Cricket Scoreboard is a Big Win for Novice Hackers

The game of cricket boggles most Americans in the same way our football perplexes the rest of the world. We won’t even pretend to understand what a “wicket” or an “over” is, but apparently it’s important enough to keep track of that so an English cricket club decided to build their own electronic scoreboard for their – pitch? Field? Help us out here.

This scoreboard build was undertaken by what team member [Ian] refers to as some “middle-aged blokes from Gloucestershire” with no previous electronics experience. That’s tough enough to deal with, but add to it virtually no budget, a huge physical size for the board, exposure to the elements, and a publicly visible project where failure would be embarrassingly obvious, and this was indeed an intimidating project to even consider. Yet despite the handicaps, they came up with a great rig, with a laser-cut acrylic cover for a professional look. A Raspberry Pi runs the LED segments and allows WiFi connections from a laptop or phone in the stands. They’ve even recently upgraded to solar power for the system.

And we’ll toot our own horn here, since this build was inspired at least in part by a Hackaday post. The builders have a long list of other links that inspired or instructed them, and we think that says something powerful about the hacker community that we’ve all been building – a group with no previous experience manages a major build with the guidance of seasoned hackers. That’s something to feel good about.

Capture the Flag with Lightsabers

There’s a great game of capture-the-flag that takes place every year at HITCON. This isn’t your childhood neighborhood’s capture-the-flag in the woods with real flags, though. In this game the flags are on secured servers and it’s the other team’s mission to break into the servers in whatever way they can to capture the flag. This year, though, the creators of the game devised a new scoreboard for keeping track of the game: a lightsaber.

In this particular game, each team has a server that they have to defend. At the same time, each team attempts to gain access to the other’s server. This project uses a lightsaber stand that turns the lightsabers into scoreboards for the competition at the 2015 Hacks In Taiwan Conference. It uses a cheap OpenWRT Linux Wi-Fi/Ethernet development board, LinkIt Smart 7688 which communicates with a server. Whenever a point is scored, the lightsaber illuminates and a sound effect is played. The lightsabers themselves are sourced from a Taiwanese lightsabersmith and are impressive pieces of technology on their own. As a bonus the teams will get to take them home with them.

While we doubt that this is more forced product integration advertisement from Disney, it certainly fits in with the theme of the game. Capture-the-flag contests like this are great ways to learn about cyber security and how to defend your own equipment from real-world attacks. There are other games going on all around the world if you’re looking to get in on the action.

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An Experiment In Shift Registers and Multiplexed LEDs

[Kratz] is working on a WiFi controlled scoreboard, but before building the full-scale version, he thought it would be wise to test out the multiplexing technique for the display. The experiment worked, but unless this scoreboard is for a foosball table, he still has a lot of work ahead of him.

The design of this prototype display is pretty simple, with just two ‘595 shift registers feeding bits to the display. Sixteen NPN transistors are being used to sink and source current to the display. It’s a relatively simple circuit, allowing [Kratz] to fit nine seven-segment displays on a small board with only six wires – ground, two V+ for the logic and LEDs, clock, data, and latch – going to the microcontroller.

There were a few snags in the design; the data is clocked in on a rising edge, but an extra falling edge was required before latching. [Kratz] can’t figure out the reason for this, and it might just be a timing issue.

Molding rubber for a pre-production prototype using a 3D printed model

molding-rubber-for-production-models

When you’re getting close to a production run the prototypes really need to hit the mark before pulling the trigger. [Bob’s] still hard at work getting his scoreboard off the ground and his most recent endeavor was to find a way to prototype the rubber gasket without blowing his shoestring budget. His solution was to harness the power of 3D printing to generate a model from which he could create the mold from which he cast the rubber part.

To make things a bit more difficult, the band isn’t just decorative, it doubles as the tactile part of the scoreboard buttons. You can see all six of them (before being painted to make them stand out) in the inset image above. Just above that image is a picture of the mold making process. The toothpicks are suspending the 3D printed model of the rubber band while the lower half of the silicone mold sets up. Once that had happened [Bob] sprayed release agent to ensure the top half of the mold wouldn’t stick while it cured.

The results turned out just great. Sure, this isn’t the way to go if you’re making a lot of these things. But we’re impressed at the quality he achieve for a one-off item.

If the finished product on the left looks familiar it’s because we looked in on the project last June. [Bob] continues with improvements and plans to launch a crowd funding campaign this week.

Cheap electronic dartboard hacked to use Android for scoring

[Dan] took a $13 electronic dartboard and made it work with an Android device. The idea behind it is that these cheap electronic models feature a very sparse display. At this price that doesn’t surprise us. He wanted to add the features you’d find on a coin-op model like the ones found in bars. So he added some hardware that lets him use Android as the scoreboard.

To do this all he needs is the ability to detect when a dart has hit the board and what value was registered. The board is really nothing more than a 62-button input device organized as an 8×8 matrix. He soldered jumpers between the pins and a DIP socket. After the work was done he programmed his Cordium BASIC microcontroller, a 28-pin chip, and dropped it right in. It communicates with a serial Bluetooth module which provides the connectivity with an Android phone. You can see a very quick clip of the app embedded after the break.

This would be just perfect if you’re using an Android set-top-box on a TV near the dart board.

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4″ seven segment displays make a fine scoreboard

[Blark] took a few parts and turned them into a simple scoreboard. The centerpiece of the build is a set of 4″ seven-segment displays. With those in hand it was just a matter of choosing a controller to feed them data, and developing a user interface.

He seems to have had some issues as he mentions having blown up two PIC chips while soldering. He transitioned to an ATtiny24 chip and everything seems to work quite well now. The user interface depends on two buttons, each increments the score for one half of the display and pushing both at once zeros the game score. The displays use shift registers to store data so they’re quite easy to control with AVR chips. Check out the demo video after the break.

The only problem here is that someone needs to be on the sidelines to increment the score. We’ve seen some more intricate designs that let you use a remote control or even a smart phone.

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Gaming scoreboard and storage box in one

This game storage box will also keep score for you. [Marcus] built it for playing the card game Munkin, but some clever programming could adapt it for most needs. The hardware is built around an ATtiny2313 to do the thinking, and a MAX7219 to drive the 7-segment displays. Each player has their own two-digit score readout, which is perfect for this game which only tracks scores from -9 up to 10.

In the video after the break you can see [Marcus’] explanation of the user interface. One player acts as scorekeeper for the game. That person uses three buttons to adjust the score as necessary, and to move the current player marker, expressed as a decimal point on one of the displays. Pressing all three keys will put the unit into programming mode. This lets you select the number of players and at which position they are sitting, as well as make adjustments to the score if necessary.

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