Beverly-Crusher, the Greatest Name for an Audio Effect

Image is © aliceazzo [http://aliceazzo.deviantart.com/].
Image © aliceazzo [http://aliceazzo.deviantart.com/].
When it comes to audio effects, you have your delay, reverb, chorus, phasing, and the rest that were derived from strictly analog processes. Compared to the traditional way of doing things, digital audio is relatively new, and there is still untapped potential for new processes and effects. One of those is the bit crusher, an effect that turns 8- or 16-bit audio into mush. [Electronoob] wanted to experiment with bitcrushing, and couldn’t find what he wanted. Undeterred, he built his own.

There are two major effects that are purely in the digital domain. The first is the sample rate reducer. This has a few interesting applications. Because [Shannon] and [Nyquist] say we can only reproduce audio signals less than half of the sample rate; if you run some audio through a sample rate reducer set to 1kHz, it’ll sound like crap, but you’ll also only get bass.

The bitcrusher is a little different. Instead of recording samples of 256 values for 8-bit audio or ~65000 values for 16-bit audio, a one-bit bitcrusher only records one value – on or off. Play it through a speaker at a decent sample rate, and you can still hear it. It sounds like a robotic nightmare, but it’s still there.

[Electronoob] created his bitcrusher purely in software, sending the resulting bitcrushed and much smaller file to an Arduino for playback. Interestingly, he’s also included the ability to downsample audio, giving is project both pure digital effects for the price of one. 1-bit audio is a bit rough on the ears, but 2, 3, and 4-bit audio starts to sound pretty cool, and something that would feel at home in some genres of music.

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OTTO, beat slicing interface

otto

Create Digital Music has a great post on [Luca De Rosso]’s OTTO. Built as part of his masters’ thesis, it’s a unique tangible music interface. You load a sample into the software which displays it on the instrument surface. The user can then manipulate the sample using various hardware inputs while watching the LED representation. The device uses just one Arduino for the display and inputs. It works with Max/MSP and is designed to give the performer only the information they truly need. You can find more pictures of the device on Flickr and a picture of the guts on CDM. Embedded below is the ‘Getting Started’ video that shows it in use.

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Javascript drum machine

js-909

[Cameron Adams] recently appeared on a panel about JavaScript libraries. He represented the hard working coder that still wrote everything from scratch. He wanted to make something mindblowing for the audience. He ended up creating the JS-909 drum machine entirely in javascript without relying on libraries or flash. While he makes no claims of compatibility, it certainly is a nice bit of kit.

[via Waxy]

8 bit digital sampler kit, bendable too

No, it’s not flexible, its bendable. As in, you can hack it to sound different by connecting parts in random ways.  “Where’s the Party At?”, or “WTPA” for short is a bendable 8 bit sampler made by [Todd Bailey]. Still curious what it is? Watch his video showing it in action. The video is huge, 93Megs, so be patient. The overall attitude of this project is built around hacking. Consider this quote from his page ” I’ve got lots of things to poke, bend, illuminate, invoke, distrust, regulate, and otherwise get jiggy with. It’s like being 15 at the mall again! “.   Sounds like fun to us.

[via Create Digital Music]