If you’ve done 3D printing, you’ve probably at least heard of Tinkercad. This popular CAD package runs in your browser and was rescued from oblivion by Autodesk a few years ago. [Chuck] recently did a video about a new Tinkercad feature: building and simulating virtual Arduino circuits. You can watch it below.
There are a variety of components you can add to your design. You’ll find an integrated code editor and a debugger. You can even get to the serial monitor, all in your browser with no actual Arduino hardware. You can also build simple circuits that don’t use an Arduino, although the component selection is somewhat limited.
Continue reading “Tinkercad does Arduino”
In the process of making a homemade Mech Combat game that features robot-like piloted tanks capable of turning the cockpit independent of the direction of movement, [Florian] realized that while the concept was intuitive to humans, implementing it in a VR game had challenges. In short, when the body perceives movement but doesn’t feel the expected acceleration and momentum, motion sickness can result. A cockpit view that changes independently of forward motion exacerbates the issue.
To address this, [Florian] wanted to use a swivel chair to represent turning the Mech’s “hips”. This would control direction of travel and help provide important physical feedback. He was considering a hardware encoder for the chair when he realized he already had one in his pocket: his iPhone.
By making an HTML page that accesses the smartphone’s Orientation API, no app install was needed to send the phone’s orientation to his game via a WebSocket in Unity. He physically swivels his chair to steer and is free to look around using the VR headset, separate from the direction of travel. Want to try it for yourself? Get it from [Florian]’s GitHub repository.
A video is embedded below, but if you’re interested in details be sure to also check out [Florian]’s summary of insights and methods for avoiding motion sickness in a VR Mech cockpit.
Continue reading “VR Mech’s Missing Link: The Phone in Your Pocket”
In large churches that still use real bells in their bell towers, a large number of them ring bells using a method called full circle ringing. In order to get the bells to sound at exactly the right time, the bells are rung by swinging the entire bell in an almost complete 360-degree arc. This helps to mitigate the fact that often times, the bells weigh more than the person ringing the bells. However, if you don’t have access to a belfry, you can practice ringing bells using this method with your own full circle bell simulator.
The frame for the bell was built from some leftover aluminum extrusion and allows the bell to easily swing on some old skateboard bearings. The mechanism is electrically controlled, too, using a hall effect sensor and a USB adapter so that it can be interfaced with a computer running a virtual bell ringing suite. Once some timing issues are worked out, the bell is all set up and ready to practice ringing changes.
If you’re as fascinated as we are to find that there are entire software suites available to simulate bell ringing, and an entire culture built around something that most of us, perhaps, wouldn’t have given a second thought to outside of walking past a church on a Sunday, there have been a surprising number of other bell-related projects over the years. Bells have been given MIDI interfaces and robotified, and other church instruments like a pipe organ have been created almost from scratch.
Over the course of 10 years, [Bruce Campbell] has built himself a sleek pad out of a Boeing 727-200 in the middle of the picturesque Oregon countryside.
As you’d expect, there are a number of hurdles to setting up a freaking airplane as one’s home in the woods. Foremost among them, [Campbell] paid $100,000 for the aircraft, and a further $100,000 for transportation and installation costs to get it out to his tract of land — that’s a stiff upfront when compared to a down payment on a house and a mortgage. However, [Campbell] asserts that airplanes approaching retirement come up for sale with reasonable frequency, so it’s possible to find something at a lower price considering the cost of dismantling an airframe often compares to the value of the recovered materials.
Once acquired and transported, [Campbell] connected the utilities through the airplane’s existing systems, as well going about modifying the interior to suit his needs — the transparent floor panels are a nice touch! He has a primitive but functional shower, the two lavatories continue to function as intended, sleeping, dining and living quarters, and a deck in the form of the plane’s wing.
Continue reading “A Grounded Option for the Jet-Setting Homebody”
If we have to make a list of Projects that are insane and awesome at the same time, this would probably be among the top three right up there. For the past few years, [James Newman] has been busy building Megaprocessor – a huge micro-processor made out of transistors and LED’s, thousands of ’em. “I started by wanting to learn about transistors. Things got out of hand.” And quite appropriately, he’s based out of Cambridge – the “City of perspiring dreams“. The Why part is pretty simple – because he can. We posted about his build as recently as 10 months back, but he’s made a ton of progress since then and an update seemed in order.
