If you are a certain age, you probably remember writing software (or playing Adventure) bathed in an amber or green light from an old CRT terminal. If you are even older, you might have found it way better than punching cards, but that’s another story. [Tobi] wanted to relive those days (well, sounds like he is too young to have lived them to start with) so he hooked up a VT220 terminal to his Linux box.
This isn’t that surprising. Linux’s forefather, Unix, expected these kind of terminals (or a hard copy TeleType) and all the trappings for working with a glass terminal are still in there. You do have to deal with a few configuration items that [Tobi] works through.
In fact, it appears that he wrote his blog post using vi on that very VT220 using a text-based Web browser to research the links. He has a lot of resources for connecting a terminal of any sort (or even a terminal emulator) to a Linux computer.
There’s been a lot of interest in old terminals lately. You see a lot of old VT100s lying around. I personally have an ADDS Regent 100 that occasionally connects to several of my computers. You can see it in the video below.
Diablo. Mech Warrior. Every LucasArts game. There are reasons to build an old PC, and no, emulation cannot completely capture the experience of playing these old games. [Drygol] set out to create a retro PC and succeeded brilliantly. The built features an old desktop AT case (when is the last time you saw one of them?), a 233MHz Pentium with MMX technology, an ancient PCI video card, and an old ISA Ethernet card (with AUI connector). Incoming upgrades will be an ATI 3D Rage PRO, PCI SoundBlaster, and hopefully Windows 98SE.
Right now, we’re gearing up for the Hackaday Superconference next weekend. It’s going to be awesome, and we’re going to announce the winner of the Hackaday Prize. We have another contest going on right now – the Enlightened Raspberry Pi Contest. The name of the game here is documentation. Build something, document it on hackaday.io, and you get some cool prizes.
Retrocomputing is an enjoyable and educational pursuit and — of course — there are a variety of emulators that can let you use and program a slew of old computers. However, there’s something attractive about avoiding booting a modern operating system and then emulating an older system on top of it. Part of it is just aesthetics, and of course the real retrocomputing happens on retro hardware. However, as a practical matter, retrocomptuters break, and with emulation, you’d assume that CPU cycles spent on the host operating system (and other programs running in the background) will take away from the target retrocomputer.
If you want to try booting a “bare metal” Z80 emulator with CP/M on a Raspberry Pi, you can try EMUZ80 RPI. The files reside on an SD card and the Pi directly boots it, avoiding any Linux OS (like Raspian). It’s available for the Raspberry Pi Model B, A+, and the Raspberry Pi 2 Model B. Unlike the significant boot times of the standard Linux distros on the earliest models of Pi, you can boot into CP/M in just five seconds. Just like the old days.
The secret to this development is an open source system known as Ultibo, a framework based on Open Pascal which allows you to create bare metal applications for the Raspberry Pi. The choice of Free Pascal will delight some and annoy others, depending on your predilections. Ultibo is still very much in active development, but the most common functions are already there; you can write to the framebuffer, read USB keyboards, and write to a serial port. That’s all you really need to make your own emulator or write your own Doom clone. You can see a video about Ultibo (the first of a series) below.
DUO BINARY is a very, very small computer system in every possible sense. It runs on an ATtiny84, which has even got “tiny” in its name. The user interface is a single button for data entry and a single LED for feedback, making this binary keyboard look frivolously over-complicated. It uses a devilish chimera of Morse code and a truncated ASCII to enter data, and the LED blinks the same back at you.
[Alex Zaikin] made a modern reproduction of an early-80s Soviet hobbyist home computer. Although the design was open, indeed it was published in “Radio” magazine, the project was a mammoth undertaking involving around 200 microchips, so not many “Mikro-80” computers were actually made.
[Alex] wanted to simplify the project and reduce the parts count. These days, 200 microchips’ worth of logic can easily fit inside an FPGA, and [Alex] wrangled the chip count down to seven. Moreover, he made it even easier to build your own retro minicomputer by building a modular platform: Retrobyte.
With the Retrobyte providing all of the essential infrastructure — SD card, tape recorder I/O, VGA outputs, and more — and the FPGA providing the brains, all that was left was to design a period keyboard and 3D print a nice enclosure. Project complete! Time for a few rounds of ASCII Tetris to celebrate.
We’ve covered a number of retro computer projects. We just have a soft spot for them, is all. If you don’t know what all the fuss is about, you could start out with a kit build to get your feet wet. Before long, you’ll be emulating ever obscurer computers of yore in custom logic. And when you do, be sure to drop us a line!
Here at VCF, we stumbled across a gigantic contraption that spanned several tables. Rube Goldberg machine this was not. Instead, this device actually does something useful! [Tim Robinson’s] differential analyzer can solve differential equations through several stages of mechanical integrators. The result is a pen-plot graph of the solution to the input equation, input by displacing a rod as a function of time.
Differential analyzers have been around for over a century. [Tim’s] claim to fame is that this particular DA is constructed entirely from Meccano-branded parts. We’re thrilled to see Meccano, over 100 years old at this point, continue to find new uses outside the toy box.
The differential analyzer is riddled with mechanisms that are bound to swing some heads for a double-take. Since the input shaft that transmits the input function f(x), has very little friction, the result can only be carried through the remainder of the machine with some means of torque amplification. To do so, [Tim], and most other DA designers implement a torque analyzer. For [Tim], though, this feat proved to be more difficult (and more triumphant) than other solutions, since he’s using a set of parts that are entirely from Meccano. In fact, this feature took [Tim] through about 20 iterations before he was finally satisfied.
VCF West continues to run through the end of the weekend at the Computer History Museum in Mountain View, CA. If you haven’t already packed your bags for DEF CON, stop by for a few more bewildering brain teasers.
Microcontrollers are getting faster and faster, as is most of the rest of the computing world. Just like you can play Nintendo console games on the newest Nintendo handhelds, it seems that modern microcontrollers can replace CPUs on personal computers from the 80s. At least, that’s what [Dave] has shown with his latest project: an Atmel microcontroller that directly attaches to the CPU slot on a Commodore PET.
Essentially, the project started out as a test rig of sorts for the Commodore. [Dave] wanted to see if some of the hardware on the Commodore was still functional and behaving properly. From there, it somewhat snowballed. The address bus was easy enough to investigate, but adding only a few more pins on the microcontroller he was already using would be enough to access the databus too. A character table was soon added, a test algorithm, and more useful insights. It’s a masterful manipulation of this older hardware with modern technology and is definitely worth a look.