What if you could add gesture recognition to your computer without making any hardware changes? This research project seeks to use computer microphone and speakers to recognize hand gestures. Audio is played over the speakers, with the input from the microphone processed to detect Doppler shift. In this way it can detect your hand movements (or movement of any object that reflects sound).
The sound output is in a range of 22-80 kHz which is not audible to our ears. It does make us wonder if widespread use of this will drive the pet population crazy, or reroute migration paths of wildlife, but that’s research for another day. The system can even be used while audible sounds are also being played, so you don’t lose the ability to listen to music or watch video.
The screen above shows the raw output of the application. But in the video after the break you can see some possible uses. It works for scrolling pages, double-clicking (or double-tapping as it were), and there’s a function that detects the user walking away from the computer and locks the screen automatically.
[Sidhant Gupta] is the researcher who put the video together. In addition to this project (called SoundWave) he’s got several other interesting alternative-input projects on his research page. Continue reading “Doppler-effect lets you add gestures to your computer”
[Jaroslav’s] camera didn’t have a feature to measure the speed of its response in different modes so he figured out his own method. Using the microphone on his webcam he recorded the sound made by the mirror and shutter movements, then used Audacity to analyze the camera’s performance.
When you get right down to it, this is a fantastic idea. Audacity, the open source audio editing suite, has the ability to show each captured audio track next to each other. That makes it easy for you to precisely align the clips, and has in-build time measuring features with fantastic resolution.
He tested a whole bunch of different settings on a Canon EOS600D DSLR camera. In the image above you can see him comparing performance between different ISO settings. He also looks into different brands and sizes of SD storage cards, as well as the time difference when storing raw image data versus JPEG encoded data.
In our hands-on review of the Digilent chipKIT Uno32, we posed the question of what the lasting appeal might be for a 32-bit Arduino work-alike. We felt it needed some novel applications exploiting its special features…not just the same old Arduino sketches with MOAR BITS. After the fractal demo, we’ve hit upon something unique and fun…
Continue reading “chipKIT Sketch: Mini Polyphonic Sampling Synth”
It’s that time again, time to take on the machine with the Hackerspace, Crash Space (and part two)! The team of Californians set out and successfully turned the front of their building into a musical instrument, similar to [David Byrne’s] Playing the Building. When a pedestrian walks by they set off distance sensors, which in turn actuate mallets that strike particular objects to produce a tone. We were pleasantly surprised at how interactive the installation was, even if it didn’t sound that great. But will it be enough to beat out the previous two teams? And how will it do up against Artisans Asylum’s not what you’re thinking Breakfast Machine next time?
Because the Arduino is in such high demand for producing multiple musical tones at the same time; [Jeremy Blum] has successfully figured out the math and other necessaries that will take your once previously single tone producing MCU and turn it into a 5 tone producing machine. unsurprisingly its really just some creative use of PWM control but it all works out in the end anyway and helps prevent you from purchasing additional sound generating chips. This truly does open up some new doors, as [Jeremy] shows with his still in production thingamakit like project: ReacXion.
[MicroMinded] took us way back to our childhoods with his experiments and subsequent YMstream music player based on the Yamaha YM2149 sound generator used in old arcade systems, computers, and even phones (think chiptune). This reminds us of the Chipophone, only this time the sound is achieved from ICs used back in the day, rather than MCU waveforms.
There is still some work to be done to make the music player have a bit more functionality, but for now source is available if you want to make your own. Of course you might come across a small problem; finding an SSG is a tad bit more difficult than say, an Arduino. If a good resource is found, please share it in the comments!
[Thank you Andrew Kretschmer for sending in the chiptune mp3s]
While we could be content following our “kiddie d-day” as [Caleb Kraft] suggested. We know you can’t continue such an awesome Friday without trying to blow yourself up first.
This Wiimote Rubens’ tube caught our eye. A PVC Aluminum irrigation pipe is drilled with holes and propane is pumped through. A speaker on one end creates changes in pressure and a neat light show follows suit. [ScaryBunnyMan] went further though, with a collection of software and a Wii Remote he “plays god” controlling the music, and thus, the fire. Check out a fun video after the split.
Continue reading “Wiimote controlled Ruben’s tube”