We like a good flight simulator but often find the available control schemes lacking. [Roland] not only builds his own controls, but creates full cockpits that add physical motion to the mix. He completed his third generation cockpit last year. It’s pictured above as well as in video after the break. That design uses a belt system to move the tricked out cockpit.
Now he’s started work on prototypes for generation IV. This time he’s using three Sarrus linkages to replace the belt system. We saw these linkages yesterday in an extruder prototype and if they can handle the load they should work well for this application. Video of the prototype is embedded after the break but be warned, the lewd thrusting motions are not for the faint-of-heart. Continue reading “Four generations of motion simulators”