmable electronic digital computers.
[Ben]’s build combines his explorations into old-school cryptanalysis with a practical learning project for FPGAs. If you’re interested in either of the above, give it a look. You can start out with his Python implementations of Colossus to get your foot in the door, and then move on to his GitHub repository for the FPGA nitty-gritty.
It’s also a cool example of a use for the XuLA2 FPGA board and its companion StickIt board that plug straight into a Raspberry Pi for programming and support. We haven’t seen many projects using these since we first heard about them in 2012. This VirtualBoy hack jumped out at us, however. It looks like a nice platform. Anyone else out there using one?
New electrical components enable us to reconstruct old wiring more efficiently. Especially, the accessible and cheap FPGA kits which offer the possibility to put together wiring of many old computers as an “on-a-chip” solution.
When I managed to get a hold of an old bubble LED display and a pretty mechanical matrix keyboard, I decided to build a replica of an old single board computer. Logical options seemed to be to build either KIM-1 or Heathkit ET-3400. Replicas of KIM-1 already exist, even for Arduino, so my task would be reduced to connect the keyboard and display. But then I told myself that I would use the fact that my bubble display has 9 positions as an excuse to build the legendary Czechoslovak Single Board Computer PMI-80 which used the same display. My replica is an FPGA, or rather an FPGA emulator of this very computer.
Continue reading “Retrocomputing on a Chip”
Some of the projects we feature solve a problem. Others just demonstrate that they can be done. We’re guessing that it’s the latter that motivated [Joshua Bell] to write a VNC client for an Apple IIc. To fully appreciate how insane this is, have a look at the video below the break.
There’s more than one thing amazing about this hack. Somehow, [Joshua]’s VNC program runs entirely in the memory of an Apple IIc, as he demonstrates at the beginning of the video by downloading all of the code into the Apple over a serial cable. After the initial bootstrap, he runs the code and you see (in full four-color splendour!) a low-res Windows XP appear on the IIc.
What’s more incredible, but is unfortunately not demonstrated in the video, is that he appears to have not just mirrored the PC’s screen on the Apple, but has actually managed to get a one-frame-per-second bi-directional VNC working at 115,200 baud. In this snapshot from his flickr gallery, he appears to be playing Karateka on the IIc and watching it on his laptop.
If you’ve got a IIc kicking around, and you want to show it yet more new tricks, don’t neglect this browser written for the Apple IIc. Or if you’ve only got an Apple IIc+ and you’re totally ticked off that the beep is different from that of the IIc, you can always go on an epic reverse-engineering quest to “repair” it.
Continue reading “Streaming Video on an Apple IIc”
The BBC Microcomputer System (or BBC Micro) was an innovative machine back in the early 1980’s. One feature that impressed reviewers was a “tube” interface that allowed the machine to become an I/O processor for an additional CPU. When the onboard 6502 became too slow, it could become a slave to a Z-80 or even an ARM processor. The bus was actually useful for any high-speed device, but its purpose was to add new processors, a feature Byte magazine called “innovative.”
[Hoglet67] has released a very interesting set of FPGA designs that allows a small board sporting a Xilinx Spartan 3 to add a 6502, a Z80, a 6809, or a PDP/11 to a BBC Micro via the tube interface. There’s something satisfying about a classic computer acting as an I/O slave to a fairly modern FPGA that implements an even older PDP/11.
Continue reading “Vintage BBC Computer gets FPGA Buddies”