How big is it ? For starters, the 8-bit adder module is about 300mm (a foot) long – and he’s using five of them. When fully complete, it will stretch 14m wide and stand 2m tall, filling a 30 sq.m room, consisting of seven individual frames that form the parts of the Megaprocessor.
The original plan was for nine frames but he’s managed to squeeze all parts in to seven, building three last year and adding the other four since then. Assembling the individual boards (gates), putting them together to form modules, then fitting it all on to the frames and putting in almost 10kms of cabling is a slow, painstaking job, but he’s been on fire last few months. He has managed to test and integrate the racks shown here and even run some code.
The Megaprocessor has a 16-bit architecture, seven registers, 256bytes of RAM and a questionable amount of PROM (depending on his soldering endurance, he says). It sips 500W, most of it going to light up all the LED’s. He guesses it weighs about half a ton. The processor uses up 15,300 transistors and 8,500 LED’s, while the RAM has 27,000 transistors and 2,048 LED’s. That puts it somewhere between the 8086 and the 68000 microprocessors in terms of number of transistors. He recently got around to calculating the money he’s spent on this to date, and it is notching up over 40,000 Quid (almost $60,000 USD)! You can read a lot of other interesting statistics on the Cost and Materials page.
Continue reading “Megaprocessor is a Macro Microprocessor”
There is an argument to be made that whichever hue of political buffoons ends up in Number 10 Downing Street, the White House, the Élysée Palace, or wherever the President, Prime Minister or despot lives in your country, eventually they will send the economy down the drain.
Fortunately, there is a machine for that. MONIAC is an analogue computer with water as its medium, designed to simulate a national economy for students. Invented in 1949 by the New Zealand economist [WIlliam Phillips], it is a large wooden board with a series of tanks interconnected by pipes and valves. Different sections of the economy are represented by the water tanks, and the pipes and valves model the flow of money between them. Spending is downhill gravitational water flow, while taxation is represented by a pump which returns money to the treasury at the top. It was designed to represent the British economy in the late 1940s as [Philips] was a student at the London School of Economics when he created it. Using the machine allowed students and economists for the first time to simulate the effects of real economic decisions in government, in real time.
So if you have a MONIAC, you can learn all about spectacularly mismanaging the economy, and then in a real sense flush the economy down the drain afterwards. The video below shows Cambridge University’s restored MONIAC in operation, and should explain the device’s workings in detail.
Continue reading “Retrotechtacular: MONIAC”
Straight from the Max Planck Institute for Biological Cybernetics, and displayed at this year’s Driving Simulation Conference & Exhibition is the coolest looking simulation platform we’ve ever seen. It’s a spherical (or icosahedral) roll cage, attached to the corners of a building by cables. With the right kinematics and some very heavy-duty hardware, this simulation platform has three degrees of translation, three degrees of rotation, and thousands of people that want to drive a virtual car or pilot a virtual plane with this gigantic robot.
The Cable Robot Simulator uses electric winches attached to the corners of a giant room to propel a platform with 1.5g of acceleration. The platform can move back and forth, up and down, and to and fro, simulating what a race car driver would feel going around the track, or what a fighter pilot would feel barreling through the canyons of the Mojave. All you need for a true virtual reality system is an Oculus Rift, which the team has already tested with driving and flight simulation programs
An earlier project by the same research group accomplished a similar feat in 2013, but this full-motion robotic simulator was not made of cable-based robotics. The CyberMotion Simulator used a robotic arm with a cockpit of sorts attached to the end of the arm. Inside the cockpit, stereo projectors displayed a wide-angle view, much like what a VR display does. In terms of capability and ability to simulate different environments, the CyberMotion Simulator may be a little more advanced; the Cable Robot Simulator cannot rotate more than about sixty degrees, while the CyberMotion Simulator can turn you upside down.
The Cable Robot Simulator takes up a very large room, and requires some serious engineering – the cables are huge and the winches are very powerful. These facts don’t preclude this technology being used in the future, though, and hopefully this sort of tech will make its way into a few larger arcades.
We often see concepts come in waves. Earlier this week we featured a cable robot used to move pallets around a warehouse.
Continue reading “Cables And Winches Become An Awesome Simulator”