Robotic Scalextrics

scalectrics

At the Volkswagen factory there are two towers – AutoTürme – filled with gigantic robots lifting cars into parking spaces. It’s by far the most efficient way of putting a huge number of cars in a small footprint. Slot cars exist, so how about a completely overwrought yet entirely awesome robotic parking garage for 1:32 scale cars? (.es, Google translatrix)

The project is built around several ‘racks’ to hold cars arranged around a central elevator. An Arduino takes care of moving all the motors and reading all the sensors, with the basic idea behind the project being the ability to select a car and have it appear in the pit of the track a few moments later.

Although this is just one small part of what is already a very impressive slot car track, it is however the most electronic. Other unique additions include a very unique cantilever/suspension bridge and the usual modeling techniques of creating a landscape with little more than cardboard and glue.

The best way to get a sense of how cool the parking garage is through the video. You can check that out below.

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Keeping simple children’s toys interesting with small modifications

souping_up_slot_cars

[Jaroslav] was racing slot cars with his son not too long ago, but like many of us discovered in our youth, driving cars around a small oval track can get dull after awhile. Rather than buy more track sections, he decided to fiddle with their cars a bit to make racing them a little more exciting.

After removing the top of his slot car, [Jaroslav] found that it cruised around corners with ease, giving him a distinct advantage over his son. He did the same with his son’s car to level the playing field, then he decided to add a few extra LEDs to make driving around the small track more lively.

Now, this obviously isn’t the most advanced of modifications, but it is a great example of extending the useful life of a toy by using cheap, easy to access components. We think that it would be reasonable to add even more features to the cars/track such as speed-dependent lighting or lap counters without changing the car dynamics all that much.

Any thoughts or suggestions to help [Jaroslav] soup up his kid’s race track even more? Share them with us in the comments.

Slot car lap timer/counter

For his first project using the TI Launchpad [VOJT4] built a lap timer and counter for slot cars. For us it’s always hardest to come up with the idea of what to build and we think he found a great one here.

Each time a car passes the finish line of the track it trips a reed switch that was hot glued to the underside of the track segment. Both reed switches have a capacitor to smooth out the inputs (is this acting as a hardware debounce?). The time and lap number are then pushed to a graphic LCD by the MSP430G2553.

You must be logged into the forum where [VOJT4] posted the project in order to see the images. Because of this, we’ve embedded them (including the schematic) after the break along with a demo video. But do take a look at his project thread to hear his thoughts and peruse the code he wrote.

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