If you are a gamer of A Certain Age, it’s probable that you retain a soft spot for 8-bit computers and consoles of your youth. For a time when addictive gameplay came through the most minimal of graphics, and when gaming audio was the harshest of square waves rather than immersive soundscapes.
Does the previous paragraph sound familiar? Then we may just have the device for you. The Dodo is a handheld console that harks back to that era with a 6502 processor and a 128×64 pixel OLED screen. Games are loaded from plug-in EEPROM cartridges, and sounds are suitably period-digital square wave tones. It’s the brainchild of [Peter Noyes], and he says he will consider it complete when it sports a game fun enough to entertain his 4-year-old.
The prototype Dodo is a handheld form-factor made from two stacked PCBs. The upper one has the display and buttons while the lower has the classic 6502 and associated chipset in through-hole DIP format. A Game Boy Micro it ain’t, but miniaturization is not the name of the game with these consoles. Best of all though, all the console’s resources are available in a GitHub repository, so you can all have a play too.
The 6502 has featured in a huge number of projects here on Hackaday over the years. Now it’s turned up in the Hackaday Prize.
[Alex Zaikin] made a modern reproduction of an early-80s Soviet hobbyist home computer. Although the design was open, indeed it was published in “Radio” magazine, the project was a mammoth undertaking involving around 200 microchips, so not many “Mikro-80” computers were actually made.
[Alex] wanted to simplify the project and reduce the parts count. These days, 200 microchips’ worth of logic can easily fit inside an FPGA, and [Alex] wrangled the chip count down to seven. Moreover, he made it even easier to build your own retro minicomputer by building a modular platform: Retrobyte.
With the Retrobyte providing all of the essential infrastructure — SD card, tape recorder I/O, VGA outputs, and more — and the FPGA providing the brains, all that was left was to design a period keyboard and 3D print a nice enclosure. Project complete! Time for a few rounds of ASCII Tetris to celebrate.
We’ve covered a number of retro computer projects. We just have a soft spot for them, is all. If you don’t know what all the fuss is about, you could start out with a kit build to get your feet wet. Before long, you’ll be emulating ever obscurer computers of yore in custom logic. And when you do, be sure to drop us a line!
This may be the most minimal computer that we’ve ever seen running BASIC. Hackaday.io user [Kodera2t] has been working through the history of computing, so after his 4-bit CPU, he stepped up his game to eight bits. It’s amazing how much can be done with so little. It’s basically a Z80 on a single PCB.
[Kodera2t] is careful to give credit where credit is due: the design of this computer is by [Grant Searle]. It’s amazing what you can do with an old CPU (6809), some SRAM, a controller-interface chip, and an EPROM for your BASIC. Check out the GitHub for the computer’s PCB files if you want to make your own — it’s a very hobbyist-friendly two-layer board with fat traces. Or you could put it all together on a breadboard. It’s that non-critical.
The other sweet touch is this monochrome CRT build that pairs up with the tiny computer.
[Kodera2t] is doing some really clever retro and minimalistic hacks, and putting them all up on Hackaday.io. You should really give his whole portfolio a look. We recently wrote up his experimentations with the Atmel ATtiny10 if you’re in the mood for something more modern.
[Connor Krukosky] wanted to buy another computer. Even though he is only 18, he had his first computer at 18 months old. He’s had plenty since then and his interest in computers led him to pursue a career in electrical engineering. A few years ago, [Conner] started collecting vintage computers.
He’d bought up some Apple computers, terminals, and even a Data General minicomputer. Then he found a notice that Rutgers was auctioning off an IBM z890 mainframe computer. People warned [Conner] that this wasn’t a desktop workstation, it was a 2,200 pound case that probably wouldn’t fit through standard doors.
He was undeterred. He won the auction for under $240. The real expense, of course, would be moving it. He planned to make two trips: One to strip the machine to parts and bring some parts back and then a second trip to get the remaining parts.
You can see in the video below that he had a lot of adventure moving the beast. Things didn’t fit and even some excavation had to happen to get the computer in his basement.
Continue reading “A 2,200 Pound Personal Computer”
Many successful large-scale projects don’t start out large: they start with a small working core and grow out from there. Building a completely open-source personal computer is not a weekend project. This is as much a retelling of events as it is background information leading up to a request for help. You’ll discover that quite a lot of hard work has already been put forth towards the creation of a completely open personal computer.
When I noticed the Kestrel Computer Project had been submitted via the Hackaday tips line I quickly tracked down and contacted [Samuel] and asked a swarm of questions with the excitement of a giddy schoolgirl. Throughout our email conversation I discovered that [Samuel] had largely kept the project under the radar because he enjoyed working on it in his down time as a hobby. Now that the project is approaching the need for hardware design, I posed a question to [Samuel]: “Do you want me to write a short article summarizing years of your work on Kestrel Project?” But before he could reply to that question I followed it up with another: “Better yet [Samuel], how about we tell a more thorough history of the Kestrel Project and ask the Hackaday community for some help bringing the project home!?”
Continue reading “Kestrel Computer Project”
In the 1970s and 1980s, a lot of us learned to program using good old-fashioned BASIC on machines ranging from Altairs, Commodores, Apple IIs, and the like. Sometime in the 80’s the IBM PC running MSDOS because the de facto standard, but it was still easy enough to launch BASIC and write a simple little program. Of course, there were other programs, some serious like C compilers, some semi-serious like flight simulators, and some pure fun like Wolfenstein 3D.
If you read Hackaday, you’ve probably noticed that a lot of people emulate old computers–including old MSDOS PCs–using a variety of techniques, including Raspberry PI boards running DOSBox or another emulator. Honestly, though, that’s a lot of effort just to run some old software, right? You can load up DOS emulators on your desktop too. That’s a little easier, but you still have to find software. But if you are as lazy as we are, you might want to check out the MSDOS collection at archive.org.
Continue reading “A DOS Education in Your Browser”
What kind of computer could you build in 1967? Well, if you were reading Wireless World (a UK magazine) and had a good bit of spare cash, you could build [Brian Crank’s] Wireless World Computer. You only needed 400 germanium transistors, 1800 resistors, and an odd number of capacitors, switches, diodes, and neon bulbs. You also needed a good bit of patience, we suspect.
In 1967, the computer cost about 50 pounds to build (perhaps $125 at 1967 exchange rates which would now be about $900 in today’s money). To save parts (and thus money and build complexity), the computer used a trick: it processed data one bit at a time. Many older computers did this, including another UK computer named EDSAC.
Continue reading “400 Transistors and 1800 Resistors Form This 1967 Personal Computer”