Hardware Keymapper Routes Through Raspberry Pi

There are a lot of keyboards to choose from, and a quick trip through some of the forums will quickly show you how fanatical some people can be about very specific styles or switches. [Crdotson] doesn’t seem to be too far down the rabbit hole in that regard, but he does have a keyboard that he really likes despite one small quirk: it’s built for Mac, and some of the modifier keys aren’t laid out correctly for Windows. Since Windows has limited (and poor) options for software keymapping, he took an alternative route and built a keymapper in hardware instead.

The build uses a Raspberry Pi as a go-between from the keyboard to his computer. The Pi watches the USB bus using usbmon, which allows inspection of the packets and can see which keys have been pressed. It then passes those keypresses through to the computer. His only modification to the keyboard mapping is to swap the Alt and Super (Windows) keys for his keyboard of choice, although using this software would allow any other changes to be made as well. Latency is only on the order of a few microseconds, which is not noticeable for normal use cases.

While we have seen plenty of other builds around that can map keyboards in plenty of custom ways, if you don’t have the required hardware for a bespoke solution it’s much more likely that there’s a Raspberry Pi laying around that can do the job instead. There are a few issues with the build that [crdotson] is planning to tackle, though, such as unplugging the device while a key is being pressed, which perpetually sends that keystroke to the computer without stopping. But for now it’s a workable solution for his problem.

SNES EPROM Programmer With Arduino

Most video game manufacturers aren’t too keen on homebrew games, or people trying to get more utility out of a video game system than it was designed to have. While some effort is made to keep people from slapping a modchip on an Xbox or from running an emulator for a Playstation, it’s almost completely impossible to stop some of the hardware hacking that is common on older cartridge-based games. The only limit is usually the cost of an EPROM programmer, but [Robson] has that covered now with his Arduino-based SNES EPROM programmer.

Normally this type of hack involves finding any cartridge for the SNES at the lowest possible value, burning an EPROM with the game that you really want, and then swapping the new programmed memory with the one in the worthless cartridge. Even though most programmers are pricey, it’s actually not that difficult to write bits to this type of memory. [Robson] runs us through all of the steps to get an Arduino set up to program these types of memory, and then puts it all together into a Super Nintendo where it looks exactly like the real thing.

If you don’t have an SNES lying around, it’s possible to perform a similar end-around on a Sega Genesis as well. And, if you’re more youthful than those of us that grew up in the 16-bit era, there’s a pretty decent homebrew community that has sprung up around the Nintendo DS and 3DS, too.

Thanks to [Rafael] for the tip!