[Jochen Alt] is on a roll. We just covered his ball-balancing robot, Paul, only to find his phenomenal six-DOF robot arm in full retro style. Its name is “Walter” and it’s done up in DDR style (the former East Germany), in painted, 3D-printed plastic. The full design and build documents are an absolutely amazing resource if you’re into robot arm or legs.
In particular, the sections on trajectory planning and kinematics are fantastic. If you’re interested in robot motion planning by Bezier curves, you know where to go. (We’ve always wanted a Bezier-curve 3D printer slicer, but that’s another story.) The construction is also top-notch here, and the attention to detail that went into this arm is phenomenal. It’s all done with stepper motors and geared belts, which allow each of Walter’s joints to be driven by a motor that’s one joint further upstream than would be the case if it were designed with servos. [Jochen] even went so far as to expose the belt in some places to show off the gearing. Walter is worth checking out.
Even if you’ll never build such a fancy robot arm, you should read through the docs just to appreciate all of the thought and work that went into this very refined and simple-from-the-outside design. If you’d like to start out on the simple side of the spectrum, check out these robot arms made of office supplies or a desk lamp. Once you’re ready for your second arm project this short list, some of which [Jochen] mention in his writeup, should get you up and grasping. And do check out his balancing bot, Paul.
The naming and remixing in this project can get a little confusing to those unfamiliar with the different elements involved, but what [John Gerrard] has done is take a stylish mini arcade cabinet intended as a fancy peripheral for an iPad and turned it into an iPad-free retro arcade gaming cabinet. He also designed his own power controller for graceful startup and shutdown.
The project started with a peripheral called the iCade (originally conceived as a fake product for April Fool’s) and [John] observed it had good remix potential for use as a mini retro gaming cabinet. It was a good starting point: inexpensively purchased off eBay with suitable arcade-style joystick and buttons, a nice layout, and plenty of hacking potential. With a small variety of hardware from familiar sources like eBay and Aliexpress, [John] rounded up most of what he needed.
Continue reading “iPad Tossed Out for RetroPie Arcade Cabinet Redux”
It was an American ritual for over four decades: wake up early on Saturday morning, prepare a bowl of sugar, and occupy the couch for four glorious hours of cartoons. The only interruptions came when the least-significant sibling had to be commanded to get up to change the channel to one of the two other networks, or when your mom decided to vacuum the TV room. It was a beautiful ritual, but now it’s gone.
Or is it? If you really want to recapture your misspent youth, you can try this Raspberry Pi multi-channel cartoon server with retro TV display. [FozzTexx] started with a yard sale 13″ Zenith set, which languished in his shop for want of a mission. When he found a four-channel video modulator, he knew he had the makings of the full channel-changing Saturday morning experience.
Four Raspberry Pis were configured to serve up four separate streams of cartoons from his Plex server, and after a late Friday night of hacking the whole thing together, each stream was ready to go live at 7:00 AM on Saturday. [FozzTexx] thought of everything — from the pre-“broadcast day” test pattern to actual commercials spliced into the cartoons to the static between the channels, it’s all there in low-definition glory. He even printed up faux TV Guide pages! You can watch a brief demo on [FozzTexx]’ Twitter feed, or you can watch the entire 2-hour Periscope feed if you’re feeling nostalgic.
[FozzTexx] chose UHF channels for his “stations,” so if you want to replicate this build it may pay to bone up on analog TV tuner basics. Or if it’s just the retro look you’re going for, this custom case inspired by a 40s TV might be nice to check out.
Continue reading “Bring Saturday Mornings Back to Life with this Cartoon Server”
Browse around eBay for an original Altair 8800 and you quickly find that the price range is in the thousands of dollars. If you are a collector and have some money in your pocket maybe that’s okay. But if you want the Altair 8800 experience on a budget, you can build yourself a clone with an Arduino. [David] kindly shared the build details on his Arduino Project Hub post. Using an Arduino Due (or a Mega for 25% of original speed), the clone can accurately reproduce the behavior of the Altair’s front panel elements. We covered a similar project in the past, using the Arduino Uno.
While not overly complicated to build one, you will need a fair amount of patience so you can solder all the 36 LEDs, switches, transistors, and resistors but in the end, you’ll end up with a brand new computer to play with. In 1975, an assembled Altair 8800 Computer was selling for $621 and $439 for an unassembled version. Sourced right, your clone would be under 50 bucks. Not bad.
The simulator comes with a bunch of software for you to try out and even games like Kill-the-Bit and Pong. BASIC and Assembler example programs are included in the emulator software and can easily be loaded.
In addition, the simulator includes some extra functions and built-in software for the Altair which are accessible via the AUX1/AUX2 switches on the front panel (those were included but not used on the original Altair). From starting different games to mount disks in an emulated disk drive, there are just too many functions to describe here. You can take a look at the simulator documentation for more information.
In case you don’t know already, here’s how to play Kill-the-Bit:
Continue reading “Arduino Altair 8800 Simulator”
Emulators are a great way to reminisce about games and software from yesteryear. [Jorj Bauer] found himself doing just that back in 2002, when they decided to boot up Three Mile Island for the Apple II. It played well enough, but for some reason, crashed instantly if you happened to press the ‘7’ key. This was a problem — the game takes hours to play, and ‘7’ is the key for saving and restoring your progress. In 2002, [Jorj] was content to put up with this. But finally, enough was enough – [Jorj] set out to fix the bug in Three Mile Island once and for all.
The project is written up in three parts — the history of how [Jorj] came to play Three Mile Island and learn about Apple IIs in the first place, the problem with the game, and finally the approach to finding a solution. After first discovering the problem, [Jorj] searched online to see if it was just a bad disk image causing the problem. But every copy they found was the same. There was nothing left for it to be but problem in the binary.
Continue reading “Fixing Bugs In A 37 Year Old Apple II Game”
[deater] readily admits they’re a little behind on what’s new in gaming – only having just gotten around to Valve’s 2007 release of Portal. It’s a popular game, but [deater] didn’t want anyone to miss out on the fun – so set about porting Portal to the Apple II.
The port uses the “hires” mode of the Apple II for the flashy graphics that were state of the art around 1980 or so. It’s not a copy of the full game – only the first and last levels, combined with Jonathan Coulton’s now-classic ending theme, Still Alive. As is to be expected, it’s not a wild, fast paced gaming experience, but a cool use of BASIC to put together a fun tribute to a popular franchise.
It’s a little different to the original – portals can be placed anywhere, for example – but it rings true to the original. Source code and a disk image is provided, so you can try it for yourself – even in this online emulator.
We’re looking forward to the sequel so we can use the post title “Portal 2 Ported To The Apple II, Too”, but until then, check out [deater]’s Apple II web server, also in Applesoft BASIC. Video after the break.
Continue reading “Portal Ported To the Apple II”
There are things and there are Things. Hooking up an Internet-connected doorbell that “rings” a piezo buzzer or sends a text message is OK, but it’s not classy. In all of the Internet-of-Things hubbub, too much attention is paid to the “Internet”, which is actually the easy part, and too little attention is paid to the “Things”.
[Moris Metz] is a hacker in Berlin who has a bi-weekly national radio spot. (Only in Germany!) This week, he connected the ubiquitous ESP8266 to a nice old (physical) bell for his broadcast over the weekend. (i”Translated” here.) Check out the video teaser embedded below.
Continue reading “Internet Doorbell Gone Full-Hipster